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Questions about your companions leading their lives.


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#226
Special_Agent_Goodwrench

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David Gaider wrote...

lv12medic wrote...

...
I can just see this happening on the boat ride to Kirkwall:
*click on Bethany*
"Stop it"
*click on Bethany*
"Cut it out"
*click on Bethany*
"Stop bothering me, or I'll tell mom!"
*click on Bethany*
"mom! Hawke keeps bothering me"
*click on Bethany*
"MOM!..."
"Dangit Hawke, if you bother your sister one more time, I swear I'll turn this ship around right now and we'll go home, Blight or no!"
...
...
*click on Bethany*
*Your journey has ended*


Heads off to change Bethany's click-on comments.

Image IPB

#227
xnode

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David Gaider wrote...

lv12medic wrote...

...
I can just see this happening on the boat ride to Kirkwall:
*click on Bethany*
"Stop it"
*click on Bethany*
"Cut it out"
*click on Bethany*
"Stop bothering me, or I'll tell mom!"
*click on Bethany*
"mom! Hawke keeps bothering me"
*click on Bethany*
"MOM!..."
"Dangit Hawke, if you bother your sister one more time, I swear I'll turn this ship around right now and we'll go home, Blight or no!"
...
...
*click on Bethany*
*Your journey has ended*


Heads off to change Bethany's click-on comments.



lol that would be epic, thou maybe not end the game but put you at the start of where you came from while traveling or whatever. some minor consiqance, but wow that would be talked about all over the place on the net, probably even utube lol , would be funny to see stuff like that.

#228
joriandrake

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DrunkDeadman wrote...

David Gaider wrote...

lv12medic wrote...

...
I can just see this happening on the boat ride to Kirkwall:
*click on Bethany*
"Stop it"
*click on Bethany*
"Cut it out"
*click on Bethany*
"Stop bothering me, or I'll tell mom!"
*click on Bethany*
"mom! Hawke keeps bothering me"
*click on Bethany*
"MOM!..."
"Dangit Hawke, if you bother your sister one more time, I swear I'll turn this ship around right now and we'll go home, Blight or no!"
...
...
*click on Bethany*
*Your journey has ended*


Heads off to change Bethany's click-on comments.

Image IPB


replace "Hawke" with "niisan" and its perfect!

#229
Risax

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lv12medic wrote...

David Gaider wrote...

lv12medic wrote...

...
I can just see this happening on the boat ride to Kirkwall:
*click on Bethany*
"Stop it"
*click on Bethany*
"Cut it out"
*click on Bethany*
"Stop bothering me, or I'll tell mom!"
*click on Bethany*
"mom! Hawke keeps bothering me"
*click on Bethany*
"MOM!..."
"Dangit Hawke, if you bother your sister one more time, I swear I'll turn this ship around right now and we'll go home, Blight or no!"
...
...
*click on Bethany*
*Your journey has ended*


Heads off to change Bethany's click-on comments.

:blink:
...

Maker, what have I done?!

:P

Something terrible, or really awesome.

But seriously, what will happen on the boat trip to Kirkwall?
Will it just fade to black and you are suddenly in Kirkwall, or will you have intresting conversations with the crew mates of the ship and fights with sea monsters and pirates! (If Thedas has pirates).

#230
Zanaide

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Risax wrote...
(If Thedas has pirates).


Of course it has pirates. Even if you don't see them, there are pirates in Thedas. It's written in stone some where that in each world, there must be pirates. And ninjas. Now if only I could find that pirate ninja, or ninja pirate.

#231
upsettingshorts

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Considering I've never heard a peep about navies, protection of the sea lanes is probably incidental at best so... I imagine there are plenty of pirates.

#232
Zanaide

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Incidentally, I just remembered Isabela:

Isabela is the captain of the pirate ship The Siren's Call, and is currently staying in Denerim.


From the Dagon Age Wiki

Modifié par Zanaide, 17 octobre 2010 - 02:39 .


#233
Risax

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Zanaide wrote...

Incidentally, I just remembered Isabela:


Isabela is the captain of the pirate ship The Siren's Call, and is currently staying in Denerim.


From the Dagon Age Wiki

Durrr... I furrgut.

But still, I hope we get to fight some.

#234
Risax

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Speaking of Isabela, she is a companion now.
Do you think she is a temporary companion or not?
I mean she is a pirate.

And if she is a full time companion, what happend to her ship and it's crew?

Modifié par Risax, 28 octobre 2010 - 11:19 .


#235
SilentK

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How did I miss this tread =) I love everything in it. Yay for companions getting their own places. Feels a bit more realistic. Plus if you plan to ehm... romance two different LI for a short time then you don't have the other one in the background when you're talking.



Wareden: "Zevran, not so loud, can't we just...whisper a bit"

Zevran: "But why my dear warden"

Warden: " It's romantic?" *smile*



Great stuff, and yay for people letting you know when they have something to say. My first warden "used up" all her conversations with Alistair after the 3 first major events. It got a bit lonely in the end =) Now I pace myself a bit better.



Ohh...for letters, that can be all sorts of fun. Perhaps romantic letters =) perhaps not so romantic letters when LI nr 2 to finds out about Nr 1? All kinds of fun things can happen.


#236
Harid

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Risax wrote...

Speaking of Isabela, she is a companion now.
Do you think she is a temporary companion or not?
I mean she is a pirate.

And if she is a full time companion, what happend to her ship and it's crew?


Could use her ship to travel thedas, if that old DA:2 map is to be believed
.

#237
chex mix

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Risax wrote...

Speaking of Isabela, she is a companion now.
Do you think she is a temporary companion or not?
I mean she is a pirate.

And if she is a full time companion, what happend to her ship and it's crew?


captain's get marooned all the time.

#238
Taritu

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Liking the way the conversation system sounds. Holding myself by main force from looking at trailers, don't want to spoil myself too much, but March is looking a long time away.

#239
errant_knight

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Anarya wrote...

RinpocheSchnozberry wrote...

Sagekat wrote...

Batteries wrote...

Alistair thought the Deep Roads was the perfect place to give me a rose.


Ha ha ha... The first time Alistor talked to my warden about his feelings we were in the chamber with the green gas/fog and the attacking golems. I clicked on him by accident when trying to shut off the gas valve and so all through the dialogue he was getting blasted with the gas. He looked demented :P


LMAO!  That's freaking hilarious.  Your example also makes a perfect case for the change the devs made.


Hahaha oh my god I'm almost sorry this didn't happen to me. I can just imagine.

So I take it that it's confirmed that the companions will only speak to us when they choose, or in a specific location? Damn it! That was one of the best things in terms of replayability and a natural feeling of companionship. Sure, there were times when you accidently clicked and had conversations in peculiar places, but people are like that. They tend to blurt things out sometimes, especially if they feel strongly, and it made it feel like you were really on quests with people who wanted to talk to you. not people who would practically give you the finger if they were otherwise occupied. The brush offs you get when you click on people drive me absolutely around the bend. And it wasn't like you couldn't reload, if it really wasn't what you wanted. I also liked choosing an appropriate time and place for conversations according to my roleplay. This is very disappointing.

#240
SDNcN

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errant_knight wrote...

So I take it that it's confirmed that the companions will only speak to us when they choose, or in a specific location? Damn it! That was one of the best things in terms of replayability and a natural feeling of companionship. Sure, there were times when you accidently clicked and had conversations in peculiar places, but people are like that. They tend to blurt things out sometimes, especially if they feel strongly, and it made it feel like you were really on quests with people who wanted to talk to you. not people who would practically give you the finger if they were otherwise occupied. The brush offs you get when you click on people drive me absolutely around the bend. And it wasn't like you couldn't reload, if it really wasn't what you wanted. I also liked choosing an appropriate time and place for conversations according to my roleplay. This is very disappointing.


From earlier in the thread.

David Gaider wrote...

Utoryo wrote...
But... I'm
not a fan of the Awakenings model of moving so many conversations
exclusively to the keep, and in this case it'd be even worse as you'd
have to move around to talk to different followers. Will there be many
conversations you can only have with followers at their home base? Or
will be there some kind of separation between 'safe zones' where you can
talk freely and ones where you can't?


The majority of
the personal dialogue can only take place in their home base-- insofar
as the ones you initiate, anyhow. If you click on the followers
elsewhere they will have comments to make, or a suggestion that you go
somewhere more private (ie. their home base) if they have something they
want to discuss with you. The reasoning for this is primarily
cinematics, to avoid the "talking head syndrome" which is required if
you're able to talk to someone anywhere (meaning that you need a fixed
camera up close, or else the camera could end up clipping inside the
environment or ending up otherwise looking very awkward). This also
allows us to set up situations where you followers are interacting with
each other at their home and other sorts of things... it's kind of
interesting, you'll see.

There's no "click on the environment for
conversation" as in Awakening though, no. We contemplated that for a
while, but I think there were just too many logistical problems with
making that intuitive enough for many people to follow. As it is,
there's still lots of banter and environmental comments-- we might
revisit the environments triggers again, but if we did so I think it'd
need to be something you click and someone in your party talks to you
about it (or at least makes a comment) rather than only one specific person.



#241
errant_knight

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Thanks for the info! I'm glad there aren't environment triggers. I really didn't like that at all, but not being able to talk to them outside of home base...well, that makes me a very sad panda. I really enjoyed being to have conversations at what I considered important times and places. Fore example, I always had the conversation with Alistair about 'why didn't you tell me [...]' in Redcliffe while we were preparing for the siege, and I liked to have the 'enjoy your company' conversation when something enjoyable was going on, not while standing around. And some conversations just lent themselves to different times and places depending on my character. In repeated playthroughs, it was fun not to have to do everything the same way everytime. And it was nice to just stop and talk for a minute during a long haul quest--kind of like real people might do to get some companionship or comfort. I felt lonely as heck during awakening when none of them would ever talk to me. *Sigh*

Edit: Just reread what you posted. Maybe it won't be so bad. Maybe they will talk, sometimes. He did say 'that you initiate.' Still, they'd have to initiate a fair amount to make it seem less like you're travelling with people who won't give you the time of day--and banter just doesn't cut it in that regard.

Modifié par errant_knight, 01 novembre 2010 - 03:30 .


#242
Aermas

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You've talked about "clicking" on party members, how will this be handled with X-Box Console owners?

#243
Risax

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Been away for a while...

But anyway, I heard somewhere that companions armour stay the same now. Do they mean that only their default armour is or not? Or is it like in Mass Effect 2?

And if it the latter, do any of you know if they change their outfits over the ten years?
I mean, no matter how awesome Varric's Coat and Isabela's boots are you need to change your clothes once in a while...

Modifié par Risax, 16 novembre 2010 - 04:49 .


#244
TheRevelator

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This has answered so many of my questions. Trying to keep the doomsaying thoughts away.

#245
montanaxchick222

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I have noticed of late that Dragon age has been borrowing a few successful features from Mass Effect 2 (not that I am complaining). As far as companions go, I am curious as to whether companions can die in this game based off the players decisions like they did in the final battle in ME; Where it was out of the player's control once they had chosen a certain path? (prying questions, I know...)

:)

#246
Potato Cat

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lv12medic wrote...

...
I can just see this happening on the boat ride to Kirkwall:
*click on Bethany*
"Stop it"
*click on Bethany*
"Cut it out"
*click on Bethany*
"Stop bothering me, or I'll tell mom!"
*click on Bethany*
"mom! Hawke keeps bothering me"
*click on Bethany*
"MOM!..."
"Dangit Hawke, if you bother your sister one more time, I swear I'll turn this ship around right now and we'll go home, Blight or no!"
...
...
*click on Bethany*
*Your journey has ended*


I do hope you know that no self-respecting Englishman would EVER call their mum "mom".

But I must admit it made me laugh.

#247
Seb Hanlon

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Please don't dig up four-month-old threads to ask new questions.



[#import "lock.h"]