I read some of the ideas of how to handle the issue and have yet to see a good way to do it - and the Devs have not helped at all as they have only confirmed it is being done, not how.
I do not see how you can get around the issue of having to indicate you are paying real world money. If the merchant says - "hey if you hire me as a guide I will take you to Wardens Keep" and no mention of real cash being spent so you think its game gold ... well if you pay expecting game gold to come out of your inventory, and instead your credit card or bank account is charged $15 ... I could see a lot of upset people.
Now if they allow for flags PRIOR to game set-up maybe. For example if you pre-enter all your billing information, say YES to allow NPC's to sell you DCL in game, and agree to it all before hand, as a PAYING customer, then maybe it would be a bit better (although I would still prefer doing it out of game, then the merchant would just approach me and offer to guide me to wardens keep, as an example).
So you set things up before hand. Then maybe when you go to the merchant to hire them as a guide they might only show the option to hire him to take you to Wardens Keep if you had set your flags to yes. He would then say something like "I would be willing to hire mysefl out as your guide, if you don't mind paying something "extra" for it" and that would be it. Maybe "extra" would then be a link to more information about cost or such.
The bottom line has nothing to do with how "minimal" the intereaction is and breaking immersion. It is the principal of being hit up for real cash and being "advertised" to in a game I paid a fair amount of money for, while in the middle of playing the game, especially a ROLE PLAYING game.
(PS - To the guy who said it is no more immersion breaking than the mouse cursor or loading screens, etc. That is comparing appls to oranges. Those are game mechanics that are part of the game itself. In-game advertisement is an external and annoying intrusion on the gaming experience).
People are right, however, we do not know how it would be implemented and it is a true shame that a rep of EA or Bioware isn't sharing that with people now for feedback. For instance a simple confirmation from a developer that said "this will be controlled by a flag in the options - if you turn it off the NPC will never say anything about it) and that would solve the whole problem.It is the idea of having ads forced upon me that I dislike.)
(PPS - I will decide myself, after I find out how it is being done, wether or not I will support the DCL with my wallet or not. I suspect most people will complain but not back it up the only way they can - with their money. I suspect EA fully knows this as well and is counting on complaints but peoples desire to play the game content to override their dislike of being manipulated)
Modifié par KethWolfheart, 25 octobre 2009 - 02:36 .