Felfenix wrote...
Game looks amazing. When you guys said you upgraded the combat system so it felt more like you controlled the character, I honestly just thought they'd shuffle faster and you'd just have to hit A everytime you attacked instead of just once. Saw the gameplay vid, and was amazed to see how fluid and responsive the game looks... I see how it works like DAO still, but is as visually impressive as an action game or JRPG. It still plays like DAO, with the commands, but just doesn't look like it was made with the cheap RPG Maker module you guys have been using since the 90s anymore.
I like the visual changes from DAO to DA2, too. Hawke's armor and weapon look amazing, very iconic. DAO looked like a generic fantasy game which could be another D&D like Neverwinter Nights for all you knew from just looking at it. DA2 definitely has a look of it's own which is recognizable and iconic. Very interesting, too. I like the way Hawke looks, whereas everyone wearing the same IRL style platemail suit in DAO was very boring. I like that Hawke looks like a hero instead of some stock extra. The voice acting is great too. The game is very cinematic and immersive, as opposed to interaction feeling limited to some lifeless survey. The emotion options are great too.
Good job, devs. I'm really looking forward to release and love the direction the game is going.
It seems the only thing the OP liked about DA:O was the story......
Modifié par term8, 09 octobre 2010 - 02:54 .




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