joriandrake wrote...
what we need is a bigger repertoire in sword styles and sizes down to the basics of how they are formed and wielded
It seemed to me that they were sticking to weapons that represented the regions that the nations in the game represented, combined with your typical fantasy fanfare. ie, I thought Ferelden was more based on England or somesuch, so they had your standard swords and plate armor and mail, with some common fantasy flavor added. Meanwhile Orlais was more French to me, so there were things like rapiers and crazy bad french accents. Obviously I'm not deep into history and all this kind of crap.
If we start adding different weapon styles, like adding a kitana-type weapon, then you'd have to give it some kind of origin, which means adding another region, probably something inspired by Asian culture (like Yoshimo and wherever he was from, I don't remember). This isn't necessarily a bad thing, I' just not sure if that's really the direction BioWare is looking to head in. I'd rather see them build up what they've already got.
But they could add things like morning stars and more flails, and a general greater variety of what they've already made. Basically just pull all the weapon types from Baldur's Gate, get rid of the kitana-inspired stuff so it doesn't seem hilariously out of place, and stop making half the weapons some weird ugly rust color.
And somehow come up with a few mildly original designs if possible (I think totally original designs are pretty exhausted at this point) , but still make them look like they
belong in the Dragon Age realm.
Modifié par Crimmsonwind, 13 octobre 2010 - 03:54 .