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In-Game NPCs that offer DLC.


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#51
Critical Miss

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Hamarabi2006 - very good post.

This could set a precedence in single player games where the your success is measured by how far you are willing to open your wallet. This is seen in free MMOs, but it could become the norm in games people pay for. Gamers could be hit by a double whammy. Paying to put the game on your computer, and paying more for the privilege to finish it.

Shouldn't really post this. It will give them ideas.

Modifié par Critical Miss, 25 octobre 2009 - 11:34 .


#52
stefan9

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Doesn't bother me. I can ignore the npc if I want to.

#53
Sarevok Anchev

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Yes. If noone could change anything we would now still be staring at the coloured walls in a cave,

ruled by a single **** king( instead of changing **** king cabinets lolz)

#54
Sarevok Anchev

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Damn im censored for scribing A S S H O L E ^^

#55
Lucy Glitter

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Bypass the language filter and you will get in tro-uuu-ble!

#56
valleyman88

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There are simpler and less invasive ways to advertise DLC, a simple ad in the game menu for instance like they did with Mass Effect.

Still, this news doesn't bother me. Encountering this NPC for the first time might me let out a slightly annoyed "hmpf", but the NPC will be ignored from then on. Someone walking into my room or even a dog barking outside will probably more immersion-breaking (note to self: get door lock and put down dog-traps). It's not like they're putting up billboards, posters or skywrtiting in the game. And no, that's not where this is leading. I completely reject any "slippery-slope" arguments.

Life is more fun when you don't sweat the small stuff :).

#57
jeckaldied

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valleyman88 wrote...

There are simpler and less invasive
ways to advertise DLC, a simple ad in the game menu for instance like
they did with Mass Effect.

Still, this news doesn't bother me.
Encountering this NPC for the first time might me let out a slightly
annoyed "hmpf", but the NPC will be ignored from then on. Someone
walking into my room or even a dog barking outside will probably more
immersion-breaking (note to self: get door lock and put down
dog-traps). It's not like they're putting up billboards, posters or
skywrtiting in the game. And no, that's not where this is leading. I
completely reject any "slippery-slope" arguments.

Life is more fun when you don't sweat the small stuff [smilie]../../../images/forum/emoticons/smile.png[/smilie].


You for ever more shall be known to me as Neville Chamberlain, he too, did not believe in 'slippery-slope' arguements. Hahaha

#58
MacMichael

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I'm not sure how Bioware plan to impliment this, but I came up with how I'd do it, after reading through this thread on the other boards.



----



Reading through this thread, I've been wondering how I'd pull off an in-game DLC sales NPC. What I've come up with is to have an NPC merchant with it's own stall or shop, not someone that would be wandering around out in the world or following you and whatever else an NPC might do. Dialog would start out like any other merchant, "What are you selling?" NPC tells you they'll take a look to see what they have that you might be interested in, and walks over to something and does some sort of searching animation. While the NPC does it's thing, the game connects and checks for what's available, until it has the info for what's new, finds nothing, or times out. Once the check is done, the NPC comes back to you and says something, based on the result of the check.



"Can't find anything at the moment, maybe check back later." <= Can't connect.

"Didn't find anything new for you." <= You have everything that's available.

"Found something for you, would you like to take a look." <= There's something available that you don't have. At which point you can look if you want, or decide you don't actually care after all.



If you look at it, the camera moves to give you a view of the NPC on the left of your screen and a menu pops up on the right. The NPC will tell you a little about how they got the information or some random story about landing on cats and falling in wells and finding some interesting little item or something that may or may not directly relate but would be entertaining regardless. In the menu, you'd have a small image or logo or whatever related to a specific DLC and a brief description and price. If you decide to purchase, you get to fill in your info and the NPC gets to babble on about his love affair with turnips or if you cancel out, it just tells you that it hopes you'll check back later, the stock is always changing.



So basically, an NPC that you have to approach, that doesn't come after you, is found around other merchant NPCs so you have a purpose for checking that area through out the course of the game, never breaks character by actually talking about DLC and real currency, but still gives you the information that you need, is perhaps entertaining on its own with stories or jokes that perhaps get updated over time when it does it's checks, so even if you hate DLC, the NPC itself might still have value. I could see an implementation along these lines as working well within the game world.

#59
Terwox_

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Lucy_Glitter wrote...

 As in, they tell you about a new quest and then proceed tell you to go buy it from the online store. 


What the? Look, I am not usually like this, really, I am usually polite. First, the surveys rewarding in-game content, and now this. Can you tell EA to get knotted? Because you appear to have upset quite a few people, including me. Why would I want some NPC telling me to give them money and break all my immersion? This isn't a store and frankly I find it pretty depressing that was even considered in the first place.

I don't like getting all, "disgruntled customer" on anyone, and nor have I actually, ever done this before but this just got me. I am so confused and weirded out by this notion, and I want to know why this was done.


And where excactly did you see any official information on any ingame npc's in DAO doing this?

Seriously, I would like to know.

#60
Fulgrim88

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This is actually my single fear concering DA:O. It's pretty much certain that it'll be a great game, but i fear that all the new age viral-marketing mess prior to release (which is perfectly intelligible for a profit oriented concern) might carry over into the actual game, like in Journeys.

It might be a small thing now, but we should nip things in the bud.

I don't want games to become like television, where you enjoy 30min film, then get forced to watch 15min of commercials

#61
Sarevok Anchev

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Thats a nice idea, really!

But im curious: Can you pickpocket this trader? *g

#62
jeckaldied

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Fulgrim88 wrote...

This is actually my single fear concering DA:O. It's pretty much certain that it'll be a great game, but i fear that all the new age viral-marketing mess prior to release (which is perfectly intelligible for a profit oriented concern) might carry over into the actual game, like in Journeys.
It might be a small thing now, but we should nip things in the bud.
I don't want games to become like television, where you enjoy 30min film, then get forced to watch 15min of commercials


Thank you.  I actually used Nip it in the Bud over on the other forum, glad to see more people thinking along that line.

#63
Terwox_

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Nevermind my earlier post. Seems in my just awoken zombie state I missed the post with the relevant info.



Although I'm against in-game advertising for a DLC, but as far as the Warden's Keep I'll probably not care since I'm getting it for free with my Digital Deluxe Version anyway.

#64
Mordaedil

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Fulgrim88 wrote...

It might be a small thing now, but we should nip things in the bud.
I don't want games to become like television, where you enjoy 30min film, then get forced to watch 15min of commercials


Isn't that kinda how it is already? 30 minutes of plot and then 15 minutes of fighting, grinding and escort quests? :P

I'll be honest, I'm a skeptic on this matter. I would probably have bought all the DLC Bioware would have provided for this game. This implementation wasn't intended for me. I don't know how to feel about it.

Done right, it'll be unnoticable. Done wrong, it will kill my game. But before I can really judge, I'd need to see it. I don't think there is a way to do it right, but Bioware has surprised me in the past and I'm really, really curious how this will slip by my notice.

I'll see what I think.

#65
valleyman88

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Mordaedil wrote...
Done right, it'll be unnoticable. Done wrong, it will kill my game..

How on earth can something this small kill the game for you? seriously?

#66
Fulgrim88

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valleyman88 wrote...

Mordaedil wrote...
Done right, it'll be unnoticable. Done wrong, it will kill my game..

How on earth can something this small kill the game for you? seriously?

After all there will be a guy in the game, asking you to 'log out and download shiny new stuff from our shiny new website'. If this doesn't break immersion for you, what does?

And imo it's better to rage against something 'this small' know, than having to fight the big thing in a few years onward and maybe just getting back to a half decent status quo, then.

Modifié par Fulgrim88, 25 octobre 2009 - 12:19 .


#67
Andre-Figueiredo

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Lucy_Glitter wrote...

What I don't understand if why we couldn't just get a notification when we boot up after a patch? Why do we need an immersion breaking NPC telling us to give them money? It's the same concept, only the first idea works better.


I think it´s because it´s more dificult don´t buy when you are so close. If the option of buying were in a menu, before enter the history, less people would buy.
It´s sad.

#68
Terwox_

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Fulgrim88 wrote...

valleyman88 wrote...

Mordaedil wrote...
Done right, it'll be unnoticable. Done wrong, it will kill my game..

How on earth can something this small kill the game for you? seriously?

After all there will be a guy in the game, asking you to 'log out and download shiny new stuff from our shiny new website'. If this doesn't break immersion for you, what does?


Press the windows button, select run, type cmd. Then write the following command. [/care]

Then go back and play the game and enjoy it.

#69
valleyman88

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Fulgrim88 wrote...

valleyman88 wrote...

Mordaedil wrote...
Done right, it'll be unnoticable. Done wrong, it will kill my game..

How on earth can something this small kill the game for you? seriously?

After all there will be a guy in the game, asking you to 'log out and download shiny new stuff from our shiny new website'. If this doesn't break immersion for you, what does?

Break immersion ≠ kill the game. They could put a Dane Cook NPC and have him make his very, very worst jokes and I would still go meh and move on with the rest of the game.

Some people are overreacting here.

#70
DaLabbes

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I think BioWare is competent enough to make NPCs so they do not break the flow of the game. After all, the NPC will most likely not say "Here's this cool quest with the Warden's Keep, what's your credit card number?" but will "roleplay" the dialogue. As an informed person, I know that I have not payed for the Warden's Keep, so I can just ignore the NPC. And if I want to pay for the DLC, I can. Ain't that great?
I'm happy that DA:O does not have DRM, that would have killed the game for me. In-game RP salesmen are great, and more power to BioWare for hopefully implementing them so everyone can enjoy his or her game.

Edit: Bottom line: Noone of us has played the game, this is all just speculation. Getting upset about this is like getting upset over...Eragon 4 when it has not yet been released.

Modifié par DaLabbes, 25 octobre 2009 - 12:23 .


#71
Andre-Figueiredo

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jeckaldied wrote...

Ekardt wrote...

Ill bring the pitchforks and torches guys, ive got plenty left over from that time when everyone figured out there werent bowstrings.

My opinion? Its their game and they can do whatever they damn well please with it. Be happy with what you get or dont buy it, I say.


But with that attitude, progress never happens, games don't get better, they get worst. The people game developers listen to are the people who buy the game, and have ligitamate comments and complaints/suggestions.

Agree!

#72
Andre-Figueiredo

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jeckaldied wrote...

GhoXen wrote...

We have toolsets. Toolsets for fixing problems. *pumps toolset*


They should leave bug fixing to modders too, it's dangerous to accept something just because you can fix it. Not a grand precident to set.

Agree (again).

#73
Ekardt

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Fulgrim88 wrote...

After all there will be a guy in the game, asking you to 'log out and download shiny new stuff from our shiny new website'. If this doesn't break immersion for you, what does?



They said the download will commence in the background and you can continue playing without ever exiting/minimizing the game.

#74
Andre-Figueiredo

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Ekardt wrote...

jeckaldied wrote...


Putting giant writing in the sky "visit bioware.com for dlc news" would make more people aware of dlc, even more than an npc, why don't they do that then? The history of anything shows that any large orginization will push the boundries as much as possible, frankly, I want to show them that I think this boundry should be stopped here.


Because the way they designed it like this, it will only break immersion for a tiny fraction of really picky people. The boundaries will never stop, they will keep pushing and pushing and pushing, long after all of us and our children are dead. Thats how the world and business work.

Eveyrone is completely overexaggerating these NPCs. It seems like people are under the impression that the NPCs are going to either run screaming at you going "IF YOU DONT BUY THIS DLC MY WHOLE FAMILY WILL DIE PLEASE HELP!" or actually trick you into buying the DLC. The BioWare staff have commented that these NPCs will hardly be either of those, that their sole purpose is to simply let more people know about interesting new DLC that might be worth a purchase. Im pretty sure the devs have even hinted at there being an option in the menus to disable these NPCs.

Imagine you are watching a move: in the middle of the scene a guy says: "buy extra content".
It would be horrible!

#75
Mordaedil

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valleyman88 wrote...

Mordaedil wrote...
Done right, it'll be unnoticable. Done wrong, it will kill my game..

How on earth can something this small kill the game for you? seriously?


This is on a scale which BioWare likely isn't going down. If it is done really, really badly, it'll trash my interest in their product. I doubt it is that bad, it's just working with a worst case scenario.

At worst, I think I'll be mildly disgruntled and move on with my game as you said. It'd ruin my game if they had flashing lights pointing to the NPC, billboards advertising in game, and an NPC that breaks immersion with every word he utters, referencing 50 cents and rapping badly while trying to sell me items for real life money and flash a VISA card in front of my eyes.

That's the scenario that'd kill my game. BioWare isn't  going down that road, I know. But that's the point of the example. If it's done wrong, it'll be bad. Done right, I won't even notice.