David Gaider wrote...
The majority of the personal dialogue can only take place in their home base-- insofar as the ones you initiate, anyhow. If you click on the followers elsewhere they will have comments to make, or a suggestion that you go somewhere more private (ie. their home base) if they have something they want to discuss with you.
I understand the reasoning and the indication on the map sounds great, but honestly I'm still worried about implementation. There *is* a load screen when going to your followers' homes, isn't there? I'm slightly horrified at having to go through so many load screens after a major event where several companions would like to talk to Hawke. I guess it depends how fast it is...
This also allows us to set up situations where you followers are interacting with each other at their home and other sorts of things... it's kind of interesting, you'll see.
Ah, that is very cool indeed

There's no "click on the environment for conversation" as in Awakening though, no. We contemplated that for a while, but I think there were just too many logistical problems with making that intuitive enough for many people to follow. As it is, there's still lots of banter and environmental comments-- we might revisit the environments triggers again, but if we did so I think it'd need to be something you click and someone in your party talks to you about it (or at least makes a comment) rather than only one specific person.
That's good to hear. My suggestion would be to only have automatic environmental triggers where either the follower or an event starts the conversation - a great example of that in Awakenings is how you start Sigrun's personal quest just by being somewhat nearby her former friend in Amaranthine. And as far as I remember, there isn't a single environmental conversation in DAA where the Warden actually starts the conversation despite being forced to click!