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Questions about your companions leading their lives.


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#51
Risax

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ErichHartmann wrote...

Risax wrote...

David Gaider wrote...

RinpocheSchnozberry wrote...
How do the NPCs come to the PC when they have something to say?  Maybe they send a letter or they just walk.


If someone needs to talk to your PC they have several options:

1) They initiate dialogue. So long as we know where the conversation is happening, there's no issue with the cameras.

2) They send you a letter. You can receive these at your home (and do, for various things).

3) They come to your home.

Suddenly I have a feeking that your LI will be waiting in your bedroom when it is time to...you know.


I was just thinking that.  Will they come to our home to "do it"? :blush:

Maybe all LI's do it diffrent?
Some will ask you to come over, and some appear at your doorstep.

And for Varric I get the feeling that he just lays in your bed waiting for you, coverd in rose petals... Acctually thats just his chest hair, but it smells like roses.

#52
AlexXIV

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Calla S wrote...

Will there be candles set up? Flowers? A lute player in a darkened corner of the room?


And Hawke's Li on the bed in her hottest neglige. Then Hawke enters totally drunk and one prostitute in every arm.

#53
silentassassin264

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Calla S wrote...

Will there be candles set up? Flowers? A lute player in a darkened corner of the room?

Leliana will personally show up to sing you a romantic ballad.

#54
pizoxuat

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David Gaider wrote...

RinpocheSchnozberry wrote...
How do the NPCs come to the PC when they have something to say?  Maybe they send a letter or they just walk.


If someone needs to talk to your PC they have several options:

1) They initiate dialogue. So long as we know where the conversation is happening, there's no issue with the cameras.

2) They send you a letter. You can receive these at your home (and do, for various things).

3) They come to your home.


Will we have a servant woman with a questionable reputation to let us know when we have mail?

#55
AlexXIV

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silentassassin264 wrote...

Calla S wrote...

Will there be candles set up? Flowers? A lute player in a darkened corner of the room?

Leliana will personally show up to sing you a romantic ballad.


Composed by Morrigan.

#56
Risax

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pizoxuat wrote...

David Gaider wrote...

RinpocheSchnozberry wrote...
How do the NPCs come to the PC when they have something to say?  Maybe they send a letter or they just walk.


If someone needs to talk to your PC they have several options:

1) They initiate dialogue. So long as we know where the conversation is happening, there's no issue with the cameras.

2) They send you a letter. You can receive these at your home (and do, for various things).

3) They come to your home.


Will we have a servant woman with a questionable reputation to let us know when we have mail?

Are you making a reffrence to something?
Because I don't get it, I only played Jade Empire before ME and DA. No other BioWare games unfortunatlyImage IPB.

#57
pizoxuat

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It's a reference to Mass Effect 2.

#58
tmp7704

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pizoxuat wrote...

Will we have a servant woman with a questionable reputation to let us know when we have mail?

We did get one in the Awakening so all signs point to yes.

#59
Risax

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pizoxuat wrote...

It's a reference to Mass Effect 2.

D'oh, Kelly Chambers Image IPB.

#60
Dileos

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David Gaider wrote...

RinpocheSchnozberry wrote...
How do the NPCs come to the PC when they have something to say?  Maybe they send a letter or they just walk.


If someone needs to talk to your PC they have several options:

1) They initiate dialogue. So long as we know where the conversation is happening, there's no issue with the cameras.

2) They send you a letter. You can receive these at your home (and do, for various things).

3) They come to your home.


Companions talking to me? Not the other way around? SWEET!

And Hawke having a fixed home seems pretty interesting, any hints on weather the home will be just another building you can stand in? Or will it have other features/uses?

#61
Champion1

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Dileos wrote...

Companions talking to me? Not the other way around? SWEET!

And Hawke having a fixed home seems pretty interesting, any hints on weather the home will be just another building you can stand in? Or will it have other features/uses?


I'm thinking a storage chest at least.  That and maybe a few decorations you picked up in your travels, like how the Dragon Egg and Golem Shell showed up in the Throne Room in Vigil's Keep in Awakening.  It'd also be cool if the "special gifts" you give your companions that actually mean something showed up in their places too, but that's just being greedy.

I love the idea of going home and a companion tracking you down to talk.  I'm still probably going to make the rounds after every major plot-event, but still nice to know that the possibility is there if I missed something :lol:

Modifié par Champion1, 12 octobre 2010 - 06:13 .


#62
nightcobra

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Champion1 wrote...

Dileos wrote...

Companions talking to me? Not the other way around? SWEET!

And Hawke having a fixed home seems pretty interesting, any hints on weather the home will be just another building you can stand in? Or will it have other features/uses?


I'm thinking a storage chest at least.  That and maybe a few decorations you picked up in your travels, like how the Dragon Egg and Golem Shell showed up in the Throne Room in Vigil's Keep in Awakening.  It'd also be cool if the "special gifts" you give your companions that actually mean something showed up in their places too, but that's just being greedy.

I love the idea of going home and a companion tracking you down to talk.  I'm still probably goint to make the rounds after every major plot-event, but still nice to know that the possibility is there if I missed soemthing :lol:


highly probable that it won't happen but i'd like to see hawke changing houses throughout the plot to give the player a sense of progression, what i mean is hawke living in a small house at the beginning of the story and moving into a castle/palace/mansion towards the end.

#63
Risax

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I don't know if there are people that haven't watched Podcast 4 yet, but David Gaider tells some things about companions here as well. http://blog.bioware....4-david-gaider/  

Modifié par Risax, 12 octobre 2010 - 06:20 .


#64
Risax

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pizoxuat wrote...

David Gaider wrote...

RinpocheSchnozberry wrote...
How do the NPCs come to the PC when they have something to say?  Maybe they send a letter or they just walk.


If someone needs to talk to your PC they have several options:

1) They initiate dialogue. So long as we know where the conversation is happening, there's no issue with the cameras.

2) They send you a letter. You can receive these at your home (and do, for various things).

3) They come to your home.


Will we have a servant woman with a questionable reputation to let us know when we have mail?

But still having a servant or two would be awesome

#65
David Gaider

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Dileos wrote...
Companions talking to me? Not the other way around? SWEET!


You do talk to them, as well. We just have the option of them coming to you when it's important to them. They're not the only ones who'll show up on your doorstep, to boot.

And Hawke having a fixed home seems pretty interesting, any hints on weather the home will be just another building you can stand in? Or will it have other features/uses?


I can't really discuss it much without going into the circumstances involved. There are definitely things you can do there, however-- reasons enough that you'll probably be going back to your home(s) fairly often.

#66
Risax

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David Gaider wrote...

Dileos wrote...
Companions talking to me? Not the other way around? SWEET!


You do talk to them, as well. We just have the option of them coming to you when it's important to them. They're not the only ones who'll show up on your doorstep, to boot.


And Hawke having a fixed home seems pretty interesting, any hints on weather the home will be just another building you can stand in? Or will it have other features/uses?


I can't really discuss it much without going into the circumstances involved. There are definitely things you can do there, however-- reasons enough that you'll probably be going back to your home(s) fairly often.

DUN DUN DUN.

#67
Dileos

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David Gaider wrote...

Dileos wrote...
Companions talking to me? Not the other way around? SWEET!


You do talk to them, as well. We just have the option of them coming to you when it's important to them. They're not the only ones who'll show up on your doorstep, to boot.

And Hawke having a fixed home seems pretty interesting, any hints on weather the home will be just another building you can stand in? Or will it have other features/uses?


I can't really discuss it much without going into the circumstances involved. There are definitely things you can do there, however-- reasons enough that you'll probably be going back to your home(s) fairly often.


Thanks David. It seems like DA2 isn't going to be nearly as bad as the doomsayers make it out to be. :P

#68
tmp7704

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Dileos wrote...

Companions talking to me? Not the other way around? SWEET!

That was in DAO and the Awakening too -- event/dialogue would trigger on return to camp/keep if something important for companion had happened to warrant that.

#69
David Gaider

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Dileos wrote...
Thanks David. It seems like DA2 isn't going to be nearly as bad as the doomsayers make it out to be.


They're really only commenting on what they can see, but they certainly seem to do it in the context as if there's nothing else there-- which is easy to do, when you put such features under a microscope. As it is, I'm sure there are people on both sides of the argument who are busy making something out of nothing.

As it is, there's a lot to enjoy with the followers in DA2-- it's a bit different, and I think having to go to their home to initiate the lengthier dialogues might take some getting used to, but overall I'd say it's on par with what you're all familiar with in DAO.

#70
Risax

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David Gaider wrote...

Dileos wrote...
Thanks David. It seems like DA2 isn't going to be nearly as bad as the doomsayers make it out to be.


They're really only commenting on what they can see, but they certainly seem to do it in the context as if there's nothing else there-- which is easy to do, when you put such features under a microscope. As it is, I'm sure there are people on both sides of the argument who are busy making something out of nothing.

As it is, there's a lot to enjoy with the followers in DA2-- it's a bit different, and I think having to go to their home to initiate the lengthier dialogues might take some getting used to, but overall I'd say it's on par with what you're all familiar with in DAO.

Well I admit, when I first heard about the direction the game was going. I was dissapointed,but I never said a thing about it because, well I really didn't knew much about it (still don't) but over the past few months we recieved some small and fun pieces of info so I'm getting excited.

Anyway to get back on topic, as the years pass do the houses of the companions change in any way? Like a poor refugee living in a shack at first, but after a while it starts looking more like a house?

Modifié par Risax, 12 octobre 2010 - 06:53 .


#71
Guest_simfamUP_*

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David Gaider wrote...

Dileos wrote...
Thanks David. It seems like DA2 isn't going to be nearly as bad as the doomsayers make it out to be.


They're really only commenting on what they can see, but they certainly seem to do it in the context as if there's nothing else there-- which is easy to do, when you put such features under a microscope. As it is, I'm sure there are people on both sides of the argument who are busy making something out of nothing.

As it is, there's a lot to enjoy with the followers in DA2-- it's a bit different, and I think having to go to their home to initiate the lengthier dialogues might take some getting used to, but overall I'd say it's on par with what you're all familiar with in DAO.


I'm glad, to me DA:O's strengths was not it's story, or combat, or it's gameplay (all three very good btw). But it's companions. I have never felt so emotionally attached to a companion than in DA:O. I wish there was a feature that took your picture everytime something dramatic happens to your companions using our yellow faces these are mine...

*SPOILERS*
Duncan's death----:(
Lelianna's song----:crying:<3
Alistair Leaving the party---:(:unsure:
Wynne's 'death' explanation----:blush::unsure::(

*END SPOILERS*

I could go on forever. And this is coming from a full-time boxer, and us knuckle heads aren't supposed to feel a thing. Well David, this Gamer/Boxer salutes you!

#72
Risax

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simfamSP wrote...

David Gaider wrote...

Dileos wrote...
Thanks David. It seems like DA2 isn't going to be nearly as bad as the doomsayers make it out to be.


They're really only commenting on what they can see, but they certainly seem to do it in the context as if there's nothing else there-- which is easy to do, when you put such features under a microscope. As it is, I'm sure there are people on both sides of the argument who are busy making something out of nothing.

As it is, there's a lot to enjoy with the followers in DA2-- it's a bit different, and I think having to go to their home to initiate the lengthier dialogues might take some getting used to, but overall I'd say it's on par with what you're all familiar with in DAO.


I'm glad, to me DA:O's strengths was not it's story, or combat, or it's gameplay (all three very good btw). But it's companions. I have never felt so emotionally attached to a companion than in DA:O. I wish there was a feature that took your picture everytime something dramatic happens to your companions using our yellow faces these are mine...

*SPOILERS*
Duncan's death----:(
Lelianna's song----:crying:<3
Alistair Leaving the party---:(:unsure:
Wynne's 'death' explanation----:blush::unsure::(

*END SPOILERS*

I could go on forever. And this is coming from a full-time boxer, and us knuckle heads aren't supposed to feel a thing. Well David, this Gamer/Boxer salutes you!


DA:O kind of reminds me of George R.R. Martins Song of Ice and Fire.
He makes you afraid to turn the page each time one of your favorite characters is in a dangerous situation.
(Can't wait for a Dance with Dragons)

DA:O did this at some points, I hope DA 2 goes further on that.
Never knowing what will happen to your companions and favorite NPC's...

Modifié par Risax, 12 octobre 2010 - 07:01 .


#73
Brockololly

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David Gaider wrote...
There are definitely things you can do there, however-- reasons enough that you'll probably be going back to your home(s) fairly often.


Homes, plural? Hawke can be a real estate mogul and buy up all of Kirkwall? :o

Thanks for the info though, this certainly gets me more excited than seeing that same Blightlands exaggerated sequence over and over again. I remain in skeptical mode though- I thought the Awakening system sounded cool at first too and well.....yeah.

I just hope this new system paces the dialogue better too. I never had much of a problem with it in Origins but how some people would burn through all the dialogue for a companion and then they'd be quiet for much of the rest of the game. I imagine the framed narrative helps with that- I just don't want to hear any "I'm busy doing callibrations" type talk a la Garrus in ME2. Ugh.

#74
Utoryo

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David Gaider wrote...

The majority of the personal dialogue can only take place in their home base-- insofar as the ones you initiate, anyhow. If you click on the followers elsewhere they will have comments to make, or a suggestion that you go somewhere more private (ie. their home base) if they have something they want to discuss with you.

I understand the reasoning and the indication on the map sounds great, but honestly I'm still worried about implementation. There *is* a load screen when going to your followers' homes, isn't there? I'm slightly horrified at having to go through so many load screens after a major event where several companions would like to talk to Hawke. I guess it depends how fast it is...

This also allows us to set up situations where you followers are interacting with each other at their home and other sorts of things... it's kind of interesting, you'll see.

Ah, that is very cool indeed :)

There's no "click on the environment for conversation" as in Awakening though, no. We contemplated that for a while, but I think there were just too many logistical problems with making that intuitive enough for many people to follow. As it is, there's still lots of banter and environmental comments-- we might revisit the environments triggers again, but if we did so I think it'd need to be something you click and someone in your party talks to you about it (or at least makes a comment) rather than only one specific person.

That's good to hear. My suggestion would be to only have automatic environmental triggers where either the follower or an event starts the conversation - a great example of that in Awakenings is how you start Sigrun's personal quest just by being somewhat nearby her former friend in Amaranthine. And as far as I remember, there isn't a single environmental conversation in DAA where the Warden actually starts the conversation despite being forced to click!

#75
Dileos

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Brockololly wrote...

 I just don't want to hear any "I'm busy doing callibrations" type talk a la Garrus in ME2. Ugh.


Agreed. 

And while I hated the conversation system in Awekenings I also didn't like the fact that you could hear almost every line of dialogue from a companion halfway through the story. It was especially strange with LIs

"okay we had sex...no talking to eachother for the rest of the game"
"kay"