Saibh wrote...
If it's story vs. cinematics, I pick story every time. So, I agree with you whole-heartedly. I also believe that one does not necessarily sacrifice the other. I think that some elements are going to be removed (well, have been removed), but I don't think overall depth and quality need be sacrificed. I brought up the Samara thing specifically because the scene was enhanced by camera angles and character interactions in a way a static cutscene wouldn't have been.
Yeah, I agree. But at the same time sometimes I feel like the cinematics can ruin the story of a scene or give it a really weird feel thats not consistent with the tone of the dialogue and story being told. Obviously you have the Miranda scene where she is talking about her sister yet they're zooming in on her butt.
But even in Origins, the DR scene is bizarre. Maybe this is due to the lack their cinematics budget maybe- but having Morrigan standing all ominous in front of the fire even if you were best buddies or romancing her. I recall Gaider saying that there were supposed to be varying cinematics there depending on your relationship status with Morrigan, but my point is that if the cinematics are not done well to complement the scene, it can sour the dialogue. So at that point I'd almost rather have a more vanilla cinematics setup than have one which frames the scene in a way thats not consistent with how the dialogue is going.
Saibh wrote...
I think they can combine the best of both worlds to create a better experience. Simply sacrificing the ability to talk anywhere isn't such a high price--at least not to me. I'll miss it, but if it means improvements in other areas, I'm willing to trust that I'll prefer the changes. I also keep in mind that because of the timeline of the game, DA2 should improve upon the midgame conversation droughts of DAO.
Sure about the framed narrative helping the pacing. But its probably is also due to the fact that DA2 will be shorter than Origins as well. It remains to be seen in my view how it will feel not being able to click and talk on the companions- I thought the Awakening system sounded cool when it was described and...bleh. I thought Origins' dialogue system was one of the better ones BioWare has done, and think the whole wheel is one of their worst, so I'm skeptical. But I'll give it a shot.
Saibh wrote...
Hell, even FemShep's jumblies get shoved in your face, to the point where it's really apparent when playing as a ManShep what the camera angle was going for.
Its just obnoxious more often than not, with all the subtlety of a sledghammer to the face. And then, ike in Miranda's case, it doesn't even make sense in the context of what the conversation is.
Modifié par Brockololly, 13 octobre 2010 - 02:59 .