DalishRanger wrote...
Don't let the avatar fool you - I have two X chromosomes. Yup, a chick who plays males. We DO exist.
Dragon Age 2 and NG+
#51
Posté 10 octobre 2010 - 08:05
#52
Posté 10 octobre 2010 - 08:10
#53
Posté 10 octobre 2010 - 08:16
#54
Posté 10 octobre 2010 - 09:45
#55
Posté 10 octobre 2010 - 09:54
#56
Posté 10 octobre 2010 - 10:47
What? I don't recall them saying you can only play the game with One Hawke created? When did they say that?Knightstar2001 wrote...
I do want a new game + for DA2 as well. They are removing the ability to play through the game as different characters and so I would like something else to be included that increases replay to a level similar to the first game. Also, someone mentioned the way Varric tells the story and Cassandra call BS on it as a reason to not include it. My view is that it actually sets up a reason for NG+, First time through it seems that Varric was streching the truth. NG+ would allow you a playthrough where Varric was actually telling it as he saw it due to your Stats,equipment and skills being so much higher then the first playthrough. If you want a challenge during such a run,just increase the difficulty.
Just because there isn't 'different races' doesn't mean to say you can't have 'different hawkes', firstly there is the male/female alteration and then there is the personality and choosing different things, not to mention making each male/female hawke look different too.
As for the idea of getting around the 'Varric' thing, meh, could work but in my opinion it would destroy the point of it all. Hawke is supposed to be this person who 'rose' to the position they end up in. Not some downright godlike character who was already one of the most skilled mage/warrior/rogue in the land. How can they rise to power if they already powerful?
Don't get me wrong am not against NG+, I just can't see how they can implement it without it making a mockery of the story.
#57
Posté 10 octobre 2010 - 11:16
By implementing it and letting people decide for themselves if it's an issue or not?Sir Ulrich Von Lichenstien wrote...
Don't get me wrong am not against NG+, I just can't see how they can implement it without it making a mockery of the story.
#58
Posté 10 octobre 2010 - 11:27
Maverick827 wrote...
They always use the same flawed arguments about "resources" and it is simply insulting on an intellectual level to have these people opposing your views.
Flawed how?
#59
Posté 10 octobre 2010 - 11:32
Selene Moonsong wrote...
It simply would not work in DAO due to level limits. After reaching a specific level, you cannot advance further anyway, and I don't see where going back to the beginning with the same high level character you just completed the game with could be considered much fun.
Better a new character to play a different path, rather than a re-run with the exact same character, IMHO.
I have to disagree with you unfortunately and respectfully hope you are wrong and that BioWare DOES add a NG+ feature. Otherwise, Im only renting this one and not buying it. Im with the OP on this one. The only reason I bought Origins was because I thought it was going to have a NG+ like ME and ME2 but once I discovered it didnt, I sold my copy to gamestop. "Starting from scratch" every time isnt fun for everyone. All that aside, what would it hurt if it was implemented? Seriously, if you DONT want to start a NG+, guess what? You dont have to, you can simply select the normal "new game" option and start over. While the others (like myself and the OP) get the fun of carrying over the character we've just sweated and toiled over to build. Everyone wins with a NG+ option. Those that dont want to use it, simply dont because it's an OPTION. And those that do want to use it, can.
I can almost guarantee you that there are some folks that do that in ME or ME2. Those select "hardcore" folks that like starting from scratch everytime. Not, ripping on them of course Im just making the comparison. Those that want to use the option, can. And those that dont want to, dont have to...Simple.
#60
Posté 10 octobre 2010 - 11:47
TS2Aggie wrote...
By implementing it and letting people decide for themselves if it's an issue or not?Sir Ulrich Von Lichenstien wrote...
Don't get me wrong am not against NG+, I just can't see how they can implement it without it making a mockery of the story.
Implementing features like this does make the game all things for all people, true, but I don't want that. I don't want Bioware spending programmer resources on making the game all things to all people (features like NG+ and multiplayer, for example) - I want them spending all their programmer resources on making an awesome single-player RPG.
I want this to be a roleplaying game. NG+ is a rollplaying game.
#61
Posté 10 octobre 2010 - 11:54
Havokk7 wrote...
TS2Aggie wrote...
By implementing it and letting people decide for themselves if it's an issue or not?Sir Ulrich Von Lichenstien wrote...
Don't get me wrong am not against NG+, I just can't see how they can implement it without it making a mockery of the story.
Implementing features like this does make the game all things for all people, true, but I don't want that. I don't want Bioware spending programmer resources on making the game all things to all people (features like NG+ and multiplayer, for example) - I want them spending all their programmer resources on making an awesome single-player RPG.
I want this to be a roleplaying game. NG+ is a rollplaying game.
That's your opinion, and I have to respectfully disagree with it. You seem to forget that BioWare is a company like any other. By that, I mean whatever is going to make them money they will ultimately do in the end. Not saying adding this would make them more money or not, Im merely saying that you are naieve for thinking that BioWare is some "white knight" company with only it's "hardcore" gamers in mind.
#62
Posté 11 octobre 2010 - 12:04
Aradace wrote...
The only reason I bought Origins was because I thought it was going to have a NG+ like ME and ME2 but once I discovered it didnt, I sold my copy to gamestop. "Starting from scratch" every time isnt fun for everyone. All that aside, what would it hurt if it was implemented? Seriously, if you DONT want to start a NG+, guess what? You dont have to, you can simply select the normal "new game" option and start over. While the others (like myself and the OP) get the fun of carrying over the character we've just sweated and toiled over to build
Then you didn't think the first Geth cutscene in ME was immersion-breaking? I sure thought it was, when I tried an NG+ playthrough of Mass Effect, so much so that I didn't bother playing that game any farther. I don't mind the feature in a game with minimal modding potential like ME or ME2, but for games like Dragon Age: Origins or Dragon Age 2, it's a waste of resources.
#63
Posté 11 octobre 2010 - 12:08
ladydesire wrote...
Aradace wrote...
The only reason I bought Origins was because I thought it was going to have a NG+ like ME and ME2 but once I discovered it didnt, I sold my copy to gamestop. "Starting from scratch" every time isnt fun for everyone. All that aside, what would it hurt if it was implemented? Seriously, if you DONT want to start a NG+, guess what? You dont have to, you can simply select the normal "new game" option and start over. While the others (like myself and the OP) get the fun of carrying over the character we've just sweated and toiled over to build
Then you didn't think the first Geth cutscene in ME was immersion-breaking? I sure thought it was, when I tried an NG+ playthrough of Mass Effect, so much so that I didn't bother playing that game any farther. I don't mind the feature in a game with minimal modding potential like ME or ME2, but for games like Dragon Age: Origins or Dragon Age 2, it's a waste of resources.
Then again, real simple dont....use....the....feature. And no, I dont find it "immersion breaking" because some people dont play ME to "roleplay". They play it because it's a fun GAME. I know, shocking isnt it? Who'd have thought that one possible right?
#64
Posté 11 octobre 2010 - 12:10
Aradace wrote...
Then again, real simple dont....use....the....feature.
You say that like its that simple. It's not.
#65
Posté 11 octobre 2010 - 12:13
LPPrince wrote...
You say that like its that simple. It's not.
Well, it is.
#66
Posté 11 octobre 2010 - 12:13
LPPrince wrote...
Aradace wrote...
Then again, real simple dont....use....the....feature.
You say that like its that simple. It's not.
Yea, it is. You simply select the normal NG and start from scratch. Im sorry but anyone who thinks that adding a NG+ feature degrades the story in anyway is simply wrong IMO. Just as there are those of you who think otherwise. However, both yours and my views are simply that...Opinions
#67
Posté 11 octobre 2010 - 12:17
Dr. wonderful wrote...
I agree.
It allowed us to finish some quests.
I'd like to emphasize this
Instead what we got with DA:O was a heavily neutered version of what we got in ME 2. We got to keep playing for possibly three DLC things, nothing more and we had no NG+. So maxing out a character in DA:O, well if it was possible I'm not sure how to go about it.
#68
Posté 11 octobre 2010 - 12:18
LPPrince wrote...
Aradace wrote...
Then again, real simple dont....use....the....feature.
You say that like its that simple. It's not.
I don't know how it could get any more simple than that
#69
Posté 11 octobre 2010 - 12:23
I know people argue it might take resources away. How much though? It's not the same as including a multiplayer option or anything. I think it is definitely possible and won't hamper the game's developement very much if at all.
#70
Posté 11 octobre 2010 - 12:29
theamplifiedsoul wrote...
I know people argue it might take resources away. How much though? It's not the same as including a multiplayer option or anything. I think it is definitely possible and won't hamper the game's developement very much if at all.
Precisely, and anyone who thinks it would, for whatever reason, is simply wrong IMO. ME and ME2 are still great games and they have NG+ modes. So anyone arguing the "resources" angle is just grasping at straws at this point.
#71
Posté 11 octobre 2010 - 12:30
#72
Posté 11 octobre 2010 - 12:42
Onyx Jaguar wrote...
I mean basically all it does is carry over stats and possibly equipment. Pretty much all a numbers game at that point anyway. Don't see why it would break the game at the beginning and cause more work when the games themselves are about manipulating those values.
/headdesk
It would take a redesign of the user interface, changes to the areas' allowed level range, and lots of play-testing, all of which take money and time. It's not just a matter of tweaking a few numbers and calling it a day, like some players seem to think it is.
#73
Posté 11 octobre 2010 - 12:48
ladydesire wrote...
It would take a redesign of the user interface, changes to the areas' allowed level range, and lots of play-testing, all of which take money and time. It's not just a matter of tweaking a few numbers and calling it a day, like some players seem to think it is.
1) One button, basically, that says "New Game Plus"
2) There are allowed level ranges in Dragon Age? I thought the plot triggered what opened, not a level range. In fact, I've cheated a max level character at Ostagar before, and the game played fine. I was appropriately bad-ass compared to my enemies, but if that's not a problem for me, why should it matter?
3) How much money and time it would take is beyond our knowledge and thus it only serves as a convenient excuse. Unless a Bioware developer says "New Game Plus has under the hood issues associated with it that would require significant development time" I refuse to buy it.
4) I think it is, considering you can effectively reproduce the effect of a New Game Plus using the console, which is tweaking a few numbers.
Sure, it is often claimed that using the console can break your game, but restricting it to speeding along things that are already possible within the game like raising your funds or skills, I've never had an issue with it.
Modifié par Upsettingshorts, 11 octobre 2010 - 01:01 .
#74
Posté 11 octobre 2010 - 12:58
ladydesire wrote...
Onyx Jaguar wrote...
I mean basically all it does is carry over stats and possibly equipment. Pretty much all a numbers game at that point anyway. Don't see why it would break the game at the beginning and cause more work when the games themselves are about manipulating those values.
/headdesk
It would take a redesign of the user interface, changes to the areas' allowed level range, and lots of play-testing, all of which take money and time. It's not just a matter of tweaking a few numbers and calling it a day, like some players seem to think it is.
Uh huh....And it's not NEAR as time consuming as you seem to think it is. Get over yourself.
Modifié par Aradace, 11 octobre 2010 - 12:59 .
#75
Posté 11 octobre 2010 - 01:40
DAO unlocks certain things based on events, level ranges are also used to some extent, primarily Skills and Talents. Skills limit your access to some Talents as you need to have certain Skill levels before you can take some of the Talents. Skill points aren't awarded at every level, while Talents are. And, when you max out, you do not get additional Skills or Talents because you cannot advance or even gain XP.Upsettingshorts wrote...
1) One button, basically, that says "New Game Plus"
2) There are allowed level ranges in Dragon Age? I thought the plot triggered what opened, not a level range. In fact, I've cheated a max level character at Ostagar before, and the game played fine. I was appropriately bad-ass compared to my enemies, but if that's not a problem for me, why should it matter?
3) How much money and time it would take is beyond our knowledge and thus it only serves as a convenient excuse. Unless a Bioware developer says "New Game Plus has under the hood issues associated with it that would require significant development time" I refuse to buy it.
4) I think it is, considering you can effectively reproduce the effect of a New Game Plus using the console, which is tweaking a few numbers.
Sure, it is often claimed that using the console can break your game, but restricting it to speeding along things that are already possible within the game like raising your funds or skills, I've never had an issue with it.
Also, DAO doesn't save the character seperately, when you import from DAO to Awakenings, the character is pulled in from the previously saved Origins game. In Origiens, you can pull in a new character from the Character Creator, or create a new character from scratch; you cannot pull import a character from a saved game file.
For Awakenings, that would would likely mean a fundemental change from the way character records and saved games are currently handled in Origins, which would require a bit of coding, but that must also be followed-up with a lot more testing and debugging so ensure that it doesn't break the game. When I say 'doesn't break the game' I don't just mean causes the game to glitch or crash, but the effects on the game do not adversely affect the intended design of the game itself as well performance. What I am saying it isn't as simple as making a toggle or a simple import system.
If it was simple enough to create a system for exporting your character to do something like export your character data to the Character Creator folder to make the character available for re-use, I am quite sure the modders out there would already have done so.
Modifié par Selene Moonsong, 11 octobre 2010 - 11:43 .





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