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Too whomever decided the enormous swords were a good idea....


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#151
Indoctrination

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I personally support oversized great swords. They look awesome, anal-realism be damned.:lol:

#152
Lotion Soronarr

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HTTP 404 wrote...

realism in fantasy worlds just dont exis(not really)t.  Not many people are going to notice or care like the OP.


Given there are several threads with people complaining about this, I THINK THEY NOTICED.
Best to never assume that "people aren't going to care". They aren't cattle.
Most people that don't care, don't care because of ignorance. In todays age when the truth about the middel ages and swordplay in general is more acessible, more and more people know - and thus, more and more people care.


Simply put, things shouldn't stand out. If you're going for a realistic atmosphere, then go for it. Don't be surprised then when epopel call you out on things that stand out like a sore thumb. Either super-size everything or supersize nothing.

#153
Lotion Soronarr

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ErichHartmann wrote...

That big sword is badass. Nobody would frak with Hawke if they saw him/her strutting around with it on their shoulder. :)


More like - they'd die from laughter...or be even more determined to kill him, knowing he can't even swing it properly:P


They are made from dragonbone which is very light. Have you ever swung one? You'll know what I mean when you have.


Don you get IRON ones at the start of the game? And they require less STR than a dragonbone one?

My mind..it is blown.


Speaking of which, dragonbone/dragonthorn/dragonskin/dragonX ... sucks. They all do. One of the worst ideas ever. 0 creativity, 0 inspiration, 0 sense.

Modifié par Lotion Soronnar, 11 octobre 2010 - 07:39 .


#154
upsettingshorts

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The mythology of Thedas should have been fixated on giant badgers.



Badgerbone. Badgertooth. Badgerpelt.

#155
Shadow of Light Dragon

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Eh. It's a fantasy game. Oversized weaponry and ridiculous armour have been around for much longer than Dragon Age. If you want realism, consider: you won't be able to just strip someone's armour and put it onto yourself. One size does not fit all.



Especially if you ask Sten to put on dwarven armour.

#156
nightcobra

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Shadow of Light Dragon wrote...

Eh. It's a fantasy game. Oversized weaponry and ridiculous armour have been around for much longer than Dragon Age. If you want realism, consider: you won't be able to just strip someone's armour and put it onto yourself. One size does not fit all.

Especially if you ask Sten to put on dwarven armour.



a qunari asks for armor in orzammar
dwarf assistant (looks at armorer): "a qunari?! do we make armor as tall as qunaris?"

#157
Shadow of Light Dragon

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nightcobra8928 wrote...

Shadow of Light Dragon wrote...

Eh. It's a fantasy game. Oversized weaponry and ridiculous armour have been around for much longer than Dragon Age. If you want realism, consider: you won't be able to just strip someone's armour and put it onto yourself. One size does not fit all.

Especially if you ask Sten to put on dwarven armour.



a qunari asks for armor in orzammar
dwarf assistant (looks at armorer): "a qunari?! do we make armor as tall as qunaris?"


I bet they could. :P But there's a big difference between going to an armourer and waiting *weeks* to get custom armour made to fit, than ripping pieces of a dwarven corpse and trying to cram a qunari into it. ;)

#158
nightcobra

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Shadow of Light Dragon wrote...

nightcobra8928 wrote...

Shadow of Light Dragon wrote...

Eh. It's a fantasy game. Oversized weaponry and ridiculous armour have been around for much longer than Dragon Age. If you want realism, consider: you won't be able to just strip someone's armour and put it onto yourself. One size does not fit all.

Especially if you ask Sten to put on dwarven armour.



a qunari asks for armor in orzammar
dwarf assistant (looks at armorer): "a qunari?! do we make armor as tall as qunaris?"


I bet they could. :P But there's a big difference between going to an armourer and waiting *weeks* to get custom armour made to fit, than ripping pieces of a dwarven corpse and trying to cram a qunari into it. ;)


the post was intended as a jab towards the deep roads entrance dwarf guard when he sees a human grey warden, "a human? did we make these tunnels tall enough for humans?":P

#159
Kail Ashton

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It's a video game you bloody ren-fest rejects

#160
AlexXIV

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It isn't about realism, it is about whether it looks stupid. I found the weapons in DA:O big enough, no need to make them bigger.

#161
Wulfram

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I don't mind the odd oversized sword. But having every sword be huge removes the impact and just makes it silly

#162
Amioran

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Archereon wrote...

Have you ever held anything comparable in weight (and length) to an actual weapon?  Maybe its just because my dad collects these sorts of things, but damn, the idea that you could wield a greatsword effectively in one hand, much less twirl it about like a baton, is absolutely absurd, as is the length of weapon's hilt. 

I might be the only person who finds his ability to suspend disbelief challenged by particularly egregrious displays of something that actually exists (swordplay, which believe it or not :? exists outside of Tolkein's work/the waves of generic fantasy that followed), more than it is by something clearly not intended to reflect reality in any way (magic, whether literal, or in the guise of the dubious "technology" that permiates most science fiction)


OMG people, this is a GAME (and not one that mimic realistic combat), not a display of real weapons. Artists can create things that can also not coincide with reality without calling that "ridicolous", you know. Really you should begin to understand the difference between reality and artistic representation of the same. Never heard of Van Gogh, never heard of Michelangelo, never heard of Soutine?

The only real important thing is that the weapon coincide with the setting, background and artistic style on a whole, not if it is the same as reality. You should begin to read a little more on the advancement on art from the time it was used only as a replacement for photographs, you would be surprised by how much you lost in the meantime.

And then, please, I beg of you, stop with that real abominioum of calling Tolkien the "creator" of the fantasy genre or something similar, because he is NOT. Care a little more about reality in this sense than the other, it will benefit you much more in the end.

Modifié par Amioran, 11 octobre 2010 - 10:09 .


#163
Amioran

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AlexXIV wrote...

It isn't about realism, it is about whether it looks stupid. I found the weapons in DA:O big enough, no need to make them bigger.


That's another thing, however for what I've understood (and I've seen), that particular weapon is larger than the usual, as it was also in DAO (it was the sword of a Qunari, in fact, so it was congruent). If you took a comparision shot between the two you will see that they are the same size, and not all two handed weapons in DAO were so large, at all.

And anyway it also depends on the background artistic style of the game, for a JRPG where everything is accentuated willingly (above all size) it is pertaining, for example. This not to say that DA2 will go in that direction, only to make you understand the point that a "silly" looking thing outside its setting can be completely plausible inside the same.

Modifié par Amioran, 11 octobre 2010 - 10:14 .


#164
DarthCaine

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I don't really see the problem everyone see with this. It looks exactly the same size as in Origins to me. (I'm playing through Origins right now)

To me, it seems people are just determined to nit pick everything and see things that aren't there just 'cos they WANT to hate it

Modifié par DarthCaine, 11 octobre 2010 - 10:17 .


#165
L33TDAWG

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Archereon wrote...

Have you ever held anything comparable in weight (and length) to an actual weapon?  Maybe its just because my dad collects these sorts of things, but damn, the idea that you could wield a greatsword effectively in one hand, much less twirl it about like a baton, is absolutely absurd, as is the length of weapon's hilt. 

I might be the only person who finds his ability to suspend disbelief challenged by particularly egregrious displays of something that actually exists (swordplay, which believe it or not :? exists outside of Tolkein's work/the waves of generic fantasy that followed), more than it is by something clearly not intended to reflect reality in any way (magic, whether literal, or in the guise of the dubious "technology" that permiates most science fiction)

     You sound like someone who thinks they are right about everything and/or is above others in some way because you are trying to use words that are above your level, but you don't even have proper sentence structer. Hell, you even put too instead of to in the title.

#166
EmperorSahlertz

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I wonder why people havn't complained about how mages are an unrealistic representation of humans, since we can't shoot fireballs in real life....

#167
AlexXIV

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Well the difference between most JRPG and western RPG is that JRPG don't even try to recreate world that looks like the real world. They are all about fantasy and the more unreal it looks the better. Western RPGs usually try to at least have a realistic medivial look. And some FF style sword just breaks it. I don't mind big swords for Qunari or other people who are alot larger than humans. But it shouldn't be the way that you think 'Hm ... what is this thing at the hilt of this sword ... oh that's Hawke!'.

#168
Shadow of Light Dragon

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nightcobra8928 wrote...

Shadow of Light Dragon wrote...

nightcobra8928 wrote...

Shadow of Light Dragon wrote...

Eh. It's a fantasy game. Oversized weaponry and ridiculous armour have been around for much longer than Dragon Age. If you want realism, consider: you won't be able to just strip someone's armour and put it onto yourself. One size does not fit all.

Especially if you ask Sten to put on dwarven armour.



a qunari asks for armor in orzammar
dwarf assistant (looks at armorer): "a qunari?! do we make armor as tall as qunaris?"


I bet they could. :P But there's a big difference between going to an armourer and waiting *weeks* to get custom armour made to fit, than ripping pieces of a dwarven corpse and trying to cram a qunari into it. ;)


the post was intended as a jab towards the deep roads entrance dwarf guard when he sees a human grey warden, "a human? did we make these tunnels tall enough for humans?":P


Ha! Very well then, I had completely forgotten that comment. XD Carry on!

Modifié par Shadow of Light Dragon, 11 octobre 2010 - 10:39 .


#169
Wulfram

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DarthCaine wrote...

I don't really see the problem everyone see with this. It looks exactly the same size as in Origins to me. (I'm playing through Origins right now)

To me, it seems people are just determined to nit pick everything and see things that aren't there just 'cos they WANT to hate it


DA:O swords were too big.

Well, the "daggers" made pretty good short swords.

#170
Firky

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On that armour point, it did cross my mind that it was kinda silly the way you could get a good piece of armour, equip it on a girl and then a guy and it would look totally different. Maybe someone at camp was doing speedy alterations.



It would be good to have elf/dwarf/human/male/female specific armour, but how?

#171
DarthCaine

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DarthCaine wrote...

I don't really see the problem everyone see with this. It looks exactly the same size as in Origins to me. (I'm playing through Origins right now)

To me, it seems people are just determined to nit pick everything and see things that aren't there just 'cos they WANT to hate it

Here's to prove my point it's all in your head people
Posted Image

#172
L33TDAWG

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Go play Demon Souls if you want realistic, action gameplay, and still with a touch of rpgness.

#173
Sir JK

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Wulfram wrote...
DA:O swords were too big.

Well, the "daggers" made pretty good short swords.


Amusingly enough, daggers are that long. A european dagger is by definition dual-edged, pointed and between 12'' and 24''. One or two feet, ~30 to ~60 cm. Got one back home that's as long as my forearm (yes, it's a dagger). Anything shorter than that is a knife, not a dagger.

But to be the devil's advocate to the large swords, one reason they're so sizeable is because we need to see them, think about them and react to them. Some things cannot be portrayed the same in artisitic media (like games) as in real life.
The weapons are given their size increase to put emphasis on them, to show us that it is the sword that kills. To make us react to it and think about it. It's like when painters put certain things at certain positions in their paintings so that you'll notice just that. Or when a writer builds up to something for emphasis (or go out of their way tomention or describe something).

In real life we don't need things like that. We see it anyways, we analyse it on our own. To get the same impact of a real sword they need to be made bigger. We need to see that it's a really big sword, whereas in reality we can see a sword that is a lot smaller and nibler and think: "Whoa! that's a impressive weapon". But in the game it needs to be bigger for the same effect.
Hawke isn't just any warrior, he's a mighty and powerful champion woe to any in front of him. How do we know? Because he got a big sword. That's why.

We may think that it's ridiculous, but due to how our minds work... if the sword was smaller Hawke would not give us (yes, all of us) the same impression.

#174
Lord Gremlin

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I'm ok with sacrificing anything related to reality in favor of fun. Games are boring nowadays. Recently I've booted blood in dosbox - enemies shot with flare first burn, then lose skin, then explode while still burning. We need more crazy stuff, this includes all games. I love how darkspawn explode.



Imagine killing a female rogue and seeing sliced off boobs rolling on the ground or something like that. I just love crazy stuff. Make weapons huge, make them hilarious - it's only for the good as long as it's fun.


#175
DalishRanger

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Lord Gremlin wrote...
Imagine killing a female rogue and seeing sliced off boobs rolling on the ground or something like that. I just love crazy stuff. Make weapons huge, make them hilarious - it's only for the good as long as it's fun.


:blink:

Uh... No thank you. That doesn't sound fun at all. In fact, my chest hurts just reading that. :pinched: