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Too whomever decided the enormous swords were a good idea....


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#26
Onyx Jaguar

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Maybe the gravity isn't the same

#27
grillz

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the scottish used claymores and nothing can be as big as WoW swords.......

#28
Lumikki

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Try to take 170cm long heavy stick, even wooden and hold in from one end, then everyone knows what OP means. It's not that 3,5kg weapon is heavy, it's not. It's the momentum (twist) what it cause to it's holders hand. You know, when you raise some long object from middle or the end of it.

Modifié par Lumikki, 11 octobre 2010 - 02:13 .


#29
tmp7704

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Onyx Jaguar wrote...

Maybe the gravity isn't the same

Certainly, it doesn't seem to have the same pull on the women that it tends to have in our reality.

#30
Seanzie88

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tmp7704 wrote...

re: swinging, These great swords weighted ~2-3 kg though. If you can't swing well balanced 2-3 kg rod in one hand... well, some working out may be in order.

(ceremonial weapons could be heavier, up to ~5kg. But it's still not much plus well, one wouldn't be exactly swinging the ceremonial weapons in combat)



3 kilo's does'nt really seem heavy i imagined they would be twice that

#31
pizoxuat

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Except that swords are not sticks because they are forged by people who know how to weight them so that they change the center of balance to make them more maneuverable. Holding a stick is nothing at all like holding a sword, unless you are talking about one of those stamped out fantasy knock-offs with skulls and boobs all over it.

#32
Onyx Jaguar

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pizoxuat wrote...

Except that swords are not sticks because they are forged by people who know how to weight them so that they change the center of balance to make them more maneuverable. Holding a stick is nothing at all like holding a sword, unless you are talking about one of those stamped out fantasy knock-offs with skulls and boobs all over it.


Now that sounds like a stick worth wielding

#33
tmp7704

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pizoxuat wrote...

unless you are talking about one of those stamped out fantasy knock-offs with skulls and boobs all over it.

... swords with boobs.

suddenly i fear what DA3 is going to be like.

#34
Onyx Jaguar

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If it is anything like the South Park Heavy Metal spoof then I would consider that a vast improvement over all video games

#35
Seanzie88

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tmp7704 wrote...

pizoxuat wrote...

unless you are talking about one of those stamped out fantasy knock-offs with skulls and boobs all over it.

... swords with boobs.

suddenly i fear what DA3 is going to be like.



Dont fear it embrace it:bandit:

#36
Tiax Rules All

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tmp7704 wrote...

Onyx Jaguar wrote...

Maybe the gravity isn't the same

Certainly, it doesn't seem to have the same pull on the women that it tends to have in our reality.


Oh snap!

#37
HTTP 404

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Upsettingshorts wrote...

HTTP 404 wrote...
realism in fantasy worlds just dont exist.  Not many people are going to notice or care like the OP.  I do see OPs note.  Which makes me wish there was a realistic medival combat set in historic times.  The setting as is is set with Magic, Metals that are lightweight and durable(mithral, etc), with Elves, dwarves, and dragons.  To say that how a sword is weilded as being unrealistic in its mechanics? why my friend, thats just ludicrous.Image IPB


And I'd view that as a non-sequitor.  The fact Thedas is a fictonal realm with magic has nothing to do with what size the weapons are unless they bother to explain how humans in Thedas are stronger per pound than real world humans.  I see nothing that would suggest this, and since the weaponry of Thedas is inspired by those of real world humans then any departure from them is an artistic decision and therefore one that is open to criticism over its aesthetics.

Real weapons were designed to be wielded by humans.

These weapons were designed because the art department thinks they look cool.  And they're welcome to their opinion.  I'm just as welcome to say that they look stupid.


the point Im making is that, not enough people will care enough to notice.  Not saying OP is wrong quite the opposite, I think he is right and I agree with him. 

example: Space travel in Star Wars, Mass Effect, Star Trek.  When Engines are turned off on Spaceships in space why do they slow down? 

answer: no one cares enough to address realism

#38
Onyx Jaguar

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Tiax Rules All wrote...

tmp7704 wrote...

Onyx Jaguar wrote...

Maybe the gravity isn't the same

Certainly, it doesn't seem to have the same pull on the women that it tends to have in our reality.


Oh snap!


*rimshot*

#39
upsettingshorts

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HTTP 404 wrote...
the point Im making is that, not enough people will care enough to notice.  Not saying OP is wrong quite the opposite, I think he is right and I agree with him. 

example: Space travel in Star Wars, Mass Effect, Star Trek.  When Engines are turned off on Spaceships in space why do they slow down? 

answer: no one cares enough to address realism


While your greater point is taken, that most people won't care, your examples aren't the same.

Science fiction must take liberties with physics because without them there would be no story.  Such as Warp Drive, or Artificial gravity.

Us taking issue with the size of swords is closer to saying that the jumpsuits in ST: TNG looked silly.  

#40
Anarya

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*sigh* This argument again?



I know how to design and construct clothing but you don't see me crying about the unrealistic clothing in DAO.

#41
Onyx Jaguar

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I'm sticking with the differing gravity. That is the solution to all inconsistances



And actually in the scope of all video games gravity is not the same.



Physics, these universes also defy normal physics

probably because of gravity

#42
Onyx Jaguar

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Anarya wrote...

*sigh* This argument again?

I know how to design and construct clothing but you don't see me crying about the unrealistic clothing in DAO.


well you should be

#43
upsettingshorts

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Anarya wrote...
I know how to design and construct clothing but you don't see me crying about the unrealistic clothing in DAO.


And that's why I don't have any particular agenda to force everyone to agree that yes indeed, the swords are silly.

The art style isn't gonna change just because I don't like it, nor is it important enough to determine whether I purchase the game.

...but it's still silly.

#44
tmp7704

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Anarya wrote...

*sigh* This argument again?

I know how to design and construct clothing but you don't see me crying about the unrealistic clothing in DAO.

That's because you know it'd just turn into a boob thread as quick as page 2...

#45
Onyx Jaguar

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The only explanation for the outrageous boobs would be the gravity being different



Then it would have to be made of more solid material and should sag more than be bloated balloons

#46
Merced256

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Modifié par Merced256, 11 octobre 2010 - 02:24 .


#47
upsettingshorts

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Onyx Jaguar wrote...

The only explanation for the outrageous boobs would be the gravity being different


Or that they aren't outrageous.  There's certainly more real life examples of large boobs on thin women than there are absurd swords actually being used in battle.

That's right, I brought it back on topic.  Must control in the boob talk.  Like a boob talk bra.

Modifié par Upsettingshorts, 11 octobre 2010 - 02:25 .


#48
Seanzie88

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Hmmm perhaps their stuffed with toilet paper

#49
Tiax Rules All

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Onyx Jaguar wrote...

I'm sticking with the differing gravity. That is the solution to all inconsistances

And actually in the scope of all video games gravity is not the same.

Physics, these universes also defy normal physics
probably because of gravity


You might be right man.

I mean it explains everything, Giant swords, superhuman leaps and jumps, perfect racks.

definately on to something

#50
Onyx Jaguar

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Seanzie88 wrote...

Hmmm perhaps their stuffed with toilet paper


Like a corked bat, instead of being wood they are metal