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Best tactic when outnumbered


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#1
Zeus_Deus

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So, is it better to have all squad members to focus their attacks on 1 enemy at a time to try and reduce enemy numbers as quickly as possible or to have each squad member take on a different enemy to distribute the workload?

I also noticed that some enemies names are in yellow and take longer to kill - I take it that these are the leaders.
Is it better to try and kill these leaders first whilst taking damage for longer from their goons, or is it better to take out their goons first but having to suffer any powers the leaders unleash on your squad?

Modifié par Zeus_Deus, 10 octobre 2010 - 03:58 .


#2
TJPags

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Yellow names are elite, orange names are boss level.



As for the question, it depends. Look in the strategy/tactics forum for more details, but generally, I like to have my mages/ranged chararacters disbable enemy mages/archers first, then move to back up my melee fighters against enemy melee.

#3
thomasbrun

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Yes, i think the yellow ones are the leaders, as they usually use powers on your part members. When i get outnumbered i try to focus on taking down one enemy at a time, usually the goons, then the leaders, as they cause more damage altogether than the leader alone. Of course it depends on the situation. Perhaps you encounter a leader, who heals his minions or a leader, who is particularly stronger than his minions and who is dealing insane amounts of damage to your party members. Try yo have like 2 or 3 of your party members taking down a single foe at a time, while the last of the party focuses on the leader, so that he is weaker, when your other part members are done killing the minions. Hope it helps :D

#4
termokanden

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Sometimes it's better to kill the elites first, sometimes it isn't. There is no answer that covers every situation. Some elites have insane abilities that make them priority targets, and some are just generally tougher without any real killer abilities.



Always kill mages first though. They are almost always the ones that cause the most damage and at the same time they are physically the weakest and easiest to kill.

#5
Zy-El

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I agree with termokanden: kill any and all enemy mages FIRST!

All of my mages, templars and archers have a specific tactic: Enemy visible class - Mage > Arrow of Slaying or Petrify or Paralysis or Stone Fist or Crushing Prison or Holy Smite.

Once all the mages are dead or incapacitated, use any AoE spells that take out mobs of enemies such as Group Paralysis, Sleep or the Champions War Cry. Next, use any talents that incapacitate against REGULAR enemies - things like Cone of Cold, Paralysis, Crushing Prison, Shield Bash or Dirty Fighting. Target REGULAR enemies since the Elites and Bosses are likely to resist such attacks. If your party can take the damage from Elites and Bosses, concentrate on taking down the Regulars because they're easier to hit and will usually die faster than the Elites and Bosses.

Use your troops to their advantage. Keep your archers at range. Use your tank to draw attention. Position your rogues for backstabs. Protect your mages when they come under attack.

Best tactic to survive mobs (set this for all your party members): Self health < 50% ----> Use smallest health poultice

#6
yullyuk

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if your outnumbered i usually use stun enemies with morrigan to immobilise enemies then i send my main character and next warrior to kill any mages, with my main tank using war cry (fully upgraded to knock people down) to keep any enemies off of me while i take them out

#7
Elhanan

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Surround 'em.... *bazinga*

#8
Draconus Kahn

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1) Set up ambushes w/e possible (put your flank attackers in a position where they will come in behind the horde of enemies running after your tank)
2) Pull with your tank (the sword and shield guy with threaten/taunt)
*3a) this is something I do with my mage:
-Throw a CC spell like grease/blizzard/mass-paralyze down on straggling ranged attackers.
-goal is to take care of ranged/mages first. They are the most annoying of the lot.
*3b) If there is a mage.... There is no more important kill target than a mage. Stun/root/silence them first, then send the tank in, taunt, then all party members destroy. EVEN IF IT IS A BOSS! MAGES DIE FIRST! (sorry). You will save yourself a lot of yelling at the screen and cursing your own ineptitude if you follow that advice.
4) After the ranged and mage enemies are killed it's time to kill the elite's (yellows), unless the elite was a mage or ranged. Sometimes it may be better to kill an annoying elite before you kill the ranged enemies, especially if you have a good CC down on the bulk of the ranged like mass-paralyze. Use your descretion. It depends on the spells and abilities you have. Anyway, pour the debuffs on the elites, then make all party members focus on them.
5) The white melee enemies should die last in most cases. There are exceptions, but few.

That about does it for what I would do in an ideal battle. But, most things are anything but ideal. Mage play is difficult though. There are some instances where I CC most of the horde, then lob walking bomb, inferno, fireball in an attempt to kill all the white enemies first. Then my tank is stationed right outsite the blast radius waiting for the stragglers (usually elites) to wander in after me. I then stand outside their line of site, and switch control to my tank (Alistair usually) and taunt them when they come in range.

Use what you know about enemies' behavior before you plan an attack. mages always have a clustered type tactic on, which means you must disperse your party before going after one. Everything has to have line of sight to attack you. Use this to your advantage when pulling mobs. Duck behind a corner on dungeon maps with everyone but your tank. Send the tank in for the pull or the initial threat when going after a mage. This tactic works in almost every rpg out there (especially mmorpgs). Ranged enemies and rogues like to hit your squishy characters first (mages, other rogues) So they must die first unless you taunt them or use CC abilities to root/stun them. Melee enemies will seek the target with the highest armor first, then whoever makes the highest dmg score or heals the most hp. Hate by numbers is the way all enemies track threat actually, and you should be aware that the more numbers you do, the greater danger you are to them. It is usually best to let the tank handle the battle until he has significant threat.
How will you know? If you follow the tips these fine people and myself have given you, then your tank should have enough threat on the melee enemies by the time you have dealth with mages and ranged mobs. This may not be the case, so make sure your tank has taunt. Some people just let the tank dish out damage and soak threat while their other PCs (player characters) are behind a wall or other obstacle. Then, they come in guns blazing after the tank hits half hp. Whatever it takes to destroy the enemy. There really is no fool proof plan of attack.

Modifié par Draconus Kahn, 11 octobre 2010 - 12:09 .


#9
amillian

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or gear right + steamroll = win. If your tank is tier 7 massive + a healer you will win as long as everyone is trying to kill him

#10
Draconus Kahn

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amillian wrote...

or gear right + steamroll = win. If your tank is tier 7 massive + a healer you will win as long as everyone is trying to kill him


lol.... Sure that works as long as you want to play an arcane warrior (origins). Posted Image

#11
Aeza

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the best way is to try killing them from outside

it means when u cant kill them from the inside of the game try hitting ur head to the keyboard or monitor

eating the mouse is one of the side solutions

#12
Marvin_Arnold

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Use Are of Effect spells/attacks like (mage:) Blizzard, Cone of Cold, Walking Nightmare, Mass Paralysis, (archer:) Scattershot, (templar:) Holy Smite, and (rogue:) bombs in order to incapacitate or kill as many enemies as possible with a single attack. First try to kill all mages, then all archers/crossbowmen. Then relax and kill at will.

#13
Elhanan

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Intimidate them; take their gold. Then Steal their gold. Then attack them, and wait until the Leader gives up and take even more gold. Then push them to attack again, and take any remaining loot from their bodies.

Dwarves and Ferengi; be proud!

#14
soteria

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Intimidate them; take their gold. Then Steal their gold. Then attack them, and wait until the Leader gives up and take even more gold. Then push them to attack again, and take any remaining loot from their bodies.


And then go complain that you were robbed and demand compensation. If only the last part worked.

#15
tonnactus

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Mass Paralysis.And miasma makes enemies slower,lowers their hitrate and defenses.Also,misdirection and deathhex on elites/bosses/elite bosses.

#16
ddv.rsa

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Draconus Kahn wrote...

*3b) If there is a mage.... There is no more important kill target than a mage. Stun/root/silence them first, then send the tank in, taunt, then all party members destroy. EVEN IF IT IS A BOSS! MAGES DIE FIRST! (sorry). You will save yourself a lot of yelling at the screen and cursing your own ineptitude if you follow that advice.


Good advice. But the easiest, most effective way to take down a mage is mana clash. The only reason not to take that spell is if you're specifically looking for a challenge.

#17
Guest_eduran008_*

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hey mate, there are some good tips here, let me give you my special recipe. i set up an ambush, i.e. with me party safely around the bend of turn a bit away. then get the bad guys to chase me, and when i'm almost there, i have morrigan cast lightning storm, then a vunerability hex. then cone of cold, and bam freeze all the bad guys solid. friendlies will prob e frozen as well, but i still play on normal so its all good. then unload the lightning spells baby!

#18
Elhanan

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ddv.rsa wrote...

Draconus Kahn wrote...

*3b) If there is a mage.... There is no more important kill target than a mage. Stun/root/silence them first, then send the tank in, taunt, then all party members destroy. EVEN IF IT IS A BOSS! MAGES DIE FIRST! (sorry). You will save yourself a lot of yelling at the screen and cursing your own ineptitude if you follow that advice.


Good advice. But the easiest, most effective way to take down a mage is mana clash. The only reason not to take that spell is if you're specifically looking for a challenge.


For multiple mages, I tend to agree. But for a 4th tier spell, it is an investment I only choose for the warden; not Morrigan or Wynne.

I prefer having the first three Glyphs for all mages. Casting  a Glyph of Repulsion on a cluster of mages is simply a joy to watch, then follow up with a Glyph of Paralysis so that you may clear the area of grunts w/o worry. Or even better, cast the remaining combo Glyph on the other that the enemy is using, and let them paralyze themselves.

Modifié par Elhanan, 11 novembre 2010 - 08:22 .


#19
ddv.rsa

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It depends on your tactical thinking. Personally I'm more interested in denying the enemy the use of mages, than in building powerful mages for myself. While enemy mages are alive one can't form any effective battle plan - they can disrupt it in any number of ways without a moment's notice.



That said I agree with you that paralysis explosion is extremely powerful, if not always practical. The potential friendly fire from that particular combo is very nasty.

#20
Elhanan

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ddv.rsa wrote...

It depends on your tactical thinking. Personally I'm more interested in denying the enemy the use of mages, than in building powerful mages for myself. While enemy mages are alive one can't form any effective battle plan - they can disrupt it in any number of ways without a moment's notice.

That said I agree with you that paralysis explosion is extremely powerful, if not always practical. The potential friendly fire from that particular combo is very nasty.


While the FF can be problematic, being able to cast this one outside of LOS makes it far easier for me to manage than other spells and combos (eg; Fireball, SotC, etc).

#21
Thing The Wiz

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If I want to play safe and avoid confrontations, then the following sequence works wonders in most situations :

1) Cast Blizzard

2) As soon as it kicks in, use a second mage to cast Earthquake

3) Cast Lightening Storm to create Storm of the Century

4) Back off

5) If anyone gets through, slow them down and then damage them with Grease+Fireball

6) Make sure all your party is on ranged weapons to keep picking off stragglers



If any mages are there, take them out as quickly as possible with Mana Clash; if you don't have it, remove them from the action with Force Field until you've dealt with the others