Soldier help on insanity
#1
Posté 11 octobre 2010 - 03:39
Heightened Adrenaline Rush vs. Hardened Adrenaline Rush
Shock Trooper vs. Commando
Bonus Power: Wrap Ammo, Barrier, or Geth Shield
#2
Posté 11 octobre 2010 - 04:51
Modifié par Unit-Alpha, 11 octobre 2010 - 04:51 .
#3
Posté 11 octobre 2010 - 05:38
MrDizaztar wrote...
I just need some help determining some things
Heightened Adrenaline Rush vs. Hardened Adrenaline Rush
Shock Trooper vs. Commando
Bonus Power: Wrap Ammo, Barrier, or Geth Shield
the lvl 4 AR depends on preference, Hardened has 50% Damage reduction, good for moving in an out of cover. heightened is great with mattock from the 140% damage bonus if you can fire off most of the clip.
class passive, depends on whether you want to increase paragon / renegade faster or have higher weapon damage, storm speed and the other bonuses are neglible for most builds. For example the commando power damage bonus works on Concussive shot or reave, not AR as far as I've read about or experienced.
For soldier I'm loving warp ammo (best vs. collectors), I would recommend it over the other two, but Barrier has no animation, instant activation and go for Heavy, also go for improved GSB if you want 10% damage increase.
i'm using Hardened AR, Commando, Squad Disruptor and Squad Warp, will put left over points to get cryo, haven't checked or done the math since last night for what points I'll have left over.
#4
Posté 11 octobre 2010 - 07:19
#5
Posté 11 octobre 2010 - 11:00
MrDizaztar wrote...
I just need some help determining some things
Heightened Adrenaline Rush vs. Hardened Adrenaline Rush
Shock Trooper vs. Commando
Bonus Power: Wrap Ammo, Barrier, or Geth Shield
If you plan on playing your soldier more like a Sniper then Hardened AR is usually better. You cause more damage and the enemies move more slowly than Heightenedd AR. You don't get the 50% damage protection though but that shouldn't matter if you're mostly in cover and come out for a quick shot or two.
If you plan on playing your soldier more like Rambo where he just stands up with a machine gun and fires until everything is dead then many folks like Heightened AR. If you use Heightened AR to move to cover the damage protection can really pay off.
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IIRC I like Commando as your powers [even Ammo Powers] do more damage. The effect isn't much so you really can go either way. Going Shock Trooper for a long period of time in Adrenalin Rush may not be too bad ...
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As for bonus powers you don't have to stick with just one because you can retrain your powers. It takes Element Zero and the research bay to be open but it's easy to do.
Personally I like Warp Ammo. It's a power that I can set early in the misison vs. Collectors or it's also something that I can set during a battle if needed because the cooldown is very low.
Note: I like Warp Ammo mostly because it works verses all defenses & health EXCEPT for shields so it's versatile. I also like it because I can set it early in the mission and it will stick. If you have to add Warp Ammo to a weapon quickly it won't hurt much because it has a very short cooldown period.
#6
Posté 12 octobre 2010 - 12:13
#7
Posté 12 octobre 2010 - 12:02
#8
Posté 12 octobre 2010 - 06:36
Squad Warp vs. Heavy Warp
Squad Disruptor vs Heavy Disruptor
#9
Posté 12 octobre 2010 - 08:18
MrDizaztar wrote...
More question
Squad Warp vs. Heavy Warp
Squad Disruptor vs Heavy Disruptor
with squad warp vs. heavy, might come down to preference, I haven't decided either, but i'm leaning towards squad because it gives them a helpful damage boost, especially as a commando with the15% power damage (please correct me if i'm wrong).
Since collectors are a main enemy another factor to consider is if you will do most of the killing or your squad were heavy could be more appealing.
Squad disruptor vs. heavy i'd go with squad because there are so many enemies on insanity that have shields, it is practically essential to have that protection disappear asap, the squad can at least do that if you will do most of the killing.
Also i've read that it gets annoying when synthetics fall behind cover or organics wait behind cover for weapon cool down, with heavy having a higher probability of doing so.
#10
Posté 12 octobre 2010 - 08:56
Praetor Shepard wrote...
with squad warp vs. heavy, might come down to preference, I haven't decided either, but i'm leaning towards squad because it gives them a helpful damage boost, especially as a commando with the15% power damage (please correct me if i'm wrong).
I'm not correcting you, because I'm not sure of it myself...
That 15% power damage is applied to the ammo bonus, not to weapon base damage. So, if I'm not mistaken,
for squad version you get 40% and for heavy 57 %.
That's the difference I see and I choose Shepard to get the best bonus. For squaddies, cryo ammo.
Anyway, how noticeable is this when your specialist is about to die in the vents of the SM.... well, I really don't know....
Squad disruptor vs. heavy i'd go with squad because there are so many enemies on insanity that have shields, it is practically essential to have that protection disappear asap, the squad can at least do that if you will do most of the killing.
Also i've read that it gets annoying when synthetics fall behind cover or organics wait behind cover for weapon cool down, with heavy having a higher probability of doing so.
It would be bad AI if your enemies just stay out in the open when they can't shoot.
But weapon overheating is one of the reasons I use the squad version of disruptor, the other one being the fact a synthetic explosion (which happens with the heavy version) can be a really bad thing if you're too close. I like being able to move without thinking if one of those things is going to explode in my face.
#11
Posté 12 octobre 2010 - 10:34
Shock Trooper vs Commando is really preference. Shock Trooper will increase the duration of Adrenaline rush by a small amount and give your more health. Commando increases weapon damage and storm Speed. I prefer latter.
Bonus Power, I'd say Warp Ammo is redundant, since Adrenaline Rush + Assault Rifle will strip barriers just fine. My favorite Soldier bonus powers are Neural Shock and Slam since they both provide low cooldowns.
#12
Posté 12 octobre 2010 - 10:35
jwalker wrote...
Praetor Shepard wrote...
with squad warp vs. heavy, might come down to preference, I haven't decided either, but i'm leaning towards squad because it gives them a helpful damage boost, especially as a commando with the15% power damage (please correct me if i'm wrong).
I'm not correcting you, because I'm not sure of it myself...
That 15% power damage is applied to the ammo bonus, not to weapon base damage. So, if I'm not mistaken,
for squad version you get 40% and for heavy 57 %.
That's the difference I see and I choose Shepard to get the best bonus. For squaddies, cryo ammo.
Anyway, how noticeable is this when your specialist is about to die in the vents of the SM.... well, I really don't know....Squad disruptor vs. heavy i'd go with squad because there are so many enemies on insanity that have shields, it is practically essential to have that protection disappear asap, the squad can at least do that if you will do most of the killing.
Also i've read that it gets annoying when synthetics fall behind cover or organics wait behind cover for weapon cool down, with heavy having a higher probability of doing so.
It would be bad AI if your enemies just stay out in the open when they can't shoot.
But weapon overheating is one of the reasons I use the squad version of disruptor, the other one being the fact a synthetic explosion (which happens with the heavy version) can be a really bad thing if you're too close. I like being able to move without thinking if one of those things is going to explode in my face.
I thought I read how the power damage bonus is applied, I checked again and here is the link
#13
Posté 13 octobre 2010 - 02:25
swk3000 wrote...
Alamar, you've got your Adrenaline Rushes backwards. Hardened has the damage reduction, while Heightened has the larger damage boost.
Oops
#14
Posté 18 octobre 2010 - 08:33





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