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Too whomever decided the enormous swords were a good idea....


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#76
Dave of Canada

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Upsettingshorts wrote...

Nah, adds to defense.  Enemy too distracted to swing properly.


Gigantic zombie golems love cleavage.

#77
Icinix

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Hey, there are heaps of lines in that video that look like they were inspiration for Mass Effect.

..and some that probably were not.



As for oversized weapons, boobs, beards whatever...



...well actually I didn't have anything to say, I just wanted to put those things in a sentence.

#78
Mecha Tengu

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Upsettingshorts wrote...

HTTP 404 wrote...

everyone knows big cleavage adds to armor


Nah, adds to defense.  Enemy too distracted to swing properly.

Now the chainmail apron, that's armor! 


giggity

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#79
upsettingshorts

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Dave of Canada wrote...
Gigantic zombie golems love cleavage.


Of course.  They were humanoid once and being distracted by boobs is probably one of the last things to go.

Modifié par Upsettingshorts, 11 octobre 2010 - 02:52 .


#80
Onyx Jaguar

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If something is so routinely as big you'd think the smaller ones would be worth more to the society and would be more sought after

#81
tmp7704

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In all fairness, they're merely palm sized by Thedas standards.

#82
Onyx Jaguar

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To think how easy it would be comparatively to chop someone in half with waists that small and no protection.



It would be glorious

#83
Rakumn

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Or how easy it would for their spine to break were a golemn to throw them at a rock wall.

#84
upsettingshorts

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Rakumn wrote...

Or how easy it would for their spine to break were a golemn to throw them at a rock wall.


Their hand would slip and they'd sheepishly claim they had to stop short.

Modifié par Upsettingshorts, 11 octobre 2010 - 02:58 .


#85
Onyx Jaguar

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OH YEAH/

#86
pizoxuat

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tmp7704 wrote...

pizoxuat wrote...

I'm not talking about gravity, I am talking about compression. Unless her lungs have adapted to expand solely downwards, she isn't going to be able to breathe well at all with how tight that chainmail apron has to be to stay up.

Perhaps her chest size is just side-effect of the lungs being basically pair of huge Bags of Holding, with unlimited air supply...

Would need something for proper circulation, though.


See, now you have me imagining Bethanny running away from something and when she stops to catch her breath her bosom don't heave so much as deflate and inflate.

#87
Rakumn

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The golemn happened to be a woman with jealousy issues. So no hand slipping would happen.

Modifié par Rakumn, 11 octobre 2010 - 02:58 .


#88
joriandrake

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Too whomever decided the enormous swords were a good idea....



... do it again, they aren't big enough yet! =p

#89
Onyx Jaguar

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joriandrake wrote...

Too whomever decided the enormous swords were a good idea....

... do it again, they aren't big enough yet! =p


DO WHAT AGAIN

#90
joriandrake

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Onyx Jaguar wrote...

joriandrake wrote...

Too whomever decided the enormous swords were a good idea....

... do it again, they aren't big enough yet! =p


DO WHAT AGAIN


redo the weapon sizes to larger of course, or make the people smaller :happy:

and Mecha: those pictures are cool, I like the Falchion the best

Modifié par joriandrake, 11 octobre 2010 - 03:03 .


#91
Onyx Jaguar

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Only if we can stomp them under Duke Nukem's foot in Dragon Age 3

#92
Icinix

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< strokes chin > Duke Nukem - Dragon Age cross over you say?



Used to love that shrink ray.

#93
Zenjamin

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Onyx Jaguar wrote...

Tiax Rules All wrote...

I think they should be bigger

More like THIS SIZE

Posted Image


So Big!


Thats what she said.

#94
Meltemph

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I think if this topic shows anything... Damn sure need more info to talk about on this board. The fact that a topic about how big is to big for a sword, and how relative realistic expectations need to be in terms of gear matching with ones perception on how the reality of the game world is handled, and that sword topics can halfway turn into boobsword rabit-trails and ACTUALLY MAKE SENSE, means we need more stuff to talk about, but we don't have more stuff to talk about.

#95
joriandrake

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I start to get pissed at the "realism horde" because those who complain don't even know what the real size of swords and such were, plus DA takes place in a fantasy setting with ahistorical cultures thus material and look of weapons don't have to be exact copies of RL anyway. I don't see any problem at all with the weapons in DA2 even though I do have complains about DA2, actually a real claymore could even be a bit longer than what is in the game atm, and I would prefer to see some asian inspired weapons, or atleast standard spears and halberds.

#96
HTTP 404

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Onyx Jaguar wrote...

OH YEAH/

Posted Image

anyways this is going off topic

#97
Mecha Tengu

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people can't suspend disbelief for big swords



cmon zzz.....

#98
Rakumn

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Needs more crudely armored beserkers.

Posted Image

#99
Onyx Jaguar

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Yeah if anything is a plot hole is that the swords tend to have cross shaped hilts which ***********

************** ********************* **************** **************** Crusades. So they shouldn't be cross shaped. Gravity doesn't affect ********* ********* Crusade designs

#100
Lumikki

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Addai67 wrote...

Upsettingshorts wrote...

And I'd view that as a non-sequitor.  The fact Thedas is a fictonal realm with magic has nothing to do with what size the weapons are unless they bother to explain how humans in Thedas are stronger per pound than real world humans.  I see nothing that would suggest this, and since the weaponry of Thedas is inspired by those of real world humans then any departure from them is an artistic decision and therefore one that is open to criticism over its aesthetics.

Real weapons were designed to be wielded by humans.

These weapons were designed because the art department thinks they look cool.  And they're welcome to their opinion.  I'm just as welcome to say that they look stupid.

Yes, exactly.  A fantasy game that is meant to be mostly about deep storytelling should hew close to the human side of things, the kind of stuff that helps us relate to the characters.  Of course we want to see a better, cooler version of what we could ever be, but too far out on the WOW COOL extreme and you start to lose the subtler drama.

Plus I just don't like the new art style in terms of the armor and arms, but that is my preference as well.

I think that depense more about what kind of fantasy game we are talking and who it's target customer. There is many fantasy games where the style would fit just fine, but Dragon Age isn't really that one, on my opinion. Or more close to truth, I never thinked it as that one, maybe I was mistaken.

Modifié par Lumikki, 11 octobre 2010 - 03:12 .