Insanity!
#1
Guest_MysticMage44_*
Posté 08 octobre 2010 - 07:10
Guest_MysticMage44_*
#2
Posté 08 octobre 2010 - 07:37
#3
Posté 08 octobre 2010 - 07:48
#4
Posté 08 octobre 2010 - 07:51
#5
Posté 08 octobre 2010 - 07:52
#6
Posté 08 octobre 2010 - 08:09
I'm more of a casual gamer, though. So, that should tell you my frame of reference. I have the most fun when I'm playing on casual simply because I play ME for the story.
...and I made the mistake of playing insanity as a soldier. Being a soldier is fine for most people, but I am not used to it. I really hate adrenaline rush because I have a rough time gaging my health bar when it is on. Since I don't use it, one of my most important powers is sidelined... so I'm shooting myself in the foot, essentially. Bottomline, on your first runthrough, do it with a class with which you are most comfortable.
If I were you, I'd give it a try. If it isn't fun, just forget the achievement and tone down the difficulty. Best of luck!
Modifié par earthbornFemShep, 08 octobre 2010 - 08:10 .
#7
Posté 08 octobre 2010 - 08:45
#8
Posté 08 octobre 2010 - 08:50
#9
Posté 09 octobre 2010 - 01:38
earthbornFemShep wrote...
I'm more of a casual gamer, though. So, that should tell you my frame of reference. I have the most fun when I'm playing on casual simply because I play ME for the story.
Took me a while to get the achievement myself because of something similiar to this. The difficulty I play on varies depending on my mood. For a challenge, I ramp it up. When I'm in the mood for story, I tone it down. Or if I feel like being a badass and playing with a level 30 character on easy. Clearing a room is certainly easy when compared to insanity.
#10
Posté 09 octobre 2010 - 02:28
Melancholic wrote...
Insanity is actually pretty easy with the exception of the double scion-mass husk ambush on Horizon, which is (appropriately) horrifying.
That plus the Ambush on the Collector ship.
#11
Posté 09 octobre 2010 - 02:45
I hope that the final mission of ME3 is barely survivable, though.
#12
Posté 09 octobre 2010 - 03:07
Right as the doors open wide, send your squaddies behind you back where they came from. DO NOT WALK FORWARD, or it'll cause the husk spawns.
By stepping left, you can see the gun of the left Scion, and if you step right, you'll see the back of the right scion.
Then, just use abilities on the scions from there until they die. When they die, you can safely step forward and the husks don't spawn. You've just saved yourself one of the hardest fights in the game.
The harder part is the Collector Ambush. God, I hated that.
One trick for that is to bring the Blackstorm. If you fire it right as the platforms land, you can usually send 2-3 collectors flying off the edge, some times ending a platform fight before it really began.
Modifié par LPPrince, 09 octobre 2010 - 03:07 .
#13
Posté 09 octobre 2010 - 03:20
This means that either one playthrough on insanity makes any other runthrough a breeze because it makes you that good, or the sentinel is just a beast class. Since I have yet to do LotSB on that file, I can't say for sure.
#14
Posté 09 octobre 2010 - 03:49
Although this system is infinitely better than "the enemies have more health and do more damage" (which is also included, mind you), I would much rather see a difficulty setting in which AI takes a larger role than pure stats. I legitimately miss being able to down an enemy with a Mozambique Drill method of gunplay, and emptying clips into guys just doesn't have the same flare.
#15
Posté 09 octobre 2010 - 04:22
#16
Posté 09 octobre 2010 - 06:57
#17
Posté 09 octobre 2010 - 03:52
My only squadmates i use is "Samara + Grunt" when both loyal are like war hero's. (ofcourse you have to do first section of game before you can get samara and actually do their missions but they are awsome even when not loyal
Modifié par Leoism, 09 octobre 2010 - 03:54 .
#18
Posté 09 octobre 2010 - 10:09
Currently loving my Adept playthru and really can find no better duo for her than Miranda/Jacob, although Thane/Garrus is a close second. Heavy abuse of warp combos, plenty of crowd control options, and squad ammo power... I almost feel bad for the mercs, mechs, and collectors flying everywhere but then I remember its so much fun!
#19
Posté 09 octobre 2010 - 10:28
If I were soliciting opinions on the perceived difficulty of ME2 Insanity, I would also ask whether the player was doing a new game, or a new game+ with a re-imported high level ME2 Shepard.
Modifié par marshalleck, 09 octobre 2010 - 10:33 .
#20
Posté 09 octobre 2010 - 10:51
Maverick827 wrote...
I would much rather see a difficulty setting in which AI takes a larger role than pure stats.
Enemies seem to be much more accurate on Insanity than on lower difficulty levels. Additionally, they use powers much more frequently. I bet this isn't exactly what you mean, though. It would be nice if the AI switched to put the pressure on you more often on harder difficulties by getting closer and flanking.
#21
Posté 09 octobre 2010 - 10:56
Modifié par Phategod1, 09 octobre 2010 - 10:57 .
#22
Posté 09 octobre 2010 - 11:42
#23
Posté 09 octobre 2010 - 11:50
Insanity makes the combat more filled out, I find. Not a massive step from Harcore, but enough to make a big fight more satisfying.
#24
Posté 10 octobre 2010 - 12:15
#25
Posté 10 octobre 2010 - 12:53
Most fun in insanity for me would be infiltrator and adept. Adept with a shield/barrier removing team is fun.
The worst class. For me it was Vanguard only because I love to Charge no matter how many enemies theres around. I suppose its easier if you got the Geth Shotgun (sweet lil thing).
Completed insanity with all classes, except for Sentinel. Only because I find that class dull.
Have fun!





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