Dragon Age 2 and NG+
#176
Posté 14 octobre 2010 - 12:03
I'm talking about giving myself 99999 Gold. It worked fine. More than enough to buy every item in the game several times over.
I also still don't get why people think those who would import a near-max level character through NG+ want or even expect some kind of truly significant, rebalanced challenge.
#177
Posté 14 octobre 2010 - 12:32
1: your gold scenario is EXTREMELY FLAWED. Several people gave themselves 99999 gold and the game played FINE. What? You want more than one hundred thousand sovereigns? You can buy literally everything in the game twice and more with that kind of money. Are you just arguing for the sake of arguing? Because it sounds like it.
About balance. For the last time NO! NG+ is not about breezing through (which does happen but can be solved by bumping up the difficulty), it's about not worrying AGAIN about levelling up, carrying around junk, grinding for levels and gear and focus more on the fun of your ultimate build and the story. NO ONE wants extra levels for NG+, everyone is just happy with reaching the cap and keep using that character just as it was in ME1/2 where after level cap there is no progression. NG+ is not about balance (which can be achieved if one reaaaally wants), it's about enjoing the character you spent 50+ hours building for more than a couple of hours before the endgame...like Preston himself said it's about not having to go through more "work playthroughs" after the first one.
And guess what...if someone does NOT want to play a NG+ run then they do not have to. Why in the name of god should we lose the feature because YOU believe NG+ would not enhanced YOUR experience (while also not affecting it in the slightest)? Because that is what you are beginning to sound like.
And yes....I'd rather have a DA2 with a few bugs but that I'll replay as many times as I replayed ME1/2 than totally bug free game that I'll play only twice
Modifié par crimzontearz, 14 octobre 2010 - 12:42 .
#178
Posté 14 octobre 2010 - 01:59
{
CURRENT_MONEY = MAXIMUM_MONEY;
}
I fixed the -1 sovereign problem.
#179
Posté 14 octobre 2010 - 03:56
#180
Posté 14 octobre 2010 - 04:01
#181
Posté 14 octobre 2010 - 04:09
Modifié par KJandrew, 14 octobre 2010 - 04:10 .
#182
Posté 14 octobre 2010 - 04:30
Of course, they could do it differently in DA2 but I think the plot flag concept is a strong feature of DA coding and helps control a lot of things. Trying to account for NG+ in this case would involve accounting for a lot of permutations.
If you want NG+ as just an option to import the hero character at the end of epilogue and then, play through a fresh origins (?), it wouldn't matter so much except that there will be an XP cap beyond which you can't progress anyway.
#183
Posté 14 octobre 2010 - 04:32
TimelordDC wrote...
Going through the game again with plot flags already set (as it is in the save game) will likely break the game right from the start. A lot of things, including but not exclusive to, creature spawns, treasure spawns, certain gifts, world map locations, random encounters, cutscene interjections (like Loghain, Archdemon and the dreams) might work again, breaking your game [and it will break your game to an unplayable degree]. This is assuming you are doing NG+ to complete side-quests though.
Of course, they could do it differently in DA2 but I think the plot flag concept is a strong feature of DA coding and helps control a lot of things. Trying to account for NG+ in this case would involve accounting for a lot of permutations.
If you want NG+ as just an option to import the hero character at the end of epilogue and then, play through a fresh origins (?), it wouldn't matter so much except that there will be an XP cap beyond which you can't progress anyway.
...do you guys have any experience with how it was done in ME1 and ME2? None of these things were issues whatsoever. The plot flags were just all reset. The allied inventories were placed in the general inventory. The only things that carried over were the character attributes, appearance, and inventory. Nothing else.
#184
Posté 14 octobre 2010 - 05:00
Upsettingshorts wrote...
TimelordDC wrote...
Going through the game again with plot flags already set (as it is in the save game) will likely break the game right from the start. A lot of things, including but not exclusive to, creature spawns, treasure spawns, certain gifts, world map locations, random encounters, cutscene interjections (like Loghain, Archdemon and the dreams) might work again, breaking your game [and it will break your game to an unplayable degree]. This is assuming you are doing NG+ to complete side-quests though.
Of course, they could do it differently in DA2 but I think the plot flag concept is a strong feature of DA coding and helps control a lot of things. Trying to account for NG+ in this case would involve accounting for a lot of permutations.
If you want NG+ as just an option to import the hero character at the end of epilogue and then, play through a fresh origins (?), it wouldn't matter so much except that there will be an XP cap beyond which you can't progress anyway.
...do you guys have any experience with how it was done in ME1 and ME2? None of these things were issues whatsoever. The plot flags were just all reset. The allied inventories were placed in the general inventory. The only things that carried over were the character attributes, appearance, and inventory. Nothing else.
That's what the last paragraph in my post said - it is not an issue if you only want to do that.
However, some people were saying they want the opportunity to complete side-quests and have the perfect game which is not possible after the Epilogue is done...and that is how it is done in DA.
#185
Posté 14 octobre 2010 - 05:15
I don't see anyone who understands the concept of NG+ arguing for this in this thread.TimelordDC wrote...
Upsettingshorts wrote...
TimelordDC wrote...
Going through the game again with plot flags already set (as it is in the save game) will likely break the game right from the start. A lot of things, including but not exclusive to, creature spawns, treasure spawns, certain gifts, world map locations, random encounters, cutscene interjections (like Loghain, Archdemon and the dreams) might work again, breaking your game [and it will break your game to an unplayable degree]. This is assuming you are doing NG+ to complete side-quests though.
Of course, they could do it differently in DA2 but I think the plot flag concept is a strong feature of DA coding and helps control a lot of things. Trying to account for NG+ in this case would involve accounting for a lot of permutations.
If you want NG+ as just an option to import the hero character at the end of epilogue and then, play through a fresh origins (?), it wouldn't matter so much except that there will be an XP cap beyond which you can't progress anyway.
...do you guys have any experience with how it was done in ME1 and ME2? None of these things were issues whatsoever. The plot flags were just all reset. The allied inventories were placed in the general inventory. The only things that carried over were the character attributes, appearance, and inventory. Nothing else.
That's what the last paragraph in my post said - it is not an issue if you only want to do that.
However, some people were saying they want the opportunity to complete side-quests and have the perfect game which is not possible after the Epilogue is done...and that is how it is done in DA.
#186
Posté 14 octobre 2010 - 05:29
I am just clarifying that NG+ as it is commonly understood is an easy feature to implement since DA already has level scaling. If that's all you want and DA2 doesn't have it, PM me once the toolset resources for DA2 are released and I will see if I can make a mod that does that for you
NG+ for completion is not.
#187
Posté 14 octobre 2010 - 05:45
#188
Posté 14 octobre 2010 - 08:22
Also...pc players will not suffer from lack of ng+ anyway since they can achieve it via console commands.....the ps3 and 360 people on the other hand have no such luck
So once again I hope the devs are listening
#189
Posté 14 octobre 2010 - 08:30
TimelordDC wrote...
I could single out the posts but since you say 'anyone who understands the concept of NG+', I don't think it is worth the effort since you can just claim they don't understand NG+
I am just clarifying that NG+ as it is commonly understood is an easy feature to implement since DA already has level scaling. If that's all you want and DA2 doesn't have it, PM me once the toolset resources for DA2 are released and I will see if I can make a mod that does that for you
NG+ for completion is not.
It has limited scaling.
#190
Posté 14 octobre 2010 - 11:22
Maverick827 wrote...
I fixed the -1 sovereign problem.
I was simply giving a simple example of how bugs can be injected in the game through user intervention via the console, I already know how to fix it with the console and I specifically stated a greedy player who would possibly try using much more than 9999999. My point is this: How many other apparent bugs can the console commands generate?
DA is pretty well done, but does have bugs still, and other issues can also arise from using cutom content that is buggy or makes a miscall in the scripting. All I am stating is that the console commands are not foolproof, as someone previousely suggested, even if the induced bug can be resolved using the console. The fact that it needs to be fixed using the console commands or to go back to a previous save and try again with a bit less greed factor is also and indication that the isn't bulletproofed against errors induced by use of the console commands.
Anything else I would have to say on the subject would be more involved with game play style preferences and would not would not be appropriate for this topic as personal prefernces are subjective.
#191
Posté 14 octobre 2010 - 11:27
#192
Posté 14 octobre 2010 - 11:34
I remember doing the Return to Ostagar DLC after the coronation ceremony the first time through, then looking at Maric's blade, Cailan's armor, and Duncan's sword and just going, "Well WTF am I supposed to do with these?" So I'd like to put the epic gear to good use in another playthrough for purely entertainment purposes.
#193
Posté 14 octobre 2010 - 11:44
#194
Posté 15 octobre 2010 - 12:12
#195
Posté 15 octobre 2010 - 12:23
#196
Posté 15 octobre 2010 - 11:31
Selene Moonsong wrote...
This forum is for DA2, as opposed to asking for NG+ for DAO. DAO is simply being used as an example. I would suggest creating a topic within the DAO forums when asking for NG+ for DAO.
why? DAO is, as the devs themselves said "an obsolete project", they are not gonna do it......but they can for DA2
#197
Posté 15 octobre 2010 - 08:21
#198
Posté 15 octobre 2010 - 08:55
Obadiah wrote...
Player made mods that allowed you to import characters would fulfill the NG+ feature of being able to play your high level character again. Not sure why there aren't more of those around.
Because when you import a character in DAO, you're importing the entire save, unlike how it was done in Neverwinter Nights, for example. While it might be possible for modders to figure out a way to import them, the character most likely would not still be high-level when it was done. Bioware would have to write an engine function to strip out all the plot flags and retain stats and equipment, because that is currently not something that is easily done on the modder's side.
#199
Posté 15 octobre 2010 - 11:12
Obadiah wrote...
Player made mods that allowed you to import characters would fulfill the NG+ feature of being able to play your high level character again. Not sure why there aren't more of those around.
If it were relatively easy to do, it would have been done by now for DAO. As I see it, someone would have to figure out how to strip all campaign flags and save the srtipped file in the Character Creater folder. Then, after import into the game, apply all the non-plot related items back to the character, including anything from the DLCs based on what DLCs the player has installed.
At any rate, if BioWare already has plans for adding NG+ to DA2, then that's cool as far as I'm concerned, since it would mean that they would have already accounted for it in zot allocation.
#200
Posté 26 octobre 2010 - 01:28
Heather Rabatich: We still have the major story arc that you can follow and we still have the side quests and the fluff points, but I think it will be about the length of Mass Effect 2. It’s still a long story, it just depends on how you play. How you choose to play will affect the length of it, to some degree, how deep you want to go, but we do have the option for people who, you know, have 17 games on the go, you can still get through it and can experience it through the different approaches, you can play it as female, as a male, play it doing this or that, you can customise your experience and you can replay it if you want to get more out of it by replying it as a different character.
Does it mean that among all the replay custonization there is also the option for NG+?
Given Mike, David and Stanley are here often lately maybe they can enlighten us?
Pretty please?





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