mass effect 2 "Full HD cutscenes for PC"
#26
Posté 12 octobre 2010 - 04:32
#27
Posté 12 octobre 2010 - 05:13
#28
Posté 12 octobre 2010 - 05:46
High resolution doesn't always mean big monitor. You can get medium sized full HD monitors as well.CalJones wrote...
I use 1280 x 1024. I consider myself a hardcore PC gamer. However, I have a very small flat and don't have room for the sort of monitor that would allow me to play at higher resolutions.
#29
Posté 12 octobre 2010 - 05:56
#30
Posté 12 octobre 2010 - 06:38
Lumikki wrote...
My screen resolution is 1600x1200, so it can't show full HD that well, wrong aspect ration.
ok, but scaled down from 1920x1080 to 1600x1200 is almost perfect but expanded from 1280x720 to 1600x1200 or 1920x1080 is horrible
#31
Posté 12 octobre 2010 - 06:47
-Draikin- wrote...
The videos do look terrible, I'm not sure why Bioware used such a low bitrate and resolution for them.
in my opinion, me2 for PS3 will be released on Blu-ray optical media, this explains the full HD = no space problems since they can choose from 25 GB or 50 GB .... I personally have the bluray for PC, but I agree that not everyone will have, I just need a DVD Extra (DL) or DLC.
#32
Posté 12 octobre 2010 - 07:21
Except the poor bitrate in Xbox 360 and PC versions has nothing to do with disc space.hyperionxxx wrote...
-Draikin- wrote...
The videos do look terrible, I'm not sure why Bioware used such a low bitrate and resolution for them.
in my opinion, me2 for PS3 will be released on Blu-ray optical media, this explains the full HD = no space problems since they can choose from 25 GB or 50 GB .... I personally have the bluray for PC, but I agree that not everyone will have, I just need a DVD Extra (DL) or DLC.
#33
Posté 12 octobre 2010 - 07:42
uzivatel wrote...
Except the poor bitrate in Xbox 360 and PC versions has nothing to do with disc space.hyperionxxx wrote...
-Draikin- wrote...
The videos do look terrible, I'm not sure why Bioware used such a low bitrate and resolution for them.
in my opinion, me2 for PS3 will be released on Blu-ray optical media, this explains the full HD = no space problems since they can choose from 25 GB or 50 GB .... I personally have the bluray for PC, but I agree that not everyone will have, I just need a DVD Extra (DL) or DLC.
What does it mean? that a data rate to 16,000 avc o main concept (if applicable) occupies the same space as a Bink to 130000?
#34
Posté 12 octobre 2010 - 07:47
#35
Posté 12 octobre 2010 - 09:48
#36
Posté 12 octobre 2010 - 09:50
Koomazaz wrote...
An HD patch for ME2 would be great, but I would like even more a patch to fix Garrus' low-res face in ME1.
Now I don't have the PC version of either, but I thought somebody fixed an issue by using his ME2 (non-scarred) face.
#37
Posté 12 octobre 2010 - 09:52
#38
Posté 12 octobre 2010 - 09:54
#39
Posté 12 octobre 2010 - 10:43
uzivatel wrote...
What is it about bink video game companies love? Do they own some patent making them the sole provider of in-game video? I mean both consoles and PCs can do much better.
edit: oh, great, Mass Effect 3 is going to use Bink as well
Bink has the benefit of low CPU usage and low bitrate so the videos can be streamed from the XBox DVD drive without any buffering. Plus, being a proprietary codec included in the game itself, the videos always work.
Bink codec is fairly old. The compression ratio is just slightly better than MPEG2. To achieve 1080p, the video files would be huge.
#40
Posté 12 octobre 2010 - 11:20
#41
Posté 12 octobre 2010 - 11:53
Sebbe1337o wrote...
I find this rather funny. I have a 24' 1920x1080 monitor for my pc, and I love the cutscenes. They look allmost exactly the same as when I'm not in cutscenes. I have no idea what you guys are talking about actually. Can someone upload a pic from a cutscene or something? I'll figure out how to upload a pic in response and we do the comparison.
You might be thinking about the in-engine cutscenes. The biggest prerendered cutscenes are in the space battle sequences, in the beginning of the game (when Normandy SR1 gets destroyed) and in the end (before and after Collector Station).
The prerendered files are in C:\\Program Files\\Mass Effect 2\\BioGame\\Movies . There is a different file for each outcome (e.g. whether you have the Thanix cannon or not). If you have the RADGametools filters, you can play them outside the game. The videos are 1280x720, but seem to have been initially rendered at a lower resolution then scaled up.
Modifié par KenLyns, 12 octobre 2010 - 11:55 .
#42
Posté 13 octobre 2010 - 12:14
Full HD 1920x1080= 2.1MKenLyns wrote...
The videos are 1280x720, but seem to have been initially rendered at a lower resolution then scaled up.
ME2 1280x720=0,9M
DVD (pal) 720x576=0,4M
So, ME2 video has two times more pixel than normal DVD. In my opinion benefit having Full HD vs ME2 isn't that big. It may benefit people who have high end computer with Full HD display, but what about all others. More pixels require more CPU power and more hard disk read time. Why two times DVD quality in resolution isn't enough? I would suggest that they just use same resolution, but make it better quality.
Modifié par Lumikki, 13 octobre 2010 - 12:27 .
#43
Posté 13 octobre 2010 - 12:46
Sebbe1337o wrote...
I find this rather funny. I have a 24' 1920x1080 monitor for my pc, and I love the cutscenes. They look allmost exactly the same as when I'm not in cutscenes. I have no idea what you guys are talking about actually. Can someone upload a pic from a cutscene or something? I'll figure out how to upload a pic in response and we do the comparison.
Unfortunately, you need to edit some files to get a sense of normalcy in me2!!
then ..: rename, masseffect2.exe in UT3.exe. configure anti-aliasing (AA), forcing them to use a 4x or 8x (I use 24x 8x edge detect = my video card ) via software (catalyst or nhancer) not everyone knows that the only way to use them in ME2. Even if you want an excellent product, set the dephtbias to 0.30 instead of 0.12, so that the shadows are removed from the light cone of faces. then adjust the resolution of dynamic shadows: putting his hand to shadowresolution, min / max, (I use 32 min, 8192 max resolution = my video card) . sometimes the shadows are so black that you see only the teeth of Shepard (when he speaks, if he speaks) to remove this just edit the files UberPostProcessBlendPixelShader.usf
change line: float3 x = max (0, InLinearColour-0.004) in float3 x = max (0, InLinearColour-0.000);here now clearly see the difference and you have the game play and dialogue almost HD. then all this work is lost because you have videos that suck!
#44
Posté 13 octobre 2010 - 12:54
#45
Posté 13 octobre 2010 - 01:13
BomimoDK wrote...
10% of gaming population on steam uses 1920x1080.Saibh wrote...
Yeah, I completely disagree that most people have that resolution. Maybe most hardcore PC gamers, but I know my 1920x1080 monitor is quite the shock to people who see it.
12% use 1680x1050
around 15& use 1280x1024
and another 10% are ballin' on the 1024x768 rez
Those are the most prominent resolutions in a community of about 6-8 million casual and hardcore gamers. FullHD is the way we're going and it's not going slower just because your living room disagrees mate.
Wait. My numbers were off. there are even more using the greater resolutions and less on the lower ones.
http://store.steampo...d.com/hwsurvey/
I mean 25% is a huge chunk of 6 - 8 million games. For people under the 1680x1050 rez range If thats what you are trying to say?.
I use 1680x1050 myself.
Modifié par DOGGEH84, 13 octobre 2010 - 01:14 .
#46
Posté 13 octobre 2010 - 01:24
Lumikki wrote...
Full HD 1920x1080= 2.1MKenLyns wrote...
The videos are 1280x720, but seem to have been initially rendered at a lower resolution then scaled up.
ME2 1280x720=0,9M
DVD (pal) 720x576=0,4M
So, ME2 video has two times more pixel than normal DVD. In my opinion benefit having Full HD vs ME2 isn't that big. It may benefit people who have high end computer with Full HD display, but what about all others. More pixels require more CPU power and more hard disk read time. Why two times DVD quality in resolution isn't enough? I would suggest that they just use same resolution, but make it better quality.
You didn't understand me. The actual imagery seems to be at a lower resolution than 1280x720. It looks like Bioware rendered the videos with the game engine at a lower resolution (maybe in fact 720x576), then encoded it at 1280x720. As a result, the videos look blurry and aliased around polygon edges.
#47
Posté 13 octobre 2010 - 01:25
10% 1920x1080
6% 1920x1200
18% 1650x1050
18% 1280x1024
14% 1440x900
6% 1280x800
5% 1366x768
12% 1024x768
Actually I did understand you. That's why I sayed, keep the resolution, but make it better quality. Maybe I should have sayed make it the quality of real resolution what is used.KenLyns wrote...
You didn't understand me. The actual imagery seems to be at a lower resolution than 1280x720. It looks like Bioware rendered the videos with the game engine at a lower resolution (maybe in fact 720x576), then encoded it at 1280x720. As a result, the videos look blurry and aliased around polygon edges.
Modifié par Lumikki, 13 octobre 2010 - 01:32 .
#48
Posté 13 octobre 2010 - 01:50
#49
Posté 13 octobre 2010 - 01:56
hyperionxxx wrote...
Sebbe1337o wrote...
I find this rather funny. I have a 24' 1920x1080 monitor for my pc, and I love the cutscenes. They look allmost exactly the same as when I'm not in cutscenes. I have no idea what you guys are talking about actually. Can someone upload a pic from a cutscene or something? I'll figure out how to upload a pic in response and we do the comparison.
Unfortunately, you need to edit some files to get a sense of normalcy in me2!!
then ..: rename, masseffect2.exe in UT3.exe. configure anti-aliasing (AA), forcing them to use a 4x or 8x (I use 24x 8x edge detect = my video card ) via software (catalyst or nhancer) not everyone knows that the only way to use them in ME2. Even if you want an excellent product, set the dephtbias to 0.30 instead of 0.12, so that the shadows are removed from the light cone of faces. then adjust the resolution of dynamic shadows: putting his hand to shadowresolution, min / max, (I use 32 min, 8192 max resolution = my video card) . sometimes the shadows are so black that you see only the teeth of Shepard (when he speaks, if he speaks) to remove this just edit the files UberPostProcessBlendPixelShader.usf
change line: float3 x = max (0, InLinearColour-0.004) in float3 x = max (0, InLinearColour-0.000);here now clearly see the difference and you have the game play and dialogue almost HD. then all this work is lost because you have videos that suck!
Whoa... Seems not too complicated but I won't fiddle with it. I'm satisfied with all the videos in-game. But I guess some people like to mod their games a lot
#50
Posté 13 octobre 2010 - 08:54
I could understand the usage of videos with low bitrate / small memory footprint during cutscenes, where the game switches between pre-rendered video and real-time graphics, but some of the worst videos in ME2 are followed by loading screen anyway - whats the point?KenLyns wrote...
uzivatel wrote...
What is it about bink video game companies love? Do they own some patent making them the sole provider of in-game video? I mean both consoles and PCs can do much better.
edit: oh, great, Mass Effect 3 is going to use Bink as well
Bink has the benefit of low CPU usage and low bitrate so the videos can be streamed from the XBox DVD drive without any buffering. Plus, being a proprietary codec included in the game itself, the videos always work.
Bink codec is fairly old. The compression ratio is just slightly better than MPEG2. To achieve 1080p, the video files would be huge.
Seems to be the casesinosleep wrote...
I think the guys from Bink have dirty pictures of a whole lot of industry folks.
Modifié par uzivatel, 13 octobre 2010 - 08:57 .





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