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Curtains!


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7 réponses à ce sujet

#1
Clyordes

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Hi folks,
I'm trying to find a way of stringing up a pair of curtains that some NPC's can burst through at an appropriate part of a conversation with another NPC.  I've used the Curtains placeable, but whether I set it as static or environmental, or both, or neither - it blocks movement.

I'm sure there must be a way of allowing NPC's to walk through the curtain - but how? :unsure:

Also, all of a sudden on my latest test of the area, 2 out of the 4 NPC's in the room are suddenly not present - anyone got any ideas why that should happen?

#2
Guest_Chaos Wielder_*

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Setting it to be an environmental object shouldn't impede movement. Are you sure there's nothing else in the way?

#3
Morbane

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You could try to set the placeable as walkable - then re-bake.

#4
Clyordes

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Ah - got it - thanks folks, the curtains are now passable, but all of a sudden 2 out of the 4 NPC's in the room are there in the toolset, but gone when I test the mod - anyone know what might be going on?

#5
Shallina

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Your NPC are spawned on a non walkable Area.

#6
Clyordes

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Blimey Shallina, are you psychic? Thinking about it, I think you might be right. I'm at work at the mo, so can't check, but in at least one case that's quite likely as I've been messing around with the walkmesh where he is. Do you know if there's any way of stopping that happening?

#7
Shallina

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I'am not psychic, I just encountered the problem al ready.



You have 2 choice, you watch your walkmesh in the toolset, and be sure to place the NPC on a walkable area.



Or second solution, you create the NPC with script (on area enter event for exemple) and you calculate a safe loc close to the ref loc you use for that NPC.

#8
Clyordes

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Thanks Shallina, I'll take a look at the walkmeshes of the 2 areas where people are disappearing and see what's what.