I might be the only person who finds his ability to suspend disbelief challenged by particularly egregrious displays of something that actually exists (swordplay, which believe it or not
Too whomever decided the enormous swords were a good idea....
#1
Posté 11 octobre 2010 - 01:31
I might be the only person who finds his ability to suspend disbelief challenged by particularly egregrious displays of something that actually exists (swordplay, which believe it or not
#2
Posté 11 octobre 2010 - 01:34
#3
Posté 11 octobre 2010 - 01:36
Rakumn wrote...
The demo's were exaggerated. Combat wise, and I suspect weapon-size wise, too.
Doubtful, it is unlikely that they made a whole set of new weapon models for a small part. Those are prob the acual size and wont change from "exagerated" to "real" gameplay
#4
Posté 11 octobre 2010 - 01:37
Rakumn wrote...
The demo's were exaggerated. Combat wise, and I suspect weapon-size wise, too.
I do hope your correct. While its all fine and good for Bioware to seek to break away from traditional (read: generic) fantasy in appearence at least, making weapons absurdley huge, giving everyone enormous hands to hold them in, and adding super shoulderpads of spikey doom to everyone's armor is exactly the wrong way to go about that.
#5
Posté 11 octobre 2010 - 01:42
Ehh the hilt seems to be ~1/4th of the total length which isn't exactly wrongArchereon wrote...
absolutely absurd, as is the length of weapon's hilt.

(from http://www.thearma.o...ssays/2HGS.html )
DA weapons certainly have some scale issues, but greatswords really aren't the worst offenders.
#6
Posté 11 octobre 2010 - 01:43
#7
Posté 11 octobre 2010 - 01:45
Unless you're a few hundred years old, you have done none of these things. Accept that characters who were alive and kicking during the era of very large swords (which are very practical to use because they give you long reach and more force of impact when you smash someone on the chest, armored or not) have the training and physical strenght needed to swirl them around like twigs.
A greater challenge to the suspension of disbelief for me is the fact that these twig-swinging greatswordsmen usually have twig like arms. What gives with that? You'd think bigger arm muscles would be needed at the very least (yes, demo-video female Hawke, that goes for you in particular!)!
#8
Posté 11 octobre 2010 - 01:45
Seanzie88 wrote...
Ha anyone ever held a barrett .50cal,their frikin huge,nothin wrong with big weapons
You dont swing a Barrett .50
#9
Posté 11 octobre 2010 - 01:47
Tiax Rules All wrote...
Seanzie88 wrote...
Ha anyone ever held a barrett .50cal,their frikin huge,nothin wrong with big weapons
You dont swing a Barrett .50
ya ever hear a pistol whip or in this case rifle whip ha:D
#10
Posté 11 octobre 2010 - 01:49
Fantasy games are intriguing because they allow us to do and see things we normally do not. I for one happen to love huge armors and big swords I can swing around like whirlwind of destruction rather than click auto-attack and go pick something to eat from the fridge while waiting for the swing timer to reset.
Everyone are entitled to their own opinion but when you say that such things are "exactly the wrong way to go about", would you at least mind explaining us why?
#11
Posté 11 octobre 2010 - 01:50
(ceremonial weapons could be heavier, up to ~5kg. But it's still not much plus well, one wouldn't be exactly swinging the ceremonial weapons in combat)
Modifié par tmp7704, 11 octobre 2010 - 01:51 .
#12
Posté 11 octobre 2010 - 01:53

also its just a game
#13
Posté 11 octobre 2010 - 01:53
#14
Posté 11 octobre 2010 - 01:56
More like THIS SIZE
#15
Posté 11 octobre 2010 - 01:56
tmp7704 wrote...
re: swinging, These great swords weighted ~2-3 kg though. If you can't swing well balanced 2-3 kg rod in one hand... well, some working out may be in order.
(ceremonial weapons could be heavier, up to ~5kg. But it's still not much plus well, one wouldn't be exactly swinging the ceremonial weapons in combat)
I've contemplated some of the physics on this. The fact is, the distribution of weight on such a such weapons as we've seen in the trailer is ill suited for a single handed grip, the most telling indicator of which is the length of the hilt, which seems akwardly in between the length suited for a two handed weapon and the length suited for a polearm or other such long weapon.
While it would not be difficult to swing a well balanced 3 kilogram weapon in a single hand, a weapon designed to be held with a two handed grip used in such a fashion would be unwieldly to say the least, and very impractical.
#16
Posté 11 octobre 2010 - 01:56
HTTP 404 wrote...
also its just a game
And none of us claiming to dislike it are threatening to boycott the damn thing over the art style, it's just something that irritates us.
tmp7704 wrote...
DA weapons certainly have some scale issues, but greatswords really aren't the worst offenders.
They are when the blade is 3-4x as wide as the examples posted. The crux of the argument is: What is wrong with weapons being limited to more realistic proportions? It wouldn't change the protagonist's bad assery in any way whatsoever.
Modifié par Upsettingshorts, 11 octobre 2010 - 02:03 .
#17
Posté 11 octobre 2010 - 01:57
(edit: the one couple posts up, darn forums moving too quickly)
Modifié par tmp7704, 11 octobre 2010 - 01:58 .
#18
Posté 11 octobre 2010 - 01:59
Seroxi wrote...
It makes just as much sense as an archer scattering a dozen of opponents with a single "arrow" or a rogue stealthing around in the middle of a bright day.
Fantasy games are intriguing because they allow us to do and see things we normally do not. I for one happen to love huge armors and big swords I can swing around like whirlwind of destruction rather than click auto-attack and go pick something to eat from the fridge while waiting for the swing timer to reset.
Everyone are entitled to their own opinion but when you say that such things are "exactly the wrong way to go about", would you at least mind explaining us why?
For one thing, it takes away from the atmosphere of a dark, gritty fantasy world when the weapons your carry and the armor you were look absurd.
#19
Posté 11 octobre 2010 - 02:00
Tiax Rules All wrote...
I think they should be bigger
More like THIS SIZE
ha i can just picture him not been able to pull the sword over his head and falling to the ground,you call that a knife this is a knife:devil:
#20
Posté 11 octobre 2010 - 02:00
tmp7704 wrote...
Hawke really needs to have blast of fire shooting out of his butt when he does this move...
(edit: the one couple posts up, darn forums moving too quickly)
Hawke's got mad ups yo.
#21
Posté 11 octobre 2010 - 02:02
Well, the OP was talking of length so that's what i was addressing. The width/thickness of the blade is overdone but then it also applies to the other weapon types while they are also much too long... which makes the greatswords relatively mild offenders imo (given they're off in some dimensions rather than all of them like some other items)Upsettingshorts wrote...
They are when the blade is 3-4x as wide.
#22
Posté 11 octobre 2010 - 02:02
Tiax Rules All wrote...
I think they should be bigger
More like THIS SIZE
So Big!
#23
Posté 11 octobre 2010 - 02:04
tmp7704 wrote...
Hawke really needs to have blast of fire shooting out of his butt when he does this move...
(edit: the one couple posts up, darn forums moving too quickly)
isnt that a spell? the ass blast of fire?
realism in fantasy worlds just dont exis(not really)t. Not many people are going to notice or care like the OP. I do see OPs note. Which makes me wish there was a realistic medival combat set in historic times. The setting as is is set with Magic, Metals that are lightweight and durable(mithral, etc), with Elves, dwarves, and dragons to interact with. To say that how a sword is wielded as being unrealistic in its mechanics? why my friend, thats just ludicrous.
Modifié par HTTP 404, 11 octobre 2010 - 02:06 .
#24
Posté 11 octobre 2010 - 02:04
HTTP 404 wrote...
also its just a game
Seems like 2009 was on the juice
#25
Posté 11 octobre 2010 - 02:07
HTTP 404 wrote...
realism in fantasy worlds just dont exist. Not many people are going to notice or care like the OP. I do see OPs note. Which makes me wish there was a realistic medival combat set in historic times. The setting as is is set with Magic, Metals that are lightweight and durable(mithral, etc), with Elves, dwarves, and dragons. To say that how a sword is weilded as being unrealistic in its mechanics? why my friend, thats just ludicrous.
And I'd view that as a non-sequitor. The fact Thedas is a fictonal realm with magic has nothing to do with what size the weapons are unless they bother to explain how humans in Thedas are stronger per pound than real world humans. I see nothing that would suggest this, and since the weaponry of Thedas is inspired by those of real world humans then any departure from them is an artistic decision and therefore one that is open to criticism over its aesthetics.
Real weapons were designed to be wielded by humans.
These weapons were designed because the art department thinks they look cool. And they're welcome to their opinion. I'm just as welcome to say that they look stupid.





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