mass effect 2 "Full HD cutscenes for PC"
#51
Posté 13 octobre 2010 - 09:27
Maybe I'm crazy.
And you're all just an illusion.
Or maybe I'm the illusion.
#52
Posté 13 octobre 2010 - 09:49
Its the best option as long as you can (easily) do it - some cut-scenes are too complex to be rendered in real-time while maintaining high picture quality.Icinix wrote...
^^ Regardless. I don't understand why the movies can't be rendered real-time using the engine. There was a couple of times they used it in the first Mass Effect, and some short scenes in ME2, so I just don't get it.
Or thats how I understand it...
#53
Posté 13 octobre 2010 - 09:54
#54
Posté 13 octobre 2010 - 10:07
#55
Posté 13 octobre 2010 - 11:53
Sebbe1337o wrote...
This actually sounds quite interesting. I downloaded the RADvideo Tools, but I have no idea how to use them. When i try to execute any .exe in there I just get messages.
RadTools you need to see the video of the ME2 outside the game. videos in question are all within the path (c | program files (86) | Mass effect2 | Biogame | Movie |) .
double click to on a chosen file (. Bik) to open and run them radtools as a normal player.
if you are asked to open the application, you must choose radtools from the list of applications. but it should already be associated.
#56
Posté 13 octobre 2010 - 12:13
hyperionxxx wrote...
Sebbe1337o wrote...
This actually sounds quite interesting. I downloaded the RADvideo Tools, but I have no idea how to use them. When i try to execute any .exe in there I just get messages.
RadTools you need to see the video of the ME2 outside the game. videos in question are all within the path (c | program files (86) | Mass effect2 | Biogame | Movie |) .
double click to on a chosen file (. Bik) to open and run them radtools as a normal player.
if you are asked to open the application, you must choose radtools from the list of applications. but it should already be associated.
Aaah, that easy huh?
I don't have my game directory in the programs folder, I don't have any game in the program folder, I have it in my game folder:
C:/Games/etc
#57
Posté 13 octobre 2010 - 12:22
...for 10 bucks I might have to give that a whirl.
#58
Posté 13 octobre 2010 - 10:18
Icinix wrote...
^^ Regardless. I don't understand why the movies can't be rendered real-time using the engine. There was a couple of times they used it in the first Mass Effect, and some short scenes in ME2, so I just don't get it.
Maybe I'm crazy.
And you're all just an illusion.
Or maybe I'm the illusion.
I think it may have something to do with sound timing issues. I know that in ME1 on PC I ran into quite a few areas where the sound and video did not sync correctly. The most noticable was the Citadel docking scene. The docking mechanisms land almost a full second after the sound triggers, and I've read that plenty of others noticed issues like this as well.
On the other hand, at 1680 x 1050, I've also noticed the lower quality pre-rendered videos, though in some cases it is far more noticable than others. During the final cut scenes, when some are pre-rendered and some are engine based, it is terribly noticable.
I admit that I am not in the slightest bit qualified to program or talk about programming, but my guess is that Bioware couldn't find a way to make the engine based scenes mesh with sound correctly, and so opted for the second, lower quality option.
On topic, I would be happy to have the option to download high quality video files to replace the 720p files.
#59
Posté 13 octobre 2010 - 10:22
#60
Posté 13 octobre 2010 - 10:55
#61
Posté 14 octobre 2010 - 12:04
Captain_Obvious_au wrote...
Honestly I don't see the problem. I'm running a HD 20 inch 1600 x 900 monitor and the cut scenes look perfectly fine to me.
Really, I play the game on a 22 inch monitor with 1680 x 1050, when ever the cut scene at Hocks mantion for the Kasumi DLC starts I swear the people are made of legos or something. For real though, they did release a patch for higher rez movies in KOTOR for PC at one point.
But I play the game at 1680 x 1050 and when a cut scene starts I know becouse the rez is low, damn low compared.
#62
Posté 14 octobre 2010 - 02:08
#63
Posté 14 octobre 2010 - 12:23
But it requires using Texmod which isn't that convenient.ReconTeam wrote...
Koomazaz wrote...
An HD patch for ME2 would be great, but I would like even more a patch to fix Garrus' low-res face in ME1.
Now I don't have the PC version of either, but I thought somebody fixed an issue by using his ME2 (non-scarred) face.
#64
Posté 14 octobre 2010 - 10:23
Icinix wrote...
^^ Regardless. I don't understand why the movies can't be rendered real-time using the engine. There was a couple of times they used it in the first Mass Effect, and some short scenes in ME2, so I just don't get it.
Maybe I'm crazy.
And you're all just an illusion.
Or maybe I'm the illusion.
we should interview BioWare on this ... may be many reasons ... the most serious may be technical, the most stupid, the lack of time to work better.
#65
Posté 22 octobre 2010 - 11:13
#66
Posté 14 décembre 2015 - 07:16
I think the PC scenes are at 720p but most of us here are running a higher resolution. That combined with our PC monitors being closer to us than our TVs means grain city.
I was just replaying ME and ME2 on the PC and I checked.
Cutscenes in Mass Effect 1 are 1280x720 pixels.
Cutscenes in Mass Effect 2 are 640x360 pixels.
It's no wonder that the cutscenes in ME1 look way sharper than the blurry mess in ME2, because for some reason the cutscenes in ME1 contain 4x more pixels than the cutscenes in ME2 for the PC.
Even on a 1440p monitor the ME1 cutscense look really good and sharp. ME2 cutscenes are very blurry. Both use Bink codec.
Bioware really should have offered an option for PC users to download high res cutscenes, because we have high res monitors - even back in 2010 a 640x360 movie was pretty low res on the PC.
The idea is that the cutscenes blend in pretty seamlessly with the gameplay and they do in ME1 on the PC. It's pretty jarring in ME2 when a cutscene plays, because there's a lot of detail in the gameplay and if you're playing the game on anything from 1024x768 and higher (pretty damn common in 2010) then cutscenes of 640x360 aren't going to look very convincing.
I honestly don't know what they were thinking, but what remains is that ME1 looks much sharper overall on a modern PC than ME2.
#67
Posté 15 décembre 2015 - 01:56
Second: checked how?
#68
Posté 15 décembre 2015 - 06:13
First: holy necro, Batman!
Second: checked how?
First: making a new thread doesn't add anything and it's a really short thread anyway and an old game- but hey, I could just make a new thread if it makes you feel better.
Second: by opening the movie file. It's extremely easy, since the movies are just .bik files in the game directory. Open with VLC or any other video player that can deal with .bik files. Check the video information in the player.
It's not rocket science.
Third: Really? Checked how? Come on AlanC9..
- Heimerdinger aime ceci
#69
Posté 24 janvier 2016 - 09:56
The best game ever!!
I dont like ME3 that much....
#70
Posté 31 janvier 2016 - 10:51
Also, I'm sure it can't look any worse than the KotOR II PC version bink video scenes.
#71
Posté 09 mars 2016 - 02:54
I found this thread hoping for a fix as well. The quality between the game and the cutscenes is extremely off putting. Especially after coming straight from ME1. I bought the trilogy and really enjoyed the first game and couldn't wait to dive right into the second. I just can't get over the crappy quality of the cutscenes though. In ME1, I loved watching the Normandy dock at the Citadel and all the other movies. Now I kind of stare at my monitor and wonder if I need to go back to my eye doctor.
ME1 Citadel: https://flic.kr/p/F1za2q
ME2 Citadel: https://flic.kr/p/Eupuj6
Added bonus of the ME2 people at the docking station: https://flic.kr/p/E6aNFY
The difference is appalling. I know it is just movies and not actual gameplay but I find it really hard to get past. They're both being played on the exact same equipment with a 1920x1080 monitor. Neither have been edited in any way. Both were captured using the same method. How is the first iteration of the game 100x better looking for these short scenes?
#72
Posté 10 mars 2016 - 02:04
Since I'm scrabbling in the ME movie files anyway...
The ME video resolutions are (tested the citadel arrival, the Relay jump videos and a random other one for each game):
ME1: 1280x720
ME2: 1280x720
ME3: 1280x720
In other words, the resolution is exactly the same across the trilogy.
At least for the retail versions, and I doubt that (legit) digital download versions are treated differently.
There's a difference between the render-engine or settings used for the ME1 scenes and the ME2/3 ones. The ME1 cutscene -models often also have lower resolution textures than their ME2/3 counterparts.
All in all, I fail to see where this "ME1 scenese > ME2 scenes" is supposed to show or come from.
#73
Posté 11 mars 2016 - 03:11
#74
Posté 11 mars 2016 - 07:41
Thank you Jeffonl1. I've got some of those settings done (will adjust the rest and look at the game).
I own (a legit copy of) the ME Trilogy, purchased from Origin. The ME1 picture I shared is when you leave the Citadel for Ilos (though all my comings and goings from the Citadel are of similar quality). The ME2 picture is from the first time you head to the Citadel in game. It's as far as I have gotten. Not sure if those are different types of movies than others or maybe different from each other but, either way, there is definitely a difference in quality there.
I'll just have to live with it. Won't take so many pictures of these scenes.





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