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In-Game NPCs that offer DLC.


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#1
Lucy Glitter

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 As in, they tell you about a new quest and then proceed tell you to go buy it from the online store. 


What the? Look, I am not usually like this, really, I am usually polite. First, the surveys rewarding in-game content, and now this. Can you tell EA to get knotted? Because you appear to have upset quite a few people, including me. Why would I want some NPC telling me to give them money and break all my immersion? This isn't a store and frankly I find it pretty depressing that was even considered in the first place.

I don't like getting all, "disgruntled customer" on anyone, and nor have I actually, ever done this before but this just got me. I am so confused and weirded out by this notion, and I want to know why this was done.

Modifié par Lucy_Glitter, 26 octobre 2009 - 03:59 .


#2
Icinix

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What the...? When has / is this been done?


#3
Arttis

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kinda like the free version of knothole island for fable 2 *recently got x box live*
gives me a few items then tell me to get the premium version to visit the island.
Kinda a let down,thought i would be able to at least see it.
I agree with ya.

Modifié par Arttis, 25 octobre 2009 - 09:01 .


#4
Cuuniyevo

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I agree that that concept crosses the proverbial line. I would much rather it were restricted to a button in the main menu. It's a tiny piece of glass in the middle of a long, beautiful beach, but it's going to hurt when we inevitably come across it. =[

#5
Lucy Glitter

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It definitely crosses my proverbial line. I really want EA to leave our BioWare RPGs alone. DLC is fine, but this isn't a game shop. This is a story-based, immersive experience.

#6
jeckaldied

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There are certainly better ways Bioware could do this (and there is no real point separating bioware and EA at this point) but I'm not so morally outraged. Yes, that is fairly immersion breaking, and I for one will grumble quite a bit if I don't manage to avoid this/these npcs. However, EA is a company, and companies need to make money, it's their sole point of existing.

Bioware was allowed to make this game through EA's money, and they are expecting money back, the most they can get, because that is the whole point of the business. Hopefully EA will decide not to do this in the future, and go for something on the main screen, but if they don't, whatever. 

Do I like it? Absolutely not, Do I understand it? Yeah, the economy is bad, EA has been hit by it just like everything else. Will I begrudgingly accept it if it means I get to see more high quality games from the Bioware subsection of EA? Absolutely, it does not change the game, several dozen hours of content, much at all. If all of a sudden EA started putting billboards all over the place and every npc mentioned it, I would be right there with you guys, but for one or two npcs? I'm not ready to burn them at the stake yet.

Modifié par jeckaldied, 25 octobre 2009 - 09:14 .


#7
Lucy Glitter

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What I don't understand if why we couldn't just get a notification when we boot up after a patch? Why do we need an immersion breaking NPC telling us to give them money? It's the same concept, only the first idea works better.

#8
TeleProd

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I dislike it. I won't be too bothered to see just a few NPC's in 60+ game. Still, it breaks the immersion and irritates me. It is hard to believe that Dragon Age is a complete game and the day one DLC is only something extra when you have an NPC in your game saying that there is something you don't have. As much as I hope Dragon Age to sell well and be loved all around, I hope it gets a lot of criticism because of this. Maybe that would make sure that in-game DLC-selling NPCs don't go beyond its "origins".

#9
kansadoom

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I have to agree with you there this is quite stupid do they actually tell you or does a message just pop up, and the question of all is the advertising voiced

Modifié par kansadoom, 25 octobre 2009 - 09:18 .


#10
Nekator

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What brings this back on topic? I hoped the silly idea was dropped after the last uproar, yet it still haunts us again and again like a bad nightmare. Not that the DLC politic didn´t get enough bad reputation already...

#11
jeckaldied

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Lucy_Glitter wrote...

What I don't understand if why we couldn't just get a notification when we boot up after a patch? Why do we need an immersion breaking NPC telling us to give them money? It's the same concept, only the first idea works better.


I don't understand it either, to be honest, why they couldnt have done something on the main menu or loading screen "By the way, a new DLC is now available, visit dragonage.com for more info" Or something to that effect.  I really wish they would. All I really ment from my post is I'm not quite at some other peoples levels of outrage...yet.

I do hope that EA makes note of how much critism that even one npc is getting. I know my post made it sound like I'm okay with this, but I guess letting them get away may eventually lead to something I would be truly outraged about. So I guess sign me up for the "Please dear lord remove this npc and any trace of it's exstance" crowd.

#12
hexaligned

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I'm assuming there are still people working for Bioware that have some artistic pride and self respect left, I wonder how long they will stick around if this BS becomes a new company trend.

#13
Critical Miss

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A consumer should have the power to buy a product free of advertising rather than be duped into paying for exposure to products.

Modifié par Critical Miss, 25 octobre 2009 - 10:01 .


#14
Ekardt

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Ill bring the pitchforks and torches guys, ive got plenty left over from that time when everyone figured out there werent bowstrings.

My opinion? Its their game and they can do whatever they damn well please with it. Be happy with what you get or dont buy it, I say.

Modifié par Ekardt, 25 octobre 2009 - 10:05 .


#15
jeckaldied

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Ekardt wrote...

Ill bring the pitchforks and torches guys, ive got plenty left over from that time when everyone figured out there werent bowstrings.

My opinion? Its their game and they can do whatever they damn well please with it. Be happy with what you get or dont buy it, I say.


But with that attitude, progress never happens, games don't get better, they get worst. The people game developers listen to are the people who buy the game, and have ligitamate comments and complaints/suggestions.

#16
Churchdown Yank

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Sorry - Is this actually in DA: Origins? or is it in the Journeys flash game? I don't mind if it's in the little flash game. That's all a marketing thing and a bonus treat for us to get used to the lore, etc. anyway. But if there are NPC's in the main game doing this I won't be happy!

#17
Nekator

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Churchdown Yank wrote...

Sorry - Is this actually in DA: Origins? or is it in the Journeys flash game? I don't mind if it's in the little flash game. That's all a marketing thing and a bonus treat for us to get used to the lore, etc. anyway. But if there are NPC's in the main game doing this I won't be happy!

It´s sadly about the main game.

#18
minamber

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As i understand it, having in-game NPCs sell us DLC quests is the way it's implemented in DA:O.

While it doesn't really sound like a good idea to me, i'll wait until i see its implementation in the game itself before i get outraged about it. Who knows? They might manage to make it fairly unobstrusive.

#19
GhoXen

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We have toolsets. Toolsets for fixing problems. *pumps toolset*

#20
Ekardt

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jeckaldied wrote...

Ekardt wrote...

Ill bring the pitchforks and torches guys, ive got plenty left over from that time when everyone figured out there werent bowstrings.

My opinion? Its their game and they can do whatever they damn well please with it. Be happy with what you get or dont buy it, I say.


But with that attitude, progress never happens, games don't get better, they get worst. The people game developers listen to are the people who buy the game, and have ligitamate comments and complaints/suggestions.


Too many people want too many different things. How many extra DLC sales will they make with this as opposed to how many they will end up losing? By doing this they can only increase profits in the long run, and I applaud EA/BioWare for coming up with such a great marketing technique.

I think the "immersion breaking" is a load of malarchy. Loading screens are immersion breaking. So are floating numbers and names above everything. So is a little mouse cursor fluttering around the world. And the selection circles beneath eveyrone's feet. And the health and mana bars, as well as the portraits. The list goes on.

Point is, my bet is that EA and BioWare know more about making money while still making great games than any of the people on the forum complaining about their decisions. BioWare could have easily cut this game in half and sold the second half next year as a sequel at the same retail price, and both halves would still have more content than 90% of the other games out on the market right now. But they didnt, because they love making the best game they can make. But they also love feeding their families and making money, so you cant knock them for trying to do both as best as they can.

In truth, making a game this massive then selling it at regular retail price is actually kind of a strange business move by BioWare. Sure the better the game the bigger the fanbase and such. But they could have put in half the effort they did and I bet the sales would barely be any less than they will be for this game.

Its like making cheeseburgers that taste twice as good as any other, but then selling them for 1 dollar, when you could have just made a cheeseburger thats only a little better than any other with half the effort.

Modifié par Ekardt, 25 octobre 2009 - 10:22 .


#21
jeckaldied

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GhoXen wrote...

We have toolsets. Toolsets for fixing problems. *pumps toolset*


They should leave bug fixing to modders too, it's dangerous to accept something just because you can fix it. Not a grand precident to set.

#22
slmisfit

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The more I think about this, the more upset about it I get. This can be seen as the start of what could become giant neon billboards plastered on the sides of buildings in-game, advertising real world products. That's not something I want to happen to Bioware games.

There really is no good reason for having a non-player character like this running around. The ONLY reason I can think of for this NPC to exist is so it can be there as a more in-your-face reminder of the fact that there's more DLC you could be forking your hard earned money over for. It's easy to ignore a tab on the main menu, but not so easy to ignore an NPC that you think is going to give you a quest, when what it really wants is to let you know that there's more DLC you can go buy.

Honestly, the only way I'll be happy about this is if I'll be able to kill said NPC(s) with extreme prejudice.

Modifié par blasphemae, 25 octobre 2009 - 10:22 .


#23
Churchdown Yank

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It'll get worse before it gets better probably. Still if WoW has managed to avoid having you munch on your McDonald’s ® wolf kebabs and a superior healing potion by Coca Cola ® while checking your quests in your Apple "iJournal" maybe there's hope.

Modifié par Churchdown Yank, 25 octobre 2009 - 10:21 .


#24
Zilod

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if this will be the case... well i'm quite outraged about it as it seem they want to turn dao in a microtransaction game



optional dlc are ok, but ingame advertising like "you saved my family, now to receive my gift you have to send ea 2$ for a dlc"... well is extremely bad and break immersion, i alredy payed the game i dont see why i should get advs in it



if they want to do microtransaction games then do it online for free as everyone do... so i can stay away from it :P

#25
jeckaldied

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Ekardt wrote...

jeckaldied wrote...

Ekardt wrote...

Ill bring the pitchforks and torches guys, ive got plenty left over from that time when everyone figured out there werent bowstrings.

My opinion? Its their game and they can do whatever they damn well please with it. Be happy with what you get or dont buy it, I say.


But with that attitude, progress never happens, games don't get better, they get worst. The people game developers listen to are the people who buy the game, and have ligitamate comments and complaints/suggestions.


Too many people want too many different things. How many extra DLC sales will they make with this as opposed to how many they will end up losing? By doing this they can only increase profits in the long run, and I applaud EA/BioWare for coming up with such a great marketing technique.

I think the "immersion breaking" is a load of malarchy. Loading screens are immersion breaking. So are floating numbers and names above everything. So is a little mouse cursor fluttering around the world. And the selection circles beneath eveyrone's feet. And the health and mana bars, as well as the portraits. The list goes on.

Point is, my bet is that EA and BioWare know more about making money while still making great games than any of the people on the forum complaining about their decisions. BioWare could have easily cut this game in half and sold the second half next year as a sequel at the same retail price, and both halves would still have more content than 90% of the other games out on the market right now. But they didnt, because they love making the best game they can make. But they also love feeding their families and making money, so you cant knock them for trying to do both as best as they can.


I don't care what it does in the long run,

I don't like it,

I don't like the precident it's setting,

I don't like how in your face immersion breaking it is,

and I don't much care for what it implies for the future.

Putting giant writing in the sky "visit bioware.com for dlc news" would make more people aware of dlc, even more than an npc, why don't they do that then? The history of anything shows that any large orginization will push the boundries as much as possible, frankly, I want to show them that I think this boundry should be stopped here.