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In-Game NPCs that offer DLC.


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#176
MikeSunrider

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What ever happened to the choice of not paying for the DLC and not using it if the people are so against it?

#177
the_one_54321

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MikeSunrider wrote...



What ever happened to the choice of not paying for the DLC and not using it if the people are so against it?




that choice hasnt gone away. but unfortunately we arent allowed to choose whether or not the merchant is there. that may be merely undesirable, or it could also be really really crapy.


#178
BoomWav

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Instead of ignoring the button in the main menu, you ignore the NPC with the icon in-game.

#179
Mjodr

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Can someone explain to me...

How can an ingame merchant. Using ingame speech. Sending you on ingame quests. Be a bad thing? Oh dear... might as well get rid of alll quest givers.

I get the argument that the npc in question is sending you on quests that have likely not been written yet... but even then.. come on.

I love being a gamer. But man... are we ever frickin' nerds.

/rant done... ignoring this and other threads complaining about pointless imagined "problems".

Modifié par Mjodr, 26 octobre 2009 - 12:13 .


#180
Maria Caliban

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the_one_54321 wrote...

hey, im not freaking out. i just have an opinion. people are allowed to have opinions without being said to be ignoring good suggestions, arent they? :(


1) I was not referring to you in that post.
2) Yes, you have every right to your opinion, and to share that opinion. In fact, this entire forum is for the expressing of opinions.
3) Using the sad emote is not fair; I feel vaguely shameful now.

#181
the_one_54321

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Mjodr wrote...

How can an ingame merchant. Using ingame speech. Sending you on ingame quests. Be a bad thing? Oh dear... might as well get rid of alll quest givers.


because he sells it to you for real life money. i'll say it again.

i want games like they have been in the past. the whole game comes in the box. you buy the box. you get the whole game. end of story.

this is what i want. if what i get is not this then i wont be completely happy with it. it's pretty simple.

Maria Caliban wrote...
3) Using the sad emote is not fair; I feel vaguely shameful now.


ah, but you didnt intend that for me, so i retract the sad smiley face. all should be well now.

Modifié par the_one_54321, 26 octobre 2009 - 12:13 .


#182
_Pariah_

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First of all : this is my first post here on forum, so ill need to say hello to everyone ^_^ ( end of offtop)

About the problem:  I think, that it's really ok with the DLC's, I prefer small updates to the world , then waiting couple Years for DA 2, it will also certainly have impact on pirate versions  (because every DLC code is one use only - that's make me happy also :police:)
But the idea, about the merchant selling DLC in game is horrible. (in my opinion) I love cRPG's and RPG's and as a roleplayer I allways try to immerse, so i really hope i don't meet that merchant ( and if I do, i got a bad feeling, that this fella will have unlimited hitpoints so my frustration will grow to incredible level :lol:) It really would be ok to buy it form an option on main screen or a popup message when entering online account through game  (soemthing like in Guild wars) but in game? :blink: please no! :crying:

I can just imagine : we have a Warhammer fantasy roleplay session and our gamemaster says:  "You enter a weaponsmith, the owner says to You: greetings, greetings traveler... I have a nice sword for You, top bargain, everything what You must do to get him, is to take some spare change, and run through the street, to gas station and buy gamemaster a couple of  beers, and remember, be quick about it because we closing soon and this is really great enchanted item, this sword of mine..." immerse breaks, gamemaster gets pimp-slap and the nice evening roleplay atmosphere just breaks :?

Regards


PS: Sorry for my English, this is not my native language

#183
slmisfit

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BoomWav wrote...

Instead of ignoring the button in the main menu, you ignore the NPC with the icon in-game.


I don't think you're quite understanding what the devs have said. The NPC is going to be like a regular quest giving NPC. You will not know the NPC is offering you a DLC only quest until you accept the quest and get a pop up of the marketplace to buy the DLC if you don't already have it. Unless, of course, the option to accept the quest comes with a (Warning: DLC only!) tacked onto the end of it. Otherwise, there are no indicators telling you the NPC you're talking to is offering you a DLC only quest. So your suggestion to "ignore the NPC with the icon" doesn't quite work, since there is no such icon.

Modifié par blasphemae, 26 octobre 2009 - 12:29 .


#184
Guest_Magnum Opus_*

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Lucy_Glitter wrote...
Games are meant to put you somewhere else, away from a world full of people asking you for money... so on so fourth. I reiterate, why do I want an ad in my game? 

For me, it's not so much about want, but rather necessity.  Why would the game need to have an out-of-context element like this in it?

There are already many immersion-breaking elements in games: selections circles, unkillable NPCs, artificial boundaries.  Those, however, are necessary elements, elements that have to exist to keep the game running and the developers sane.  I can accept those as necessary, and even helpful if somewhat distracting or "immersion-breaking".   But this?  I fail to see how this is needed in any way, and it does nothing for either the story or the game.

Load the game and tell me that there's new DLC available in big flashing neon letters when I go to create a new character or load a saved game.  An in-game NPC advertising DLC is just a bad idea, IMO: make it unobtrusive enough that it doesn't break that proverbial fourth wall, and its marketing push is necessarily diminished; people won't notice it.   Make it obnoxious enough that you can't miss it and it'll ruin any story elements you're engrossed in when you're unlucky enough to stumble upon it.

It's true, I haven't seen the system in action yet, and maybe the NPCs and the GUI have been implemented with enough skill and sensitivity to this issue that there won't be any issue, but in general...


... bad idea.

#185
Quixal

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I am going to hold any serious ranting in reserve until I have actually seen the DLC NPCs in action but I am rather conerned about it. The post from Magnum Opus above sums up my gut reaction quite well so I wont repeat what he said in different words.

#186
xODD7BALLx

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blasphemae wrote...

BoomWav wrote...

Instead of ignoring the button in the main menu, you ignore the NPC with the icon in-game.


I don't think you're quite understanding what the devs have said. The NPC is going to be like a regular quest giving NPC. You will not know the NPC is offering you a DLC only quest until you accept the quest and get a pop up of the marketplace to buy the DLC if you don't already have it. Unless, of course, the option to accept the quest comes with a (Warning: DLC only!) tacked onto the end of it. Otherwise, there are no indicators telling you the NPC you're talking to is offering you a DLC only quest. So your suggestion to "ignore the NPC with the icon" doesn't quite work, since there is no such icon.


No offense to anyone but if there is no distinction of the DLC NPC and you happen upon the NPC that "you" have to initiate conversation with, and thus realizing this is the NPC with the DLC, and you get angry and stomp your virtual characters ass into the virtual forest and take your virtual sword and carve BioWare sucks into a virtual tree and then happen to talk to that NPC you're so angry about though not even had the opportunity to play the game yet again, then you're a moron, I'd understand 2 years from now putting the game in and oops "I" initiated conversation with the DLC NPC again, but if you do it more than once and insist you cant ignore it then maybe you should get a game that requires little to no IQ whatsoever if it's that hard for you to remember that particular NPC, maybe like a game with a big red button you push over and over again that makes funny sounds or something, ah but then there might be 1 sound out of 1000 that makes you angry then the process repeats itself lol.

I'm not going to get on a high horse but it kills me what some people get so worked up about, it really does, there is alot of real life situations in the real world that cant be ignored and avoided and yet this is making some people so damned angry and feeling like BioWare betrayed them, and I dont mean people feeling like the "betrayal" was a general effect that you were in the cross-fire of, it seems like some feel that BioWare said ok let's take a look at the list of gamers ah here we go Bill Bradsky of Memphis, TN let's ****** him off! lol seriously.

#187
Nekator

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Operative84 wrote...



No offense to anyone but if there is no distinction of the DLC NPC and you happen upon the NPC that "you" have to initiate conversation with, and thus realizing this is the NPC with the DLC, and you get angry and stomp your virtual characters ass into the virtual forest and take your virtual sword and carve BioWare sucks into a virtual tree and then happen to talk to that NPC you're so angry about though not even had the opportunity to play the game yet again, then you're a moron, I'd understand 2 years from now putting the game in and oops "I" initiated conversation with the DLC NPC again, but if you do it more than once and insist you cant ignore it then maybe you should get a game that requires little to no IQ whatsoever if it's that hard for you to remember that particular NPC, maybe like a game with a big red button you push over and over again that makes funny sounds or something, ah but then there might be 1 sound out of 1000 that makes you angry then the process repeats itself lol.

I'm not going to get on a high horse but it kills me what some people get so worked up about, it really does, there is alot of real life situations in the real world that cant be ignored and avoided and yet this is making some people so damned angry and feeling like BioWare betrayed them, and I dont mean people feeling like the "betrayal" was a general effect that you were in the cross-fire of, it seems like some feel that BioWare said ok let's take a look at the list of gamers ah here we go Bill Bradsky of Memphis, TN let's ****** him off! lol seriously.

yeah right.. there´s so much unfairness going on in the world, why care about such things at all?

Your style (together with your stupid racist remark about germans in some other post) make you the first person on my block list.. grats and goodbye.

Modifié par Nekator, 26 octobre 2009 - 01:30 .


#188
Daerog

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I'll give my opinion after I see this NPC in-game. BioWare is likely just trying to make getting DLC more immersive itself, though I did like one person's idea that the NPC only appears after you buy the DLC. However, as I have yet to see any videos or greater official detail on this matter, I'll remain neutral on this until I get first hand experience with this feature.

#189
Vaeliorin

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the_one_54321 wrote...

Mjodr wrote...
How can an ingame merchant. Using ingame speech. Sending you on ingame quests. Be a bad thing? Oh dear... might as well get rid of alll quest givers.

because he sells it to you for real life money. i'll say it again.

i want games like they have been in the past. the whole game comes in the box. you buy the box. you get the whole game. end of story.

this is what i want. if what i get is not this then i wont be completely happy with it. it's pretty simple.

The thing about this is, I don't see how Warden's Keep, for example, is really any different than, for example, Tales of the Sword Coast.  Sure, doing all the content in Tales of the Sword Coast make have taken more than 5 hours (though I'd wager not much more, and Durlag's Tower certainly didn't take more than 5 hours) and it costs a heck of a lot more than $7.  Heck, it's like Watcher's Keep as well. 

The point is, I don't think the "good old days" are all that different from modern times.  If anything, comparing DLC versus add-in expansion packs (which admittedly, I didn't like when they were first released, and I'm not a huge fan of DLC) the DLC seems almost like it might be a better deal.

#190
Rodro Lliv

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Will we able to turn the sellers off? We'll have to wait a bit more to confirm, but probably not. Which is bad, in my opinion.

#191
Arttis

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People wanna not be annoyed...people do not want to think of the real world even a bit when they play the game....people play for different reasons and an important one for some people is to get immersed and not disturbed in anyway....i guess i have yet to really get immersed in any game...so i do not understand it well....

#192
fairandbalancedfan

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Nothing to see here folks.

Modifié par fairandbalancedfan, 26 octobre 2009 - 01:47 .


#193
xODD7BALLx

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[quote]Nekator wrote...


[/quote]yeah right.. there´s so much unfairness going on in the world, why care about such things at all?

Your style (together with your stupid racist remark about germans in some other post) make you the first person on my block list.. grats and goodbye.

[/quote]

Wow, I didnt realize being German was being a specific race, unless you're referring to the proposed race at a certain time in history j/k. It was a joke man, I didnt mean anything by it, I'm not the first person to joke around in the world, hell it seems like it's ok to bash and poke Americans and the Armed Forces calling us murderers, oil thieves, throwing crap at our leaders when they visit other countries, all that's ok but I make a joke which I'm sure has not only been said but put into a movie or whatnot and I'm a racist for it?

If it offended you that much I apologize, I've been to Germany didnt see much of it from Rammstein Airbase(Hospital at the time), most of the people were somewhat friendly.

Lady working on base refused to sell me cigarettes even though she worked on a US Mil Installation and troops that get hurt/wounded from OEF and OIF frequent through there and hell I didnt have a tobacco ration card or something, someone else had to buy 'em for me and she said something in german as I was wheeling myself out and I dont know the language, but an Airman there did and told her to apologize. Apparently  she said something along the lines of "I'm sick of these fu$%ing cripples from America coming in here without the ration card". But hell she was being serious I just wheeled my "crippled" American ass outta there and smoked my cigarettes, no big deal.

Point is maybe my skin is thick from my own history and being ex mil I aint the most polite, I may be a bit blunt or say things I think everyone else will take as a joke, but in this case maybe your skin wasnt as thick as mine and that upset you, so again I apologize. And I apologize to everyone else because I'd rather all of this been in the form of a PM but I'm unable to do so being blocked & all.

#194
JadeHand1

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Quixal wrote...

I am going to hold any serious ranting in reserve until I have actually seen the DLC NPCs in action but I am rather conerned about it. The post from Magnum Opus above sums up my gut reaction quite well so I wont repeat what he said in different words.


Yes. I haven't heard much about how this will be implemented. Therefore, I will wait to see it in action (inaction). At this point, I can't help but think of advertisments at "the pre-show entertainment" when we go to movies. It's just ads, I can ignore them(Mock Them) while I talk with friends. An easily removed box letting me know that a new "pay to play" side quest/ adventure is available during the "loading" screen ... fine. In game NPCs telling me stories I have to pay more IRL monies to hear more about (ie open new quest)? No....sHell. no.
Want more money? combine all these "new" things into a "valuable" Expansion. Tell your players about the expansion as their game loads.
When playing Diablo II, I would not have paid for downloads of "access to the assassin class" or "access to the Druid class" or "new act.", but i was eager for the Expansion that included those things. (Hint Hint) EA/Bioware, Release expansions, not Pay for DLC.

Side note: all these DLCs.....Pre Order...DA:journeys flash game unlocks.... are they available to any new character I create? only 1? only the first?
If I create 10 Characters, can they all get all of these items? Do I pick who gets what? each item limited to one new character?
:alien:

Modifié par JadeHand1, 26 octobre 2009 - 02:02 .


#195
LdyShayna

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By request, I am shutting this thread down. If you wish to restart the thread, you may, but please keep it focused. As I noted on the other forums: Ask questions about how DLC works and how the NPCs appear in game. Give ideas on what you would prefer and why. Accusations, name calling, insults, etc, regardless of what side of the debate you take, should be avoided if you wish to continue. Thanks.

Modifié par LdyShayna, 26 octobre 2009 - 04:00 .