1) Set up ambushes w/e possible (put your flank attackers in a position where they will come in behind the horde of enemies running after your tank)
2) Pull with your tank (the sword and shield guy with threaten/taunt)
*3a) this is something I do with my mage:
-Throw a CC spell like grease/blizzard/mass-paralyze down on straggling ranged attackers.
-goal is to take care of ranged/mages first. They are the most annoying of the lot.
*3b) If there is a mage.... There is no more important kill target than a mage. Stun/root/silence them first, then send the tank in, taunt, then all party members destroy. EVEN IF IT IS A BOSS! MAGES DIE FIRST! (sorry). You will save yourself a lot of yelling at the screen and cursing your own ineptitude if you follow that advice.
4) After the ranged and mage enemies are killed it's time to kill the elite's (yellows), unless the elite was a mage or ranged. Sometimes it may be better to kill an annoying elite before you kill the ranged enemies, especially if you have a good CC down on the bulk of the ranged like mass-paralyze. Use your descretion. It depends on the spells and abilities you have. Anyway, pour the debuffs on the elites, then make all party members focus on them.
5) The white melee enemies should die last in most cases. There are exceptions, but few.
That about does it for what I would do in an ideal battle. But, most things are anything but ideal. Mage play is difficult though. There are some instances where I CC most of the horde, then lob walking bomb, inferno, fireball in an attempt to kill all the white enemies first. Then my tank is stationed right outsite the blast radius waiting for the stragglers (usually elites) to wander in after me. I then stand outside their line of site, and switch control to my tank (Alistair usually) and taunt them when they come in range.
Use what you know about enemies' behavior before you plan an attack. mages always have a clustered type tactic on, which means you must disperse your party before going after one. Everything has to have line of sight to attack you. Use this to your advantage when pulling mobs. Duck behind a corner on dungeon maps with everyone but your tank. Send the tank in for the pull or the initial threat when going after a mage. This tactic works in almost every rpg out there (especially mmorpgs). Ranged enemies and rogues like to hit your squishy characters first (mages, other rogues) So they must die first unless you taunt them or use CC abilities to root/stun them. Melee enemies will seek the target with the highest armor first, then whoever makes the highest dmg score or heals the most hp. Hate by numbers is the way all enemies track threat actually, and you should be aware that the more numbers you do, the greater danger you are to them. It is usually best to let the tank handle the battle until he has significant threat.
How will you know? If you follow the tips these fine people and myself have given you, then your tank should have enough threat on the melee enemies by the time you have dealth with mages and ranged mobs. This may not be the case, so make sure your tank has taunt. Some people just let the tank dish out damage and soak threat while their other PCs (player characters) are behind a wall or other obstacle. Then, they come in guns blazing after the tank hits half hp. Whatever it takes to destroy the enemy. There really is no fool proof plan of attack.
Modifié par Draconus Kahn, 11 octobre 2010 - 12:09 .