Hi. For the past two weeks, I've been trying to figure out ways to increase certain animation speeds through the game engine. Specifically, I've seen that changing the attackduration for autoatttacks increases the autoattack animations, and changing the movespeed increases the "running" animation speed. However, I have never been able to figure out how I can change any other animation speed, i.e. spellcasting, etc. For instance, if I would like to run a script
each time the player punches, I want the punches to go faster - but all script commands for playanimation only allow playing the animation in the default speed.
Does anyone know of any way to increase the base animation speeds other than directly editing the animation files? (I have no experience with that kind of thing)
Modifié par orgo.love, 09 octobre 2010 - 10:03 .