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Questions about your companions leading their lives.


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#151
upsettingshorts

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Brockololly wrote...

AlanC9 wrote...
You've got a problem with Miranda's butt?


When its being shoved in my face against my will? Yeah, when staring at Miranda's butt has absolutely nothing to do with her talking about her sister, yes, I think thats kind of stupid and pointless.


It would however be totally appropriate when she says she doesn't mind Shepard admiring her body.

Neither would the "let's ogle Jacob" shots during the line where Shepard says he's kept in shape.

But both ought to have been kept to a tasteful minimum. 

Saibh wrote...

If it's story vs. cinematics, I pick story every time.


They're in conflict?  If they are, it's a flaw in execution and nothing more.  Cinematics should serve to enhance story, or they're poorly implemented.

Modifié par Upsettingshorts, 13 octobre 2010 - 02:41 .


#152
Harcken

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So every single character has a home in Kirkwall? I certainly hope not, what happens if you recruit a companion from the Dalish or someone that lives in a different city? Do they all suddenly have homes in Kirkwall? Or will some pick a favorite spot, like the inn or the chantry?

#153
Saibh

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Upsettingshorts wrote...

They're in conflict?  If they are, it's a flaw in execution and nothing more.  Cinematics should serve to enhance story, or they're poorly implemented.


Exactly. :D Hence my third sentence, "I also believe that one does not necessarily sacrifice the other."

#154
Champion1

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Harcken wrote...

So every single character has a home in Kirkwall? I certainly hope not, what happens if you recruit a companion from the Dalish or someone that lives in a different city? Do they all suddenly have homes in Kirkwall? Or will some pick a favorite spot, like the inn or the chantry?

Sounds like someone that already has a residence outside the city will probably be found at the inn or favorite spot, yeah.  No one said that everyone is gonna have a house, just a fixed location where you can find them, chat, get quests, etc.

#155
Brockololly

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Saibh wrote...
If it's story vs. cinematics, I pick story every time. So, I agree with you whole-heartedly. I also believe that one does not necessarily sacrifice the other. I think that some elements are going to be removed (well, have been removed), but I don't think overall depth and quality need be sacrificed. I brought up the Samara thing specifically because the scene was enhanced by camera angles and character interactions in a way a static cutscene wouldn't have been.


Yeah, I agree. But at the same time sometimes I feel like the cinematics can ruin the story of a scene or give it a really weird feel thats not consistent with the tone of the dialogue and story being told. Obviously you have the Miranda scene where she is talking about her sister yet they're zooming in on her butt.

But even in Origins, the DR scene is bizarre. Maybe this is due to the lack their cinematics budget maybe- but having Morrigan standing all ominous in front of the fire even if you were best buddies or romancing her. I recall Gaider saying that there were supposed to be varying cinematics there depending on your relationship status with Morrigan, but my point is that if the cinematics are not done well to complement the scene, it can sour the dialogue. So at that point I'd almost rather have a more vanilla cinematics setup than have one which frames the scene in a way thats not consistent with how the dialogue is going.

Saibh wrote...
I think they can combine the best of both worlds to create a better experience. Simply sacrificing the ability to talk anywhere isn't such a high price--at least not to me. I'll miss it, but if it means improvements in other areas, I'm willing to trust that I'll prefer the changes. I also keep in mind that because of the timeline of the game, DA2 should improve upon the midgame conversation droughts of DAO.

Sure about the framed narrative helping the pacing. But its probably is also due to the fact that DA2 will be shorter than Origins as well. It remains to be seen in my view how it will feel not being able to click and talk on the companions- I thought the Awakening system sounded cool when it was described and...bleh. I thought Origins' dialogue system was one of the better ones BioWare has done, and think the whole wheel is one of their worst, so I'm skeptical. But I'll give it a shot.

Saibh wrote...
Hell, even FemShep's jumblies get shoved in your face, to the point where it's really apparent when playing as a ManShep what the camera angle was going for.

Its just obnoxious more often than not, with all the subtlety of a sledghammer to the face. And then, ike in Miranda's case, it doesn't even make sense in the context of what the conversation is.

Modifié par Brockololly, 13 octobre 2010 - 02:59 .


#156
David Gaider

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Champion1 wrote...
Sounds like someone that already has a residence outside the city will probably be found at the inn or favorite spot, yeah.  No one said that everyone is gonna have a house, just a fixed location where you can find them, chat, get quests, etc.


Correct.

#157
joriandrake

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David Gaider wrote...

Champion1 wrote...
Sounds like someone that already has a residence outside the city will probably be found at the inn or favorite spot, yeah.  No one said that everyone is gonna have a house, just a fixed location where you can find them, chat, get quests, etc.


Correct.


but at the same time it would be absurd to have someone always sit in a dark corner of a tavern waiting for you to get back...


... oh wait

#158
Champion1

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joriandrake wrote...

David Gaider wrote...

Champion1 wrote...
Sounds like someone that already has a residence outside the city will probably be found at the inn or favorite spot, yeah.  No one said that everyone is gonna have a house, just a fixed location where you can find them, chat, get quests, etc.


Correct.


but at the same time it would be absurd to have someone always sit in a dark corner of a tavern waiting for you to get back...


... oh wait

Ah the Copper Coronet.  I hated that place B)  Way too many people in one room.  I'm hoping DA2 limits it to two companions a room/house.  Otherwise intimate scenes could feel... awkward.

#159
joriandrake

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Champion1 wrote...

joriandrake wrote...

David Gaider wrote...

Champion1 wrote...
Sounds like someone that already has a residence outside the city will probably be found at the inn or favorite spot, yeah.  No one said that everyone is gonna have a house, just a fixed location where you can find them, chat, get quests, etc.


Correct.


but at the same time it would be absurd to have someone always sit in a dark corner of a tavern waiting for you to get back...


... oh wait

Ah the Copper Coronet.  I hated that place B)  Way too many people in one room.  I'm hoping DA2 limits it to two companions a room/house.  Otherwise intimate scenes could feel... awkward.


I actually hinted at the "classic" RPG setup of having important people and quest givers in taverns, or gathering party at the tavern, but yes, CC is also included in these

#160
RubiconI7

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So I guess the companion interactivity system will be similar to ME/ME2 where companions will be sitting at a set environment. Instead of on the Normandy, however, companions would be scattered across Free Marsh.



Differentiating from ME is the initiatives given to companions in terms of they can come and find you when they deem it appropriate to do so.



Just to clarify:

Companions will only be available at some parts of the game, as such, they can't be freely chosen whenever you want like in DA/ME?



What kind of circumstances will these be in which you cannot choose the desired companions? (When they have their own problems?)

#161
joriandrake

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RubiconI7 wrote...

So I guess the companion interactivity system will be similar to ME/ME2 where companions will be sitting at a set environment. Instead of on the Normandy, however, companions would be scattered across Free Marsh.

Differentiating from ME is the initiatives given to companions in terms of they can come and find you when they deem it appropriate to do so.

Just to clarify:
Companions will only be available at some parts of the game, as such, they can't be freely chosen whenever you want like in DA/ME?

What kind of circumstances will these be in which you cannot choose the desired companions? (When they have their own problems?)


I guess situations like being in a cave which has the entrance blocked, or you being a hostage or on a ship somewhere, in other words situations where they simply can't reach you

#162
David Gaider

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RubiconI7 wrote...
What kind of circumstances will these be in which you cannot choose the desired companions? (When they have their own problems?)


If it arises that you can't choose someone, it will be for reasons that are obvious at the time. More than that I'm not really going to say.

#163
Sylvius the Mad

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Can you typically (allowing for specific plot-related exceptions) choose to swap companions while at you companions' home locations?

I'm hoping to avoid swapping them at other times. If I want to collect a companion, I think I should go find that companion. I'm not saying anyone else should play that way, but I'd like to.

Can I?

#164
silksieve

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David Gaider wrote...

There's no "click on the environment for conversation" as in Awakening though, no. We contemplated that for a while, but I think there were just too many logistical problems with making that intuitive enough for many people to follow. As it is, there's still lots of banter and environmental comments-- we might revisit the environments triggers again, but if we did so I think it'd need to be something you click and someone in your party talks to you about it (or at least makes a comment) rather than only one specific person.


I saw this and just wanted to say that I hope DA2 conversation mechanics are like Witch Hunt's.  I don't know if that DLC was developed before or after Awakening, or where in relation in DA2, but I thought the banter between Ariane, Finn, and Dog was perfectly timed and spaced.  It was a nice mixture of non-specific banter, place and action commentary.  And even though each convo was pretty short, the characters also commented frequently enough that it *felt* like they were talking *a lot*.  Awakening dialogue definitely felt awkward to interact with, but Witch Hunt was a lot more intuitive and natural.  Even the characters only having one-line responses when you clicked on them felt natural, not weird.  I think the action commentary (which was new, I think) definitely helped.  In between all the glitches and other stuff in Witch Hunt, the ambient dialogue execution was definitely a, if not the, highlight of Witch Hunt.  I hope DA2 will be similar.

#165
Scalett Dragonavicious

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Okay so I understand why people are a bit weird about the conversation system, I loved the DA:O system more then ME2 also, but it does seem like the party banter and other things will make up for this.



I'm not sure if this is right... don't quote me or anything, but didn't one of the Developers say somewhere that since we have a voiced Hawke that he/she could contribute to the party banter to some degree? (Again I could have dreamed it) That seems like it would make up for not being able to click on your friends wherever you want. At least you know that they are all still chatting while they travel, it just isn't directed by you.



I do feel that DAO had more dynamic characters then ME but I think that Bioware knows what they're doing and each new game is an improvement on the last...but all this conversation information (which is one of my favorite features) has gotten me uber excited about actually playing it!!!

#166
Alexia89

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David Gaider wrote...
I don't doubt there'll be some things about this implementation that might not go over well-- like having the followers spread out like that. We'll see how it goes over. I just didn't think it made sense for everyone to be standing in your foyer, to be honest. Posted Image


Man that gave me a weird picture...made me imagine for 10 whol years everytime mr Hawk came down for breakfast about 10 people he knows will just be standing there dead still...starring into space waiting for hawk to talk to them....every morning...for 10 years.

Yes...changing it up is great. I think the new way to interact with your companions sounds great.

#167
upsettingshorts

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Sylvius the Mad wrote...

Can you typically (allowing for specific plot-related exceptions) choose to swap companions while at you companions' home locations?
I'm hoping to avoid swapping them at other times. If I want to collect a companion, I think I should go find that companion. I'm not saying anyone else should play that way, but I'd like to.
Can I?


While I get where you're going with this, if the game is essentially Varric's story why would he bother to relay the tale about how Hawke jogged on over to Companion B's house, had a chat over coffee, and got ready to go on their next quest!  

He'd just jump right in to "Hawke was traveling with Bob and Joe when they stumbled across a distressed caravan, there they were beset by bandits..."

#168
Saibh

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Upsettingshorts wrote...

Sylvius the Mad wrote...

Can you typically (allowing for specific plot-related exceptions) choose to swap companions while at you companions' home locations?
I'm hoping to avoid swapping them at other times. If I want to collect a companion, I think I should go find that companion. I'm not saying anyone else should play that way, but I'd like to.
Can I?


While I get where you're going with this, if the game is essentially Varric's story why would he bother to relay the tale about how Hawke jogged on over to Companion B's house, had a chat over coffee, and got ready to go on their next quest!  

He'd just jump right in to "Hawke was traveling with Bob and Joe when they stumbled across a distressed caravan, there they were beset by bandits..."


"...at least eighty of them, each with flaming armor and ten more gallons of blood than you think they should have."

#169
MerinTB

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Upsettingshorts wrote...

Sylvius the Mad wrote...

Can you typically (allowing for specific plot-related exceptions) choose to swap companions while at you companions' home locations?
I'm hoping to avoid swapping them at other times. If I want to collect a companion, I think I should go find that companion. I'm not saying anyone else should play that way, but I'd like to.
Can I?


While I get where you're going with this, if the game is essentially Varric's story why would he bother to relay the tale about how Hawke jogged on over to Companion B's house, had a chat over coffee, and got ready to go on their next quest!  

He'd just jump right in to "Hawke was traveling with Bob and Joe when they stumbled across a distressed caravan, there they were beset by bandits..."


Hey, no, actually...
in this case the "framed narrative" would allow me to not roll my eyes at the character swapping screen.  In the sense being discussed above, at least.

"So Hawke left Ally A and Ally B behind, but two years later Ally C was still with Hawke as they joined up with Allies D and E at Plot Point 2."

Yes - that would make a lot of sense.  Even inside of the same "story segment" you could have "Hawke realized he needed Bethany's insight and magical prowress and as such, after only getting part way into his foe's camp he hurried back out and had Ally B go back to his job while Bethany came to her brother's aid."

It would be pretty easy to weave that game mechanic (the "party swap screen") with the narrator's ability to jump ahead.

#170
upsettingshorts

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MerinTB wrote...
It would be pretty easy to weave that game mechanic (the "party swap screen") with the narrator's ability to jump ahead.


Yeah, that's what I was implying.  

#171
Kail Ashton

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Very informative~! i like how this system is shape'n up

Though i'd humbly ask the bioware staff to focus on people's legit questions (if you bother to reply at all lol) and not tossing the few wah wah wah babies here a pacifier over every completely unfounded complaint they have. You're doing an excellent job with DA2 and those...things...are still going to buy DA2 regardless

#172
Lotion Soronarr

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pizoxuat wrote...

Will we have a servant woman with a questionable reputation to let us know when we have mail?


Shush. Kelly doesn't have a "questionable reputation".
I'd rahter have her than 1000 Morrigans.:P

#173
Lotion Soronarr

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Dileos wrote...
Im hoping for some better female companions.

We had a crazy religious zealot as a part time assassin

and we had B*tch Witch.  Oh how I hated B*tch Witch.


Every time somone calls Leliana that, a little part of me that has faith in human intelligence dies a little.

#174
Lotion Soronarr

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Champion1 wrote...

nightcobra8928 wrote...

but for certain occasions, will hawke and party members have non-battle attire? i mean, in DAO it felt a bit strange seeing the warden sleeping in full armor and waking after sex already wearing armor. 


I hope so, it'd be weird to see someone at their house wearing full armor.  Hawke is one thing, but I hope everyone else has casual outfits for when they aren't in the party.


That shouldn' be hard to change.
A simple 10 line script to store all equipped items in a special chest and give the NPC some situation appropriate clothing. (and reversing the proces once the NPC heads out)...this was all that was needed in DA:O.
I doubt DA2 will be much more complex in the scripting department.

Modifié par Lotion Soronnar, 13 octobre 2010 - 08:05 .


#175
upsettingshorts

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Lotion Soronnar wrote...
Every time somone calls Leliana that, a little part of me that has faith in human intelligence dies a little.


Yeah, if I was to construct a drinking game for this forum based on inaccurate generalizations that'd be one of the triggers to do a shot.  A couple others would be "Ashley Williams is a racist" and "Cerberus are terrorists."  

And no, don't challenge me on them here please, if you must - send a PM.

Modifié par Upsettingshorts, 13 octobre 2010 - 08:06 .