Brockololly wrote...
Saibh wrote...
I'm sure not everyone agrees with me, but I simply mean that since the conversations look more engaging, they are more engrossing to watch again and again. A film taken from one angle would hardly be watchable the first time, let only the second or third. Games are different by benefiting from being player driven, but I think--in the instance of cutscene conversations--parallels can be drawn.
Besides that, it's mostly about lifelessness. You know how Alistair is all "I love you, and I will prove this by moving closer to within arm's reach of you." I don't know if you ever did that half-romance with Samara in ME2, but remember when you walk to the window, grasp hands and smile at each other in front of the starry expanse of space? That was a great moment. Imagine the same moment with the camera cemented at a 45º angle from her head. Sure, the words and intent are still there, but it doesn't pack the same feeling, the same mood.
I understand and welcome some more variety in how the conversations are presented, but personally, I don't play the game over or go through a plot over again because the camera angle was wicked awesome. I do it because the dialogue and characters were awesome and deep. So yeah, Samara's little half romance was indeed awesome, but it was memorable for me because of Samara's character- the nitty gritty of the setting and all is just fluff. When I'm replaying it, the cutesy camera angles and stuff wear thin pretty quickly.
Thats fine if they want to make it more movie like and all, but at the same time I'd much rather have had MOAR! dialogue with Samara rather than MOAR! cinematic camera angles, but thats just me. I thought Origins was cinematic enough. Because for every nice cinematic scene like Samara in front of the stars, you get a stinker like this:
If it's story vs. cinematics, I pick story every time. So, I agree with you whole-heartedly. I also believe that one does not necessarily sacrifice the other. I think that some elements are going to be removed (well,
have been removed), but I don't think overall depth and quality need be sacrificed. I brought up the Samara thing specifically because the scene was
enhanced by camera angles and character interactions in a way a static cutscene wouldn't have been.
I think they can combine the best of both worlds to create a better experience. Simply sacrificing the ability to talk
anywhere isn't such a high price--at least not to me. I'll miss it, but if it means improvements in other areas, I'm willing to trust that I'll prefer the changes. I also keep in mind that because of the timeline of the game, DA2 should improve upon the midgame conversation droughts of DAO.
Brockololly wrote...
AlanC9 wrote...
You've got a problem with Miranda's butt?
When its being shoved in my face against my will? Yeah, when staring at Miranda's butt has absolutely nothing to do with her talking about her sister, yes, I think thats kind of stupid and pointless.
Hell, even
FemShep's jumblies get shoved in your face, to the point where it's really apparent when playing as a ManShep what the camera angle was going for.
Modifié par Saibh, 13 octobre 2010 - 02:37 .