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Love the direction this game is going!


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#76
Absafraginlootly

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I'm looking forward to most everything in DA2

But I'm a little nervous about the voice acting, it's not that I think voice acting will somehow take away my ability to roleplay my charactor or anything, but in mass effect after I finished my first playthrough as a paragon soldier and started a new one with a renegade Adept who looked complete different. I found the fact that she sounded exactly the same disconcerting and a little imersion breaking at first, am planning to put a male playthrough between my two planned female playthroughs to combat this in DA2.

Ideally I'd like to be able to choose from several voices for my charactor, like 2 or 3 voice actors for each sex? But I figure if we're ever going to get the awesomeness that would be that then normal one person voice acted protagonists have to be tried first right?

So cautiously optimistic about voice acting in general, but completely stoked about everything else.  Posted Image

Modifié par Absafraginlootly, 09 octobre 2010 - 09:03 .


#77
nightcobra

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Absafraginlootly wrote...

I'm looking forward to most everything in DA2

But I'm a little nervous about the voice acting, it's not that I think voice acting will somehow take away my ability to roleplay my charactor or anything, but in mass effect after I finished my first playthrough as a paragon soldier and started a new one with a renegade Adept who looked complete different. I found the fact that she sounded exactly the same disconcerting and a little imersion breaking at first, am planning to put a male playthrough between my two planned female playthroughs to combat this in DA2.

Ideally I'd like to be able to choose from several voices for my charactor, like 2 or 3 voice actors for each sex? But I figure if we're ever going to get the awesomeness that would be that then normal one person voice acted protagonists have to be tried first right?

So cautiously optimistic about voice acting in general, but completely stoked about everything else.  Posted Image


well even though the voice of hawke is just one for each gender, they're trying out to have the same lines having different tones according to what types of choices you've been doing, for example...you normally pick sarcastic lines and due to this hawke will have a sarcastic tone in his/her voice in some of his/her dialogue.

Modifié par nightcobra8928, 09 octobre 2010 - 09:07 .


#78
Wyndham711

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A more pleasant voice, added 'class' of the fantasy writing (hoping for a bit more mild, elevated, mannered style of dialogue), and a nice English accent, are things that would all help me great deal in finding enjoyement in PC VO. Those were all things that were lacking in Mass Effect, further hampering my enjoyement of the game.

#79
Absafraginlootly

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nightcobra8928 wrote...

Absafraginlootly wrote...

I'm looking forward to most everything in DA2

But I'm a little nervous about the voice acting, it's not that I think voice acting will somehow take away my ability to roleplay my charactor or anything, but in mass effect after I finished my first playthrough as a paragon soldier and started a new one with a renegade Adept who looked complete different. I found the fact that she sounded exactly the same disconcerting and a little imersion breaking at first, am planning to put a male playthrough between my two planned female playthroughs to combat this in DA2.

Ideally I'd like to be able to choose from several voices for my charactor, like 2 or 3 voice actors for each sex? But I figure if we're ever going to get the awesomeness that would be that then normal one person voice acted protagonists have to be tried first right?

So cautiously optimistic about voice acting in general, but completely stoked about everything else.  Posted Image


well even though the voice of hawke is just one for each gender, they're trying out to have the same lines having different tones according to what types of choices you've been doing, for example...you normally pick sarcastic lines and due to this hawke will have a sarcastic tone in his/her voice in some of his/her dialogue.


Sounds good in theroy, but it's that sort of thing you need to hear before you can be sure how good it really is. If they implement it well or not you know? Still, it's something to look forward to finding out. Posted Image

Modifié par Absafraginlootly, 09 octobre 2010 - 09:50 .


#80
nightcobra

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Absafraginlootly wrote...

nightcobra8928 wrote...

Absafraginlootly wrote...

I'm looking forward to most everything in DA2

But I'm a little nervous about the voice acting, it's not that I think voice acting will somehow take away my ability to roleplay my charactor or anything, but in mass effect after I finished my first playthrough as a paragon soldier and started a new one with a renegade Adept who looked complete different. I found the fact that she sounded exactly the same disconcerting and a little imersion breaking at first, am planning to put a male playthrough between my two planned female playthroughs to combat this in DA2.

Ideally I'd like to be able to choose from several voices for my charactor, like 2 or 3 voice actors for each sex? But I figure if we're ever going to get the awesomeness that would be that then normal one person voice acted protagonists have to be tried first right?

So cautiously optimistic about voice acting in general, but completely stoked about everything else.  Posted Image


well even though the voice of hawke is just one for each gender, they're trying out to have the same lines having different tones according to what types of choices you've been doing, for example...you normally pick sarcastic lines and due to this hawke will have a sarcastic tone in his/her voice in some of his/her dialogue.


Sounds good in theroy, but it's that sort of thing you need to hear before you can be sure how good it really is. If they implement it well or not you know? Still, it's something to look forward to finding out. Posted Image


didn't say it was going to be good or bad, but i'm glad they're trying out new things with the voice acting.

#81
Shazzie

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Mike Laidlaw wrote...
Well, you could weild a different 2-handed sword...or go sword and shield...or play a rogue and use daggers. So there's ways around that particular sword, should it continue to rankle.


OH THANK GOODNESS.

It is hard to express my distaste for the stupidly oversized Buster-type swords without ending in a foaming-at-the-mouth rage. (And not just swords as ridiculous as those, the whole 'shoulder pads bigger than my head' are just as horribly stupid.)

Don't get me wrong, I love 2-handers. I just want 2-handers that aren't so obscenely oversized that I am violently shoved out of any possibility of 'immersion' whatsoever. I have enough problem with daggers the size of long swords, but at least it's actually possible to wield long swords.

#82
Absafraginlootly

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nightcobra8928 wrote...

Absafraginlootly wrote...

nightcobra8928 wrote...

Absafraginlootly wrote...

I'm looking forward to most everything in DA2

But I'm a little nervous about the voice acting, it's not that I think voice acting will somehow take away my ability to roleplay my charactor or anything, but in mass effect after I finished my first playthrough as a paragon soldier and started a new one with a renegade Adept who looked complete different. I found the fact that she sounded exactly the same disconcerting and a little imersion breaking at first, am planning to put a male playthrough between my two planned female playthroughs to combat this in DA2.

Ideally I'd like to be able to choose from several voices for my charactor, like 2 or 3 voice actors for each sex? But I figure if we're ever going to get the awesomeness that would be that then normal one person voice acted protagonists have to be tried first right?

So cautiously optimistic about voice acting in general, but completely stoked about everything else.  Posted Image


well even though the voice of hawke is just one for each gender, they're trying out to have the same lines having different tones according to what types of choices you've been doing, for example...you normally pick sarcastic lines and due to this hawke will have a sarcastic tone in his/her voice in some of his/her dialogue.


Sounds good in theroy, but it's that sort of thing you need to hear before you can be sure how good it really is. If they implement it well or not you know? Still, it's something to look forward to finding out. Posted Image


didn't say it was going to be good or bad, but i'm glad they're trying out new things with the voice acting.

Agree'd, as long as they're trying new things theres potential for them to create something even the people who are totally against voice acting will like.Posted Image

#83
Tiax Rules All

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Absafraginlootly wrote...
Agree'd, as long as they're trying new things theres potential for them to create something even the people who are totally against voice acting will like.Posted Image


Its not exactly new.....

Its Mass Effects wheel with a symbol next to it to let you know what tone it will have when Hawke says it.
There is no surprise to what it will be like. You either like the "gist" wheel with VO or you like literal chioces of unvioced dialog.

#84
KJandrew

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I haven't found a single thing about thsi game which i don't like, well i was a bit pissed off when i heard i couldn't play as a dwarf

#85
Absafraginlootly

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Tiax Rules All wrote...

Absafraginlootly wrote...
Agree'd, as long as they're trying new things theres potential for them to create something even the people who are totally against voice acting will like.Posted Image


Its not exactly new.....

Its Mass Effects wheel with a symbol next to it to let you know what tone it will have when Hawke says it.
There is no surprise to what it will be like. You either like the "gist" wheel with VO or you like literal chioces of unvioced dialog.


I wasn't actually talking about the wheel.. but I guess you read that post differently than I did because I thought it meant that the same dialogue option could have a different tone depending on the dialogue options you chose before.

I don't know about mass effect 2 but mass effect only had different lines paragon/renegade/neutral which is usually one of the other two with a different gist line.

I doubt they'll have the exact same dialogue wheel regardless.

Modifié par Absafraginlootly, 09 octobre 2010 - 11:24 .


#86
nightcobra

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Absafraginlootly wrote...

Tiax Rules All wrote...

Absafraginlootly wrote...
Agree'd, as long as they're trying new things theres potential for them to create something even the people who are totally against voice acting will like.Posted Image


Its not exactly new.....

Its Mass Effects wheel with a symbol next to it to let you know what tone it will have when Hawke says it.
There is no surprise to what it will be like. You either like the "gist" wheel with VO or you like literal chioces of unvioced dialog.


I wasn't actually talking about the wheel.. but I guess you read that post differently than I did because I thought it meant that the same dialogue option could have a different tone depending on the dialogue options you chose before.

I don't know about mass effect 2 but mass effect only had different lines paragon/renegade/neutral which is usually one of the other two with a different gist line.

I doubt they'll have the exact same dialogue wheel regardless.


and your assessment of my post was the correct one:D

#87
Tiax Rules All

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no, i dont think so. Its just a dialog wheel like ME except instead of paragon nuetral renegade they will have serious, sarcastic, joking stuff like that.



There is still only one voice per line of dialog. No mixing and matching tones with lines.



The templar challanges you:



+[Serious] Bring it on! /and Hawke says a serious line

+[sarcastic] I'd like to see you try it /and Hawke says a sarcastic line

+[funny] can we take a rain check? /and Hawke says a funny line



except they will be symbols instead of the words funny, etc.

#88
nightcobra

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Tiax Rules All wrote...

no, i dont think so. Its just a dialog wheel like ME except instead of paragon nuetral renegade they will have serious, sarcastic, joking stuff like that.

There is still only one voice per line of dialog. No mixing and matching tones with lines.

The templar challanges you:

+[Serious] Bring it on! /and Hawke says a serious line
+[sarcastic] I'd like to see you try it /and Hawke says a sarcastic line
+[funny] can we take a rain check? /and Hawke says a funny line

except they will be symbols instead of the words funny, etc.


i'm pretty sure there are different tones for the same line of dialog, it might take some time but i'll dig up the quotes from mike and gaider which explained it in more detail.

#89
Tiax Rules All

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nope, its good, nasty or badass

http://www.eurogamer...oice-simplified

Modifié par Tiax Rules All, 09 octobre 2010 - 11:49 .


#90
Urazz

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nightcobra8928 wrote...

Tiax Rules All wrote...

no, i dont think so. Its just a dialog wheel like ME except instead of paragon nuetral renegade they will have serious, sarcastic, joking stuff like that.

There is still only one voice per line of dialog. No mixing and matching tones with lines.

The templar challanges you:

+[Serious] Bring it on! /and Hawke says a serious line
+[sarcastic] I'd like to see you try it /and Hawke says a sarcastic line
+[funny] can we take a rain check? /and Hawke says a funny line

except they will be symbols instead of the words funny, etc.


i'm pretty sure there are different tones for the same line of dialog, it might take some time but i'll dig up the quotes from mike and gaider which explained it in more detail.

Yeah it's an improvement over the ME1 and ME2 dialogue wheel.  They also improved upon the voice acting of the protaganist from ME1 to ME2 so I'm expecting at least voice acting at least as good as ME2 if not better.

#91
nightcobra

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[quote]Tiax Rules All wrote...

nope

http://www.eurogamer...oice-simplified[/quote]


[quote]David Gaider wrote...

[quote]Brockololly wrote...
The whole tracking of dialogue choices sounds interesting- I just hope that just because maybe you choose a sarcastic choice a bunch early on that doesn't mean that maybe an angry choice or something gets locked off later on.[/quote]

Nope. You can "switch" your dominant personality if you pick different responses enough. Tracking personality affects those times when a line is forced (so the line used might use your dominant tone) or when you're selecting a choice that isn't reflective of tone ("I'll help you" isn't reflective of tone-- so in that case you're not adding to your personality tracking but the response you see could vary according to your dominant personality. In that case a roguish player might see "Sure, why not? It's not like I had anything else to do.")

I say "might" and "could" because we don't use dominant personality in every situation-- sometimes a neutral tone will do just fine, but this is our way of allowing the player to choose the tone they favor and inject some personality into the PC without having a whole list of options every time you need to make a choice.

Having a dominant tone also comes up in other situations, but we'll get to that.[/quote]

And:

[quote]David Gaider wrote...

[quote]Brockololly wrote...
Sounds interesting- is there some metric to tell what your "dominant tone" is? Or would that be too much like paragon/renegade points?
[/quote]

A metric? You mean like an on-screen "personality meter"? No-- tracking personality choices occurs under the hood, so to speak.[/quote]

Also:

[quote]David Gaider wrote...

[quote]Oblivious wrote...
Not that worried about the tone since I'm sure I won't be the only smartass their first 5 playthroughs but I am curious as to how the tone translates into other responses. For example, if a good character takes a response that has them threaten someone and cut off a limb would the character do it all in a nice, soothing manner? Or would he shout it like a bad character would usually do? Or, and this is the most important one, if a smartass were to select that option would he make a joke and "laugh out loud"?[/quote]

What you'd need to understand is there are two types of player responses that you're being asked for: one is the "personality choice" -- picture those times in Origins where you're not really making a story decision (take/refuse a quest, decide which path in a quest to follow, etc.) but simply selecting how you say something. In Origins we called that flavor and they didn't affect anything. Here we track it and have it affect the other responses-- the "action choice". If you're taking/refusing a quest or deciding on a path, we're not generally assigning a tone to that response. We offer you options (and possibly different motivations for those options) but how you say them will depend on the personality choices you've been picking. Not all the time, of course, but often enough that you'll notice.

So you may be talking to someone where your personality choices are threaten/negotiate/joke... but as soon as you're offered an action choice it isn't with a tone. The action choice might, I suppose, be to threaten them if that leads to an action-- and thus you could indeed threaten them in a joking manner, yes.

Clear as mud, I'm sure. The icons are present on lines to offer some context to the player, as otherwise paraphrases could lead to some surprises, but as I said before the idea is to allow the player to craft her own personality.
[/quote]

Continuing with:

[quote]David Gaider wrote...

[quote]Brockololly wrote...
The personality tracking thing sounds interesting, but I'm somewhat worried it may railroad you into playing as a certain type of character. Like if my guy is sarcastic most of the time but say there is a certain instance he doesn't want to jokingly threaten somebody, but actually slam some heads, that angry action wouldn't be available? I guess it comes down to the devs determining the significance of the scene as to when its ok for the personality to dictate things versus when the full range of options should be open.[/quote]

Right. Whenever you're presented personality options, you're always going to get them all. It's when you get the action options that you will see the personality pop up-- but even then, we're going to take the situation into account. If something sad just happened we're not going to have you cracking wise (as a for instance). If there's a question in our heads of motivation (as in it's not clear from the paraphrase why the player is taking an action, in situations where the motivation could be really different even if the action is the same) then we'll list those action options separately.

Ultimately, though, it's down to the writing. Trust us? Posted Image[/quote]

Then:

[quote]David Gaider wrote...

[quote]Wolverfrog wrote...
Dominant personality? You mean I can't role-play as a schizophrenic this time around?

Damn you Bioware![/quote]
I assume you're joking, but I'll just add that you can be as much a schizophrenic as you like-- when the personality choices come up you can veer from one to the other as much as you like. Posted Image

The idea behind the entire thing is that while it's okay for Sheperd to have a single personality (Sheperd is, after all, a soldier as much as anything else) we figured giving players more options for Dragon Age was appropriate.[/quote]

And finally:

[quote]David Gaider wrote...

[quote]term8 wrote...
All of Mr.Gaider's posts on this thread have me really really excited about the new dialog system. the pc voice actors must have had to record a record number of lines for this game.[/quote]
Sweet Jesus, you have no idea.[/quote]

#92
Wrath of Bong

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I want DA2's dialogue system to be more like the Fable series. Instead of voice-overs or text, your character flex their muscles or fart to communicate with NPCs. That will make it more mainstream.

#93
Shiakazee

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Wrath of Bong wrote...

I want DA2's dialogue system to be more like the Fable series. Instead of voice-overs or text, your character flex their muscles or fart to communicate with NPCs. That will make it more mainstream.

That is a joke

#94
Lintanis

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 In the podcast that Victor did with david, he said they blew the word budget they had in a BIG way :lol:, so must be a lot of words :P

#95
Woofy128

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Shiakazee wrote...

Wrath of Bong wrote...

I want DA2's dialogue system to be more like the Fable series. Instead of voice-overs or text, your character flex their muscles or fart to communicate with NPCs. That will make it more mainstream.

That is a joke


I don't understand why these people post in threads that commend Bioware on their direction. Did all the tooth gnashing panic threads disappear overnight? It's like anyone who disagrees with their loathing of innovation in game design causes them intense anguish.

#96
Morrigans God son

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Is this guy joking? Or is he just a ME fan?

#97
tmp7704

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Upsettingshorts wrote...

Indeed, I am looking forward to it as well. Especially the dialogue wheel and voiced protagonist.

Actually if anything concerns me at this point it's the silly big sword art style that makes me groan whenever I see it. Could be worse, obviously.

Well, the exact same sword model is present in DAO so it isn't exactly a new thing. Personally, i find the regular swords and daggers being oversized far more irritating than the two-handers. Two handers were actually as long as man's height after all.

In any case, that's easy enough to fix with a mod.

#98
SirOccam

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Morrigans God son wrote...

Is this guy joking? Or is he just a ME fan?

Or he just likes the direction the game is going. Not sure why that's not a valid opinion to have.

#99
Merced256

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Morrigans God son wrote...

Is this guy joking? Or is he just a ME fan?


A member of the BDF; which is to say hes dangerous, blind faith can lead to bad things.

#100
SchaerMann30

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All right, just going to real quick add my own quick thank you, and then I believe I'm going to retire from the BioWare forums for a while; I have officially reached my limit. Too much in my actual life going on, and I come here to relax and enjoy myself. It's why I originally joined: to support a company whose work has given me enjoyment and relaxation among other things over the years. At this point, it's like wading chest-deep in a complaints department overrun by violent, mad preschoolers, and I officially have decided enough is enough.

Thank you for lots of things, BioWare. I have my own private concerns about DA2, but they're my concerns and I don't believe they affect you much. Still looks like a game which, given time, can stand alongside Jade Empire (another IP which endured similar things from announcement until release) as one of the underrated, misunderstood giants of early 21st-century RPGs.

Have fun, guys and gals.