Upsettingshorts wrote...
Nah, adds to defense. Enemy too distracted to swing properly.
Gigantic zombie golems love cleavage.
Upsettingshorts wrote...
Nah, adds to defense. Enemy too distracted to swing properly.
Upsettingshorts wrote...
HTTP 404 wrote...
everyone knows big cleavage adds to armor
Nah, adds to defense. Enemy too distracted to swing properly.
Now the chainmail apron, that's armor!
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Dave of Canada wrote...
Gigantic zombie golems love cleavage.
Modifié par Upsettingshorts, 11 octobre 2010 - 02:52 .
Rakumn wrote...
Or how easy it would for their spine to break were a golemn to throw them at a rock wall.
Modifié par Upsettingshorts, 11 octobre 2010 - 02:58 .
tmp7704 wrote...
Perhaps her chest size is just side-effect of the lungs being basically pair of huge Bags of Holding, with unlimited air supply...pizoxuat wrote...
I'm not talking about gravity, I am talking about compression. Unless her lungs have adapted to expand solely downwards, she isn't going to be able to breathe well at all with how tight that chainmail apron has to be to stay up.
Would need something for proper circulation, though.
Modifié par Rakumn, 11 octobre 2010 - 02:58 .
joriandrake wrote...
Too whomever decided the enormous swords were a good idea....
... do it again, they aren't big enough yet! =p
Onyx Jaguar wrote...
joriandrake wrote...
Too whomever decided the enormous swords were a good idea....
... do it again, they aren't big enough yet! =p
DO WHAT AGAIN
Modifié par joriandrake, 11 octobre 2010 - 03:03 .
Onyx Jaguar wrote...
Tiax Rules All wrote...
I think they should be bigger
More like THIS SIZE
So Big!
Onyx Jaguar wrote...
OH YEAH/

I think that depense more about what kind of fantasy game we are talking and who it's target customer. There is many fantasy games where the style would fit just fine, but Dragon Age isn't really that one, on my opinion. Or more close to truth, I never thinked it as that one, maybe I was mistaken.Addai67 wrote...
Yes, exactly. A fantasy game that is meant to be mostly about deep storytelling should hew close to the human side of things, the kind of stuff that helps us relate to the characters. Of course we want to see a better, cooler version of what we could ever be, but too far out on the WOW COOL extreme and you start to lose the subtler drama.Upsettingshorts wrote...
And I'd view that as a non-sequitor. The fact Thedas is a fictonal realm with magic has nothing to do with what size the weapons are unless they bother to explain how humans in Thedas are stronger per pound than real world humans. I see nothing that would suggest this, and since the weaponry of Thedas is inspired by those of real world humans then any departure from them is an artistic decision and therefore one that is open to criticism over its aesthetics.
Real weapons were designed to be wielded by humans.
These weapons were designed because the art department thinks they look cool. And they're welcome to their opinion. I'm just as welcome to say that they look stupid.
Plus I just don't like the new art style in terms of the armor and arms, but that is my preference as well.
Modifié par Lumikki, 11 octobre 2010 - 03:12 .