is it possible to re-create the various differences between the weapon types in the 3 families of "blunt", "edge", "pierciing"?
Melee weapon damage type
Débuté par
Dark_Ansem
, oct. 08 2010 09:46
#1
Posté 08 octobre 2010 - 09:46
#2
Posté 10 octobre 2010 - 08:46
I know that hammers are more useful against enemies with heavy armors, but i don't know how it is handled.
#3
Posté 13 octobre 2010 - 01:41
so one could split it between "raw damage, armor penetration + ?"
#4
Posté 13 octobre 2010 - 08:07
I think that this could be possible after a better understanding of combat mechanics.





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