Currently I test the PC node, so if the check is passed the option to use diplomacy appears on the list of thinkgs you might do, you may then choose to be diplomatic. The check is already passed so you get the exp and go down that convo string.
The upside is you know where you are as the PC but the downside is you see all the rolls you have failed floating above your head when you hit the convo node.
I could test the NPC node, so the PC node gives you the option to try to be diplomatic. Using fall through I can then have two NPC nodes depending on pass fail of the diplomacy check. This seems sensible but is a lot more work since we have a pass node and a failed node to write, also I feel the PC should be forwarned if the roll is hard to make or not (if you were trying to smooth talk a tough opponant you would know how hard it is going to be - I know when not to try it with the wife so I would have thought this translated).
Which way do you go on this, or is there another way?
PJ
Modifié par PJ156, 08 octobre 2010 - 08:30 .





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