2) summon monsters RIGHT NEXT TO all the baddies... preferably get sarevok in the archer's fireball arrow range... then when i did that... sarevok and the half-ogre got angry and killed him for me... that leaves 1 mage and 2 fighters to kill.
3) The mage is easy cos he teleports RIGHT next to my my party ready on melee... with my protagonist mage keeping the fighters busy with summons and magic missiles. And lots of wand power!
4) Once the mage + archer is dead... keep the fighters busy with summoned monsters and use your fighters to range or perhaps melee (with caution) to keep them busy whilst shooters and mages just thro literally everything they have on the enemies... the half-ogre would do down easy with my rods of heavens and weak mage spells... leaving sarevok to be piled on. But when i run out of summons i have to hit and run with the fighters to avoid his super accurate sword.
Once he suffers enough... he's as good as dead...
THE END...
This is the party i used:
-Invoker (me)
-Paladin (Samara)
-Fighter (Jacob)
-Cleric (Branwen)
-Mage (jack)
-Mage/Thief (Tali'Zorah)
I played a multiplayer game to get custom characters, except branwen =P
Naughty i know...





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