Sarah1281 wrote...
That is absolutely not true. Your analogy would work better if you were given three swords and had to pick one but couldn't tell anything about the stats until afterwards. If your Warden was psychic then they would have a 'no-brainer' choice to go to the Circle but then they would always be able to make the best choice. The Warden only has the information available to them which does make going to the Circle seem risky. Just because it ultimately works out for the best doesn't mean that it has to be a risk you're going to be okay with taking.
Meta-gaming-wise, yes that's the choice with the best outcome. Meta-gaming-wise you don't have to fear that Connor will get possessed again as the epilogue tells you so and if you kill Connor then you know that Isolde soon dies in childbirth anyway so it's not like her life goes on for much longer. It's really unfair to say that, because you're blatantly meta-gaming, there is no real choice.
I take your point about the meta-gaming aspect, but nevertheless, it's there: the Circle option provides a contrived happy ending that doesn't fit the story.
Sarah1281 wrote...
It is unlikely but not unbelievable that a demon who ran up to his room sulking might continue to sulk for the two days it takes to grab the Circle (though this may be longer if you have to do that quest at the time). It is completely unreasonable to expect it to do nothing 'indefinitely.' Say you go to Redcliffe first but don't head back with the mages until right before the Landsmeet is to start. It will have been about a year or so and how in the world can expecting a demon to do nothing for a year be at all comparable to expecting it to do nothing for two freaking days?
Ah, but if you did just that, spent a year in the game completing all the quests before the Landsmeet (whatever that is) before going back to Redcliffe, are you still able to save everyone in Redcliffe without incident? If the story turns out exactly the same in that situation as if you'd only taken a few days to grab the Circle, does that not prove my point? I mean, yes, at some point you have to go back if you want to finish the game, but again, the point is there's no consequence of you leaving them to fend for themselves in Redcliffe.
tool_bot wrote...
You're right, there is nothing given to you in the story that Redcliffe
will work out that way. In fact you have everyone telling you it's a bad
idea and the constant reminder of what the abomination child might do.
You can risk it and go with the risky option or you can play it safe and
kill Connor.
You act as if everything you know your character
knows. You wouldn't have the option of the blood magic ritual if you
told Jowan to get lost either.
Ah, but there's a clearly stated and obvious downside to killing Connor and doing the blood ritual, whereas the Circle Tower option is presented without any downsides. The downsides I presented in my OP about the Circle Tower option were simply my interpretation of what might happen. But if you don't RP and go strictly by what the game tells you, it would appear that Circle Tower option is a win-win choice.
Modifié par Commander Mad Cat, 12 octobre 2010 - 12:43 .





Retour en haut







