With any fantasy or science fiction work, I usually give it a high suspension of belief. If it looks cool and is performed well, then it's okay by me, so big swords that can be swung around easily are fine by me.
Also, I don't mind it as much because it's a game based on numbers over player skill, something that constantly breaks my immersion in combat. For example: how the hell does anyone miss six massive ******, each about the size of a love seat, with a huge sword like Yusaris in the broodmother fight? Also, why do enemies take so many hits before they die, and why do different colored names make them harder? If I'm going to miss a bunch of times with my ginormous sword at something that's litterally the size of a barn, then I sure as hell would like to swing it faster so I can make up for that miss before I get auto-swatted away, sometimes mid-swing.
So given my take on those scenarios, it should be clear that I find number based combat inferior to player skill or "twitch" based combat. But I don't play Bioware games for the "realistic" combat. If that were the case, I wouldn't have made it 10 minutes into KOTOR and I would have returned it for something else.
Modifié par DMC12, 12 octobre 2010 - 04:31 .