That's a very intriguing approach, could be a genuine improvement if executed well I think.David Gaider wrote...
Every follower has a "home base" that is marked on their map (the nature of that base really depends on the follower in question) which does not move during the game. That's where you go to engage them in more significant conversations, yes.
But... I'm not a fan of the Awakenings model of moving so many conversations exclusively to the keep, and in this case it'd be even worse as you'd have to move around to talk to different followers. Will there be many conversations you can only have with followers at their home base? Or will be there some kind of separation between 'safe zones' where you can talk freely and ones where you can't?
I still think it was rather silly you could engage a follower in a conversation in the middle of the Deep Roads for DAO, but it was equally silly you couldn't really talk to them in Amaranthine for DAA.
Modifié par Utoryo, 12 octobre 2010 - 04:14 .




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