What level should I be before going to Nashkel? I've only done like one quest and Jaheira is already going on about travelling to Nashkel. I don't want her to leave my party so I decided to go and I got killed in about 10 seconds by a mage at the Inn. Will Jaheira and Khalid leave if I do all the quests at the Friendly Arm Inn and Beregost before going to Nashkel?
Going to Nashkel
Débuté par
BoredGuy
, oct. 10 2010 12:06
#1
Posté 10 octobre 2010 - 12:06
#2
Posté 10 octobre 2010 - 01:04
*You should generally head straight down (map-wise) from the Inn. Monty/Xzar/Khalid/Jaheira WILL leave if you don't go there. I think you get 3 warnings before they do.
*I assume you're a new player? How many people are in your team? What class is your character? There are some other NPC's that can help you. If you don't know the game very well playing with small groups is quite difficult, especially when it only takes 1 crit hit from a hobgoblin to kill someone. Montaron and Xzar are in the area you ended up in when chapter one starts. They're evil but if you need their help there isn't much you can do about it. There is also a Paladin (Ajantis) in the area above the Friendly Arm Inn. He's near the entry point along the path. Be careful though and be sure to save because there are some really tough monsters there. Get out once you get him.
*Which mage are you having trouble with? Tarnesh (the guy outside the Friendly Arm)? I would assume that but you claim having Khalid and Jahiera already. If it is him, make sure to keep the solid melee characters at the front and the weak characters like Imoen at the back with a bow. There are guards around that will help you if you need them. Retreat if you have to.
*There will be plenty of time to do all the quests in the FAI and Beregost with the Nashkel dudes.
*I assume you're a new player? How many people are in your team? What class is your character? There are some other NPC's that can help you. If you don't know the game very well playing with small groups is quite difficult, especially when it only takes 1 crit hit from a hobgoblin to kill someone. Montaron and Xzar are in the area you ended up in when chapter one starts. They're evil but if you need their help there isn't much you can do about it. There is also a Paladin (Ajantis) in the area above the Friendly Arm Inn. He's near the entry point along the path. Be careful though and be sure to save because there are some really tough monsters there. Get out once you get him.
*Which mage are you having trouble with? Tarnesh (the guy outside the Friendly Arm)? I would assume that but you claim having Khalid and Jahiera already. If it is him, make sure to keep the solid melee characters at the front and the weak characters like Imoen at the back with a bow. There are guards around that will help you if you need them. Retreat if you have to.
*There will be plenty of time to do all the quests in the FAI and Beregost with the Nashkel dudes.
#3
Posté 10 octobre 2010 - 01:20
Ok, thanks for the reply. I didn't pick up Xzar and Monty because they were evil, but I might go back and pick up that Paladin you mentioned. The mage I was talking about was at the Nashkel Inn. She killed me in like 10 seconds which made me wonder if I shouldn't have gone to Nashkel so soon. I just wanted to make sure I wasn't getting ahead of my self.
Thanks for the help.
Thanks for the help.
#4
Posté 10 octobre 2010 - 12:21
You can avoid the inn at Nashkel and go there later if you are not powerful enough. You need to actually talk to the mayor of Nashkel to satisfy Jaheira. (He is found at the end of the footpath to the temple). You can sleep safely at Nashkel Carnival if you are needing healing.
#5
Posté 10 octobre 2010 - 01:43
I would go ASAP just after the friendly arm inn, then i would do the Minsc quest first to get some XP before you tackle the main quest. Since the Kobold Commandos can be really tough to kill if you are all level 1, they are quite accurate and use flame arrows which can kill your mages/thieves in one hit if you are unlucky.
if you have 500gp and a party with one slot free, or a rubbish NPC, you can revive branwen who starts off as a level 2 cleric. I find she is extremely useful early on.
if you have 500gp and a party with one slot free, or a rubbish NPC, you can revive branwen who starts off as a level 2 cleric. I find she is extremely useful early on.
Modifié par Biotic_Warlock, 10 octobre 2010 - 01:45 .
#6
Posté 10 octobre 2010 - 06:50
I go to Nashkel immediately to initiate the quests.
You can do some side quests once you check in with Mayor Ghalstkil.
I like to be level 2 before entering the mine.
You can do some side quests once you check in with Mayor Ghalstkil.
I like to be level 2 before entering the mine.
#7
Posté 12 octobre 2010 - 08:01
I usually have plenty of time to wander all around the Friendly Arm, rob the place blind, head directly south to Beregost, do all the quests available there at that point (minus the Bassilus quest...too hard), then continue south, clear the area directly south of Beregost and the ogre-filled area to the south-east before arriving at Nashkel. Unless I take an unusually long time doing things, Jaheira and/or Xzar only complain once, maybe twice max during that time. Doing all that, I'm 2nd/3rd level entering the mine (I also clear the surface area over the mine to get Greywolf's nice sword before heading down).
#8
Posté 18 octobre 2010 - 07:42
Just for knowledge's sake, that wicked woman at the Nashkel inn is a cleric, not a mage. Unmodded, she opens with two Hold Person spells, which will tend to wipe out any party that doesn't know how to deal with her, even if they are fairly high level.
I always have my party start firing ranged weapons at her while one fighter rushes her, as soon as we open the door. I don't wait for her to initiate dialogue. If the ranged fire doesn't interrupt her Hold Person spells, she usually casts them on the fighter while our ranged players stay scattered and out of range of the spell.
So she may kill the fighter before we can get her, but at least the rest of the party survives. Make sure your character is not the one who rushes her. Use Jaheira, Khalid, or Minsc, who you should pick up down the street before you go into that inn.
This is actually one of the hardest battles in the game, IMO. Similar problems occur with Mulahey at the bottom of the mines. It's because of the dreaded over-powered Hold Person spell, and clerics with high wisdom get three of them at only third level. If you have a cleric of your own who is at least third level, Silence 15' makes a good defensive spell if you cast it in time and the enemy fails the save.
It doesn't really matter what level your party is (unless they're so high they have decent saving throws, which doesn't happen in BG1) - you have to know where in the game cleric battles are going to happen and use appropriate tactics.
I always have my party start firing ranged weapons at her while one fighter rushes her, as soon as we open the door. I don't wait for her to initiate dialogue. If the ranged fire doesn't interrupt her Hold Person spells, she usually casts them on the fighter while our ranged players stay scattered and out of range of the spell.
So she may kill the fighter before we can get her, but at least the rest of the party survives. Make sure your character is not the one who rushes her. Use Jaheira, Khalid, or Minsc, who you should pick up down the street before you go into that inn.
This is actually one of the hardest battles in the game, IMO. Similar problems occur with Mulahey at the bottom of the mines. It's because of the dreaded over-powered Hold Person spell, and clerics with high wisdom get three of them at only third level. If you have a cleric of your own who is at least third level, Silence 15' makes a good defensive spell if you cast it in time and the enemy fails the save.
It doesn't really matter what level your party is (unless they're so high they have decent saving throws, which doesn't happen in BG1) - you have to know where in the game cleric battles are going to happen and use appropriate tactics.
#9
Posté 20 octobre 2010 - 12:18
Ah the cleric of Mask. That battle is very tricky if mishandled. What I usually do is separate my party then have whoever I brought along as my healer cast Entangle. The cleric might still smack a few characters with hold person, but there is usually someone free to pelt her with ranged weapons or a staff. I agree it's one of the more difficult battles.
#10
Posté 20 octobre 2010 - 09:51
In vanilla BG1:
Once the spell is coming towards you, you can do a sharp exit. This will waste the spell.
In Tutu:
You can do the same, and when she follows you outside, at least you have the Amnish guards on your side too. Also if you have handed in the emeralds from Prism, you can charm Oublek and get him to fight on your side. He will probably get killed if you play it right and you get lots of gold and the emeralds without any loss in reputation.
Once the spell is coming towards you, you can do a sharp exit. This will waste the spell.
In Tutu:
You can do the same, and when she follows you outside, at least you have the Amnish guards on your side too. Also if you have handed in the emeralds from Prism, you can charm Oublek and get him to fight on your side. He will probably get killed if you play it right and you get lots of gold and the emeralds without any loss in reputation.
#11
Posté 21 octobre 2010 - 01:58
I managed to beat the cleric by doing pretty much what wise grimwald said. I just ran back outside and had one of the guards help me. I haven't played in a while since I've been busy, but I think I was in the middle of doing the mines. I may just start over and do Minsc's quest first. I'd rather just get that over with before doing the mines.
Thanks for the help.
Thanks for the help.
#12
Posté 29 octobre 2010 - 02:52
Why do you guys go to Nashkel so early? I do all the quests around Beregost first, and then I do all of the quests around Naskel, to the point where I don't enter the mines until I am level 3 or 4. Then it is a cakewalk
#13
Posté 29 octobre 2010 - 08:29
People go to Nashkel early because Montaron/Xzar and Jaheira/Khalid will leave if you tarry too long. As has allready been pointed out, you only need to talk to the mayor and accept his quest. Having done that, no one cares if you spend the next six months doing other things.
You can rest at the carnival without fear of being interrupted, if you don't want to face the cleric in the inn early on.
Wise Grimwald allready pointed out an easy (if rather cheap:P) way of killing her as a level 1 party. Have her waste her spells so she's forced into melee. She sucks at melee and will die in no time. A less cheesy way of taking her out is using the "Blindness" spell on her. I've never seen her make her save, not even with SCS installed. Once blinded, she can no longer cast spells on anyone not standing next to her. Just let everyone use ranged weapons and she'll die fast. Blindness, btw, is probably the most useful spell in Baldurs Gate 1, especially with scs installed. With a little luck you can take out even the toughest bosses.
You can rest at the carnival without fear of being interrupted, if you don't want to face the cleric in the inn early on.
Wise Grimwald allready pointed out an easy (if rather cheap:P) way of killing her as a level 1 party. Have her waste her spells so she's forced into melee. She sucks at melee and will die in no time. A less cheesy way of taking her out is using the "Blindness" spell on her. I've never seen her make her save, not even with SCS installed. Once blinded, she can no longer cast spells on anyone not standing next to her. Just let everyone use ranged weapons and she'll die fast. Blindness, btw, is probably the most useful spell in Baldurs Gate 1, especially with scs installed. With a little luck you can take out even the toughest bosses.
#14
Posté 30 octobre 2010 - 05:09
Flamedance wrote...
Wise Grimwald allready pointed out an easy (if rather cheap:P) way of killing her as a level 1 party. Have her waste her spells so she's forced into melee. She sucks at melee and will die in no time.
It certainly is cheap, but very useful for the inexperienced.
#15
Posté 30 octobre 2010 - 05:15
Yeah, i'm not passing judgement here. I use that strategy occassionally myself.
#16
Posté 30 octobre 2010 - 08:08
Heading down the nashkel quickly gets you some quick reputation boosts, and it's early enough that stuff like talking down Narl in Beregost can get you most of a level with a small party.
It also keeps Khalid/Jaheira/Montaron/Xzar from leaving, if you want them.
It also keeps Khalid/Jaheira/Montaron/Xzar from leaving, if you want them.
#17
Posté 30 octobre 2010 - 09:55
My strategy is cheesy I usually take her out at once, even at level 1: if you're a (part) cleric or release the cleric from the Carnival, rest at the Carnival and memorize command word die, if you already someone who's (part) mage, memorize magic missile. Those two spells can prevent her from getting off any of her spells, before your main fighter rushes to her and starts a melee fight in the hallway (yeack, the bloodstains on the wall!).
With a giggle I remember a time before I discovered this tactic, a very chaotic fight ensued in which i took out every spell i got to take out Neira and accidentely hit some people who were drinking a mug of ale leisurely or doing a game of cards. The dialogue box said 'Neira: dead', but the next thing that happened everybody in the inn turned red and my reputation dropped 10 points. When I got out of the Inn, I got attacked by the Amnish guards. LOL.
With a giggle I remember a time before I discovered this tactic, a very chaotic fight ensued in which i took out every spell i got to take out Neira and accidentely hit some people who were drinking a mug of ale leisurely or doing a game of cards. The dialogue box said 'Neira: dead', but the next thing that happened everybody in the inn turned red and my reputation dropped 10 points. When I got out of the Inn, I got attacked by the Amnish guards. LOL.
Modifié par Son of Imoen, 30 octobre 2010 - 09:56 .
#18
Posté 31 octobre 2010 - 01:53
With a cleric, an even cheesier method (with Tutu installed) is to get Neira to follow you outside, cast sanctuary and await the inevitable outcome. Of course, you don't get the experience for the kill that way.
Nothing like a nice bit of Wensleydale eh Grommit?
Nothing like a nice bit of Wensleydale eh Grommit?
Modifié par wise grimwald, 31 octobre 2010 - 01:56 .
#19
Posté 09 décembre 2010 - 01:56
My fighter/thief was always able to, well, first run back out of the inn, but then sneak back in stealthily and backstab her. So very many enemies fell to that. Neira may be one of those who, surviving a backstab, turns to cast Hold (or whatever) on me before I'd duck around the corner into one of the rooms behind her- and maybe even get it off to successfully nab me- but then stand there confused while I waited for it to wear off because I was stealthed again in the shadow, frozen in a Hold. hehehe 2nd backstab is usually enough
#20
Posté 04 janvier 2011 - 03:56
Imoen usaly starts with a wand of magic missel, That littel trinckit is really good for intrupting spells.





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