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Too whomever decided the enormous swords were a good idea....


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#276
Archereon

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simfamSP wrote...

Really? Go check FF, jesus! Now THOSE weapons are oversized.


Its not so much the weapon size thing (well it is kind of annoying), but more how the weapons are wielded, and what they look like.

Hawke's signature weapon has a hilt as long as the blade, which is pretty freaking long on its own, and yet he twirls it around (BY THE VERY END I must add) like a baton.

#277
joriandrake

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Archereon wrote...

simfamSP wrote...

Really? Go check FF, jesus! Now THOSE weapons are oversized.


Its not so much the weapon size thing (well it is kind of annoying), but more how the weapons are wielded, and what they look like.

Hawke's signature weapon has a hilt as long as the blade, which is pretty freaking long on its own, and yet he twirls it around (BY THE VERY END I must add) like a baton.


Do you seriously think the developers would waste that much time with animations to have all the variant textured/shaped swords "properly wielded" seperately?
What you speak of is your personal dislike of the look of the sword and the fact that animations won't be costumized to fit perfectly for every single weapon, it will already be great if animations are seperate for swords/hammers/axes, there is no chance to have a dozen+ animations for swords alone just because they have different shapes and hilt size.

#278
Archereon

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joriandrake wrote...

Archereon wrote...

simfamSP wrote...

Really? Go check FF, jesus! Now THOSE weapons are oversized.


Its not so much the weapon size thing (well it is kind of annoying), but more how the weapons are wielded, and what they look like.

Hawke's signature weapon has a hilt as long as the blade, which is pretty freaking long on its own, and yet he twirls it around (BY THE VERY END I must add) like a baton.


Do you seriously think the developers would waste that much time with animations to have all the variant textured/shaped swords "properly wielded" seperately?
What you speak of is your personal dislike of the look of the sword and the fact that animations won't be costumized to fit perfectly for every single weapon, it will already be great if animations are seperate for swords/hammers/axes, there is no chance to have a dozen+ animations for swords alone just because they have different shapes and hilt size.


Of course not.  The problem is more that, personally the ease with which cinematic Hawke wields his weapon is rather annoying to me.  Two handed animations, in my opinion, should at least make some effort to reflect how heavy such weapons are. (3 kg might not seem like a lot for just picking it up, swinging it about for a few hours however, is another story entirely)

And on the issue of Hawke's weapon, I wouldn't have a problem with one blanket 2 handed animation, it just becomes an annoyance for me when the proportions reach absurdity.

#279
Meltemph

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proportions reach absurdity


The proportions of the sword though is not absurd, maybe in the way in which he handles it, but not the size of the sword itself, at least compared to the biggest ones you can find that were actually used in history.

Modifié par Meltemph, 12 octobre 2010 - 08:28 .


#280
Archereon

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Meltemph wrote...

proportions reach absurdity


The proportions of the sword though is not absurd, maybe in the way in which he handles it, but not the size of the sword itself, at least compared to the biggest ones you can find that were actually used in history.


Its the hilt length that gets me most about the proportions.  It's suited for a polearm in length, yet he uses it like a greatsword (or at times, like a shortsword)

#281
Meltemph

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Its the hilt length that gets me most about the proportions. It's suited for a polearm in length, yet he uses it like a greatsword (or at times, like a shortsword)




I dunno how much we can glean from that video though. I mean, it honestly looked like someone had their hand on the fast forward button. Hawk was swinging the sword around about as fast as Flash can run. Even if he had the perfect form, I think I would have still thought that he was swinging way to fast. So, I'm not entirely sure how accurate the animation there actually is.



It looked very early stage to me, personally.




#282
Archereon

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Meltemph wrote...

Its the hilt length that gets me most about the proportions. It's suited for a polearm in length, yet he uses it like a greatsword (or at times, like a shortsword)


I dunno how much we can glean from that video though. I mean, it honestly looked like someone had their hand on the fast forward button. Hawk was swinging the sword around about as fast as Flash can run. Even if he had the perfect form, I think I would have still thought that he was swinging way to fast. So, I'm not entirely sure how accurate the animation there actually is.

It looked very early stage to me, personally.


I'm hoping that they'll get the timing together by the time the game is done.

#283
Meltemph

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Ya, I agree, but I just find it hard to accept they plan on people actually swinging that fast. I mean, even if you are fine with the current animations, you can't even enjoy them due to how fast the animations actually are, in that video.

#284
Guest_simfamUP_*

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Archereon wrote...

simfamSP wrote...

Really? Go check FF, jesus! Now THOSE weapons are oversized.


Its not so much the weapon size thing (well it is kind of annoying), but more how the weapons are wielded, and what they look like.

Hawke's signature weapon has a hilt as long as the blade, which is pretty freaking long on its own, and yet he twirls it around (BY THE VERY END I must add) like a baton.


Yes ok, I'm not going to make some stupid excuse that comes out of my ass, but it's a game. I understand where your coming from. I love realism too, but there is a point where we have to say STOP! Do you wish one hit kills too?

What we, as the gamers, want to see in realism is not the wielding of a weapon but something deeper than combat.

#285
tmp7704

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"You people and your silly complaints. It's fantasy!"

Posted Image

(stumbled across this one randomly while looking for something else and and well, it's just too good to leave unmentioned Posted Image

#286
joriandrake

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tmp7704 wrote...

"You people and your silly complaints. It's fantasy!"

Posted Image

(stumbled across this one randomly while looking for something else and and well, it's just too good to leave unmentioned Posted Image


:lol:

Posted Image

#287
joriandrake

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Meltemph wrote...

Ya, I agree, but I just find it hard to accept they plan on people actually swinging that fast. I mean, even if you are fine with the current animations, you can't even enjoy them due to how fast the animations actually are, in that video.


they already stated they sloved it down, although in my opinion that was unnecessary, but now that they did I hope they will add a weapon material that is lighter and allows quicker swings atleast

#288
Archereon

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joriandrake wrote...

Meltemph wrote...

Ya, I agree, but I just find it hard to accept they plan on people actually swinging that fast. I mean, even if you are fine with the current animations, you can't even enjoy them due to how fast the animations actually are, in that video.


they already stated they sloved it down, although in my opinion that was unnecessary, but now that they did I hope they will add a weapon material that is lighter and allows quicker swings atleast


Well that's nice...

Hopefully the speed swinging materials don't screw up the timing in the animations and make them look robotic.

#289
Kerilus

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Lotion Soronnar wrote...

Lone_Wolf_511 wrote...

I'm glad people can arbitrarily decide where Bioware should stay realistic and where they can be creative.

If you put points into magic you can cast magic, if I put points into strength why can't I have beyond realistic strength?

I'm not against people disliking large swords, just I find the reasoning behind some posts in this thread unusual.


ERm..because humans in DA:O (and Hawke too) are supposed to be normal human beings.
Hawke is not a god-child, the last son of Krypton or something similar, so feats or absurdly superhuman strength just feel wrong.

Fantasy should be grounded in reality - otherwise, you loose your point of refference for what IS fantastical...and fantasy itself looses it's meaning and charm.


With mages, we have nothing comparable in real world. However, the game does gives us information on how magic works. So things that break those laws of magic would seem strange, no?
If a mage started teleporting or ressurecting epople, or throwing spells around without any lyrioum potions - wouldnt' you be surprised? Woudln't you be going "WTF???"

Now when a mage flings a fireball, you expect things to burn..because that's realism for you - fire burns. But hey, it's magic. Let's have fireballs that freeze, death rays that teleports and a Knife of Healing (you heal your target by stabbing it)!
Might even be fun in some crazy, comedic fantasy setting..but again, if you try to create a serious setting....

Most well said, Lotion Soronnar.
I do not want to see such direct slap-in-the face to those "it's fantasy so it's fine" argument go ignored.

#290
MuseMajora

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 They should totally add Cloud's Buster sword. I'd be sold.

Modifié par MuseMajora, 13 octobre 2010 - 01:03 .


#291
Lone_Wolf_511

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Lotion Soronnar wrote...

Lone_Wolf_511 wrote...

I'm glad people can arbitrarily decide where Bioware should stay realistic and where they can be creative.

If you put points into magic you can cast magic, if I put points into strength why can't I have beyond realistic strength?

I'm not against people disliking large swords, just I find the reasoning behind some posts in this thread unusual.


ERm..because humans in DA:O (and Hawke too) are supposed to be normal human beings.
Hawke is not a god-child, the last son of Krypton or something similar, so feats or absurdly superhuman strength just feel wrong.


Normal human beings... who can cast magic? Where does this distinction between what is acceptable and doesn't come from? Some people find it fine that a rogue can turn invisible without magic, that by reading a book a characters strength or dexterity can increase, etc.

#292
Crimmsonwind

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Archereon wrote...

Have you ever held anything comparable in weight (and length) to an actual weapon?  Maybe its just because my dad collects these sorts of things, but damn, the idea that you could wield a greatsword effectively in one hand, much less twirl it about like a baton, is absolutely absurd, as is the length of weapon's hilt. 

I might be the only person who finds his ability to suspend disbelief challenged by particularly egregrious displays of something that actually exists (swordplay, which believe it or not :? exists outside of Tolkein's work/the waves of generic fantasy that followed), more than it is by something clearly not intended to reflect reality in any way (magic, whether literal, or in the guise of the dubious "technology" that permiates most science fiction)

I don't know about you, but I play games to get away from the boring reality we live in. So I don't mind welilding a gigantic greatsword. Yeah, it's fun to make fun of large sword-weilding characters (they're compensating for something, amiright?) but at the same time, a little elf running around with a sword bigger than her in DA:O made me feel awesome.

Is it absurd? Yes. But so are elves and orcs and magic. And that's just the way I like it.

#293
Dsentinel

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SOMEONE EXPLAIN TO ME WHY PEOPLE ARE LOOKING FOR REALISM IN A FANTASY WORLD!!??

If you want to play reality, then get off your azz and go outside. If you want the Medieval/Dark Ages era, then you'd have to deal with the diseases, inquisition, etc etc etc. So lets not play the realism game, this isn't real.

If it is that important to you, go get a mod, or make one yourself. Don't be the whiny kid who wants everyone else to fix his problems.

Modifié par Dsentinel, 13 octobre 2010 - 01:15 .


#294
upsettingshorts

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Dsentinel wrote...

SOMEONE EXPLAIN TO ME WHY PEOPLE ARE LOOKING FOR REALISM IN A FANTASY WORLD!!??

If you want to play reality, then get off your azz and go outside. If you want the Medieval/Dark Ages era, then you'd have to deal with the diseases, inquisition, etc etc etc. So lets not play the realism game, this isn't real.


Are you guys skipping over the post(s) where I explain it?  Previous page, there's two big ones.

I'll summarize in big letters:

I THINK REAL SWORDS LOOK COOLER THAN FANTASY BIG SWORDS, AND BECAUSE THE FANTASY BIG SWORDS SERVE NO OTHER PURPOSE THAN TO BE BIG, I CAN SIMPLY DISLIKE THEM FOR LOOKING STUPID.

There you go.

Modifié par Upsettingshorts, 13 octobre 2010 - 01:14 .


#295
Archereon

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Crimmsonwind wrote...

Archereon wrote...

Have you ever held anything comparable in weight (and length) to an actual weapon?  Maybe its just because my dad collects these sorts of things, but damn, the idea that you could wield a greatsword effectively in one hand, much less twirl it about like a baton, is absolutely absurd, as is the length of weapon's hilt. 

I might be the only person who finds his ability to suspend disbelief challenged by particularly egregrious displays of something that actually exists (swordplay, which believe it or not :? exists outside of Tolkein's work/the waves of generic fantasy that followed), more than it is by something clearly not intended to reflect reality in any way (magic, whether literal, or in the guise of the dubious "technology" that permiates most science fiction)

I don't know about you, but I play games to get away from the boring reality we live in. So I don't mind welilding a gigantic greatsword. Yeah, it's fun to make fun of large sword-weilding characters (they're compensating for something, amiright?) but at the same time, a little elf running around with a sword bigger than her in DA:O made me feel awesome.

Is it absurd? Yes. But so are elves and orcs and magic. And that's just the way I like it.Darkspawn


Bioware has always prided itself on presenting its worlds in a convincing way.  Yes there are elves and orcs Darkspawn, but they're presenting in a way that makes them seem integrated into the game's world.  The fact is humans in dragon age are supposed to be just ordinary humans in a fantasy world.  No super strength means no super freaking huge swords, and i like it that way.  

#296
upsettingshorts

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Crimmsonwind wrote...
Is it absurd? Yes. But so are elves and orcs and magic.


It boggles my mind people keep using this argument.  It simply does not follow.

Modifié par Upsettingshorts, 13 octobre 2010 - 01:15 .


#297
Dsentinel

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Upsettingshorts wrote...

Dsentinel wrote...

SOMEONE EXPLAIN TO ME WHY PEOPLE ARE LOOKING FOR REALISM IN A FANTASY WORLD!!??

If you want to play reality, then get off your azz and go outside. If you want the Medieval/Dark Ages era, then you'd have to deal with the diseases, inquisition, etc etc etc. So lets not play the realism game, this isn't real.


Are you guys skipping over the post(s) where I explain it?  Previous page, there's two big ones.

I'll summarize in big letters:

I THINK REAL SWORDS LOOK COOLER THAN FANTASY BIG SWORDS, AND BECAUSE THE FANTASY BIG SWORDS SERVE NO OTHER PURPOSE THAN TO BE BIG, I CAN SIMPLY DISLIKE THEM FOR LOOKING STUPID.

There you go.


re-read my post
i was editing it while you typed that.

#298
upsettingshorts

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Dsentine
re-read my post
i was editing it while you typed that.


Oh, well, I do inevitably download or make mods that "fix" the "problem."  There may or may not be a toolset, so who knows if that will be possible.

In any case, I actually get more upset at the people arguing with me over this than the actual inclusion of the big swords themselves.  The inclusion of big swords is irritating, sure, but I can deal.  Bad arguments that try to make me and others look hypocritical are different, so I end up defending the whole "big swords are stupid" point of view with far more enthusiasm and veracity than I would otherwise.

#299
Crimmsonwind

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Upsettingshorts wrote...

Dsentinel wrote...

SOMEONE EXPLAIN TO ME WHY PEOPLE ARE LOOKING FOR REALISM IN A FANTASY WORLD!!??

If you want to play reality, then get off your azz and go outside. If you want the Medieval/Dark Ages era, then you'd have to deal with the diseases, inquisition, etc etc etc. So lets not play the realism game, this isn't real.


Are you guys skipping over the post(s) where I explain it? 

I'll summarize in big letters:

I THINK REAL SWORDS LOOK COOLER THAN FANTASY BIG SWORDS, AND BECAUSE THE FANTASY BIG SWORDS SERVE NO OTHER PURPOSE THAN TO BE BIG,  I CAN SIMPLY DISLIKE THEM FOR LOOKING STUPID.

There you go.

Fantasy swords aren't just big. You can have regular longsword-sized fantasy swords as well. Flaming longswords, talking longswords, longswords with ridiculous spikes on the blade that seem to serve no other purpose than roasting marshmallows and getting stuck in whatever you're swinging at. Swords with runes carved on them, swords with crazy hilts that are probably really uncomfortable. I could go on and on.

If you're playing a game, and you find some amazing powerful weapon, do you really want it to look  just like the other 50 common swords you've stumbled upon? 

They may look stupid to you, of course, and you can believe that. But some of us like our ridiculous weapons. It makes us feel cool.

#300
Crimmsonwind

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Upsettingshorts wrote...

Crimmsonwind wrote...
Is it absurd? Yes. But so are elves and orcs and magic.


It boggles my mind people keep using this argument.  It simply does not follow.

I see that, yes. And I agree with the art department. I think it looks cool. I like it. You don't. It's not an argument, it's just a preference. You don't have to be a jerk.