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Dragon Age Favors the Rogue class ...


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#26
Cypher0020

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yeah...rogues may be better.... I found that Rigby's chest in the Wilds last night, have a dw warrior...figured Daveth could open it.....



NOT





nearly put my controller through the screen....now I can't finish the freakin' quest!



my next dalish will be a rogue.......

#27
Addai

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The XP and loot does accumulate more over time, especially since a PC rogue will have an edge on any of your NPC rogues in the cunning points and leveling up. More pertinent are the advantages rogues have in attack- critical chance, armor penetration, and attack speed. All in all there's not much reason to play a warrior that I can see. The shiny tin cans aren't worth it.

#28
AnniLau

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Cypher0020 wrote...

yeah...rogues may be better.... I found that Rigby's chest in the Wilds last night, have a dw warrior...figured Daveth could open it.....

NOT


nearly put my controller through the screen....now I can't finish the freakin' quest!

my next dalish will be a rogue.......


If you mean the chest near his body on the hill where the wolves and Darkspawn are fighting, it has nothing to do with that quest.

Modifié par AnniLau, 11 octobre 2010 - 10:15 .


#29
Guest_Hanz54321_*

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Odd that Duncan's Sword has a 31 strength requirement at Teir 7 . . . but Cailan's Sword has NO strength requirement.



If Duncan's sword and dagger are supposed to be a rogue set, somebody screwed the pooch as to which sword should be weildable by a lesser strength character.

#30
Reika

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Hanz54321 wrote...

Odd that Duncan's Sword has a 31 strength requirement at Teir 7 . . . but Cailan's Sword has NO strength requirement.

If Duncan's sword and dagger are supposed to be a rogue set, somebody screwed the pooch as to which sword should be weildable by a lesser strength character.


Starfang has the same strength requirement, having some strength on a rogue helps. And if you do all the stat bonus stuff in the Fade you get 3-4 points of strength right there.

#31
Quill74Pen

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AnniLau wrote...

Quill74Pen wrote...

I have all of the DL content ... what's the amulet's name? I'll have to see if it's in my inventory (should be, I'd think) and remember that little tidbit of yours for a future playthrough.

Quill74Pen


The High Regard of House Dace?


Hmm. Not there. Probably because I didn't find all of the research notes in GoA?

Quill74Pen

#32
AnniLau

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Quill74Pen wrote...

AnniLau wrote...

The High Regard of House Dace?


Hmm. Not there. Probably because I didn't find all of the research notes in GoA?

Quill74Pen


Probably. The one I missed the first time was just before the Harvester...you hang a right after you enter the forge area and go up some stairs.

Modifié par AnniLau, 12 octobre 2010 - 03:06 .


#33
Panurge Pantagruel

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I think so too, but for a different reason.

There are 4 fighters/tanks (Alistair, Dog, Sten and Oghren), 2 mages and 2 "rogues"; but Leliana is not a stealth/backstaber (according to herself and her skills) and it takes some work to lvl her towards that, while Zevhran is just plain weak at everything (ok, I maybe just dont like him, hehe).

So, what I mean is that if you make a really good thief character you will be well served of fighters to support you and great mages too. Even though you also only have 2 mages both are better mages than the 2 thiefs are thiefs.

#34
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Reika - yup. Starfang was part of my position that the game favors Warriors. IMO the option to have a magic staff, bow, or dagger should've been available for all classes. Wasting 11 points on a rogues strength when it could go to cunning . . . well I won't do it. Hence my rogue will wield Maric's sword (no strength requirement). What I was getting at is it should've been Duncan's sword with no strength requirement instead of Maric's.



Panurge - Zevran is effective if used as a damage warrior of sorts. I invest in his rogue combat skills (1st 2 rows), duelist (first 3 skills), and just the top row of duel wield (first 3 skills). Then add hale runes for physical resist. At this point he is just as durable (dodges a lot of damage) and lethal as Sten or Oghren. But in order for this to work you have to completely abandon Zevran's pickpocketing, extra stealth, and lockpicking. Stick with rogue combat only. Also, I outfit him with the Felon's Coat that you can by from Herren. Again . . . warriors get cool armor sets for free but rogues gotta buy em . . . unless you have Lelianna's Song DLC.

#35
Zjarcal

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In terms of equipment, I agree with Hanz, warriors get heavily favored.



As for everything else, I think the three classes are fairly well balanced and fun to play, though I personally have a strong preference for rogues and mages over warriors.

#36
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Zjarcal wrote...

In terms of equipment, I agree with Hanz, warriors get heavily favored.

As for everything else, I think the three classes are fairly well balanced and fun to play.


Correctomundo!

#37
Elhanan

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Hanz54321 wrote...

Reika - yup. Starfang was part of my position that the game favors Warriors. IMO the option to have a magic staff, bow, or dagger should've been available for all classes. Wasting 11 points on a rogues strength when it could go to cunning . . . well I won't do it. Hence my rogue will wield Maric's sword (no strength requirement). What I was getting at is it should've been Duncan's sword with no strength requirement instead of Maric's....


I only have to "waste" 2-10 pts for a Rogue design, in a manner of speaking.

Many Rogues stop at 20 STR; I can stop at 22 Cunning for Stealth, though I prefer 30 for Deft hands. Instead of taking the Lethality tier, I choose to increase STR.

I find the item prereqs including weapons, armor, and shields worth the alteration, plus the Lethality line of Talents is rather weak or ill advised besides that one talent for Cunning builds.

Just saying it is another option, and hardly a waste.

#38
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Elhanan wrote...

I only have to "waste" 2-10 pts for a Rogue design, in a manner of speaking.

Many Rogues stop at 20 STR; I can stop at 22 Cunning for Stealth, though I prefer 30 for Deft hands. Instead of taking the Lethality tier, I choose to increase STR.

I find the item prereqs including weapons, armor, and shields worth the alteration, plus the Lethality line of Talents is rather weak or ill advised besides that one talent for Cunning builds.

Just saying it is another option, and hardly a waste.


Well, you'll rarely get a "hard argument" from me about this game.  One of it's greatest strengths is the variability with which you can build your characters and parties and produce a great outcome.  I'm having a similar discussion with a friend right now about the Arcane Warrior build.  He insists on the classic sword and shield heavy armor build.  I'm finding success with a staff and lighter armor.

So I have little doubt your (and others') combat rogue build is valid.

#39
errant_knight

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Quill74Pen wrote...

Everyone:

... at least it seems that way, when you're first starting the game.

I'm referring to, of course, all of those locked chests that you cannot seem to access in the orgins stories, Ostagar, Korcari Wilds and the Tower of Ismael if you happen to be playing a mage or warrior character. I played a rogue on my second character, so I'd forgotten what it was like from the first time, when I played a mage. But now all of those memories are rushing back, now that I'm playing an elven warrior who cannot pick those locks and won't have anyone capable of doing so until at least Lothering.

Ah, well. I just had to get that off my chest (pun intended).

Quill74Pen

I wouldn't say that's true, because there isn't anything at all valuable or important in chests until you have a rogue in your party, and not that much even after. It also takes a long time to get rogue skills to the point where they're as strong as a warrior in battle. Each of the classes has pros and cons.

Modifié par errant_knight, 12 octobre 2010 - 07:39 .


#40
Addai

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Hanz54321 wrote...

Panurge - Zevran is effective if used as a damage warrior of sorts. I invest in his rogue combat skills (1st 2 rows), duelist (first 3 skills), and just the top row of duel wield (first 3 skills). Then add hale runes for physical resist. At this point he is just as durable (dodges a lot of damage) and lethal as Sten or Oghren. But in order for this to work you have to completely abandon Zevran's pickpocketing, extra stealth, and lockpicking. Stick with rogue combat only. Also, I outfit him with the Felon's Coat that you can by from Herren. Again . . . warriors get cool armor sets for free but rogues gotta buy em . . . unless you have Lelianna's Song DLC.

Agreed, Zevran is way deadly (pun intended).  He is intended as a dex/str rogue specializing in killing things, not opening or disarming things.  Don't forget the paralyze runes.  Love those things!  Don't think of him as a rogue, really.  Think of him as a warrior with special abilities.

If you have the respec mod, you can also respec him as your cunning rogue for the traps and chests.  This is what I do unless my PC is a cunning rogue, since I get Zev early and would rather leave Leli in camp.

#41
maxernst

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I think the game definitely favors mages in the early going because you can get powerful spells like cone of cold at quite low levels, whereas most of the really good warrior and rogue special abilities have significant level or attribute restrictions that prevent you from getting them early on. It's weird that way--most RPG's start out with mages being weak and becoming overpowering in the late game.



And I have to echo those who say that what's in the chests is too trivial to constitute much of an advantage for a rogue PC. I actually felt a weakness of the game was that the traditional rogue abilities of lockpicking and trap detection didn't have enough value to justify putting skills into them...my rogue PC was essentially a sneaky warrior. Sometimes I went back with Leliana to go through a dungeon again to pick up the locked chests, but never found much of value.

#42
Bahlgan

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If this game truly favors warriors, based upon the excellent looking armor sets, then this is the FIRST time I have ever played a game in which its producers do not favor mages as the most overpowering, stagnant generic fighters in the game. I hardly consider warriors the favorite class in here however, especially merely because of armor details. I am just grateful that two handed builds are relatively viable in front line offensive and defensive combat in this game; it IS possible to use a two handed sword to deflect attacks WOW!

As far as strength requirements go for rogues, I believe it best to obtain no more than 31 points into strength; no more than 34 points if by any chance your rogue wishes to invest further points into Wade's Superior Dragonskin Armor.

Modifié par Bahlgan, 12 octobre 2010 - 11:42 .


#43
Quill74Pen

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errant_knight wrote...

Quill74Pen wrote...

Everyone:

... at least it seems that way, when you're first starting the game.

I'm referring to, of course, all of those locked chests that you cannot seem to access in the orgins stories, Ostagar, Korcari Wilds and the Tower of Ismael if you happen to be playing a mage or warrior character. I played a rogue on my second character, so I'd forgotten what it was like from the first time, when I played a mage. But now all of those memories are rushing back, now that I'm playing an elven warrior who cannot pick those locks and won't have anyone capable of doing so until at least Lothering.

Ah, well. I just had to get that off my chest (pun intended).

Quill74Pen

I wouldn't say that's true, because there isn't anything at all valuable or important in chests until you have a rogue in your party, and not that much even after. It also takes a long time to get rogue skills to the point where they're as strong as a warrior in battle. Each of the classes has pros and cons.


I'm finding that I actually like all three of the classes.

That said, I agree with you WRT the "play value" of what can be recovered from those early locked chests. More uncertain is the "pay value" of those locked chests — IOW, the value of the material you recover when you sell it for cash, which is what I do with 85 percent of what I recover from various locked chests.

Some items are prohibitively expensive in DAO, so I like to grab every bit, silver and sovereign that I can, so long as it fits within my character's personality. **LOL**

Quill74Pen

#44
miltos33

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In my opinion this game simply favours those who know how to play. We may all have our personal preferences, e.g. I like mages, I love rogues, and I find warriors boring, but all three classes can be powerful when built correctly.

#45
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I personally think that the game favors rogues to an extent because a lot of the skills are very roque-ish (poison, trap-making, stealing, coercion, survival...). Yes, other classes can use these skills too, but they are definitely geared towards rogues. It's not until Awakening that you get a couple of more skills that suit all classes.

I also feel like that rogues get slightly more side quests geared to their particular talents, but its a close call really. Mages get the least for sure though...I can only think of the mages collective. Now of course any of the side quests can be done by any character or party. I'm not saying that they can't. It's just certain quests definitely have a certain class feel to them. Like Slim Couldry's quests are definitely for a rogue, though anyone can take them.

Of course I totally agree that any character can become an absolute beast in this game. I've played every class and kicked major butt with every class.  I do think that mages have the most absolute raw power, but really by the time I have finished about half of the game any of my characters and parties can cut through just about anyone like butter.

Modifié par dream_operator23, 13 octobre 2010 - 12:16 .


#46
termokanden

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miltos33 wrote...

In my opinion this game simply favours those who know how to play. We may all have our personal preferences, e.g. I like mages, I love rogues, and I find warriors boring, but all three classes can be powerful when built correctly.


It favors those who read about how the game works outside of the actual game, because there's no way you can know from the info that's given ingame.

By the way, I find warriors boring in general, but after level 12, 2h warriors transform into one of the most fun characters to play I think. That, for me, is the exception. I'd rather play yet another 2h warrior than any other kind of warrior.

Modifié par termokanden, 13 octobre 2010 - 06:29 .


#47
miltos33

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termokanden wrote...

It favors those who read about how the game works outside of the actual game, because there's no way you can know from the info that's given ingame.

This is exactly what I mean. Indeed, there is no other way to learn how to play but to read outside sources.

#48
Burningwolf

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First hand experience does wonders too.I mean ...yea.

#49
naledgeborn

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My lvl 35 W&S warrior on nightmare is damn near immortal in GoA.... it's all about how you play and how you build your character.

#50
FellowerOfOdin

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naledgeborn wrote...

My lvl 35 W&S warrior on nightmare is damn near immortal in GoA.... it's all about how you play and how you build your character.


Nah, that's just tank imbaness. Tanks are bulvarks in Dragon Age  and get near immortal to normal damage. Get a few Dweomer-Runes and voilà, you are immortal.