Dyes for clothes and Armor
#1
Posté 11 octobre 2010 - 04:39
#2
Posté 11 octobre 2010 - 05:04
#3
Posté 11 octobre 2010 - 10:00
#4
Posté 14 octobre 2010 - 05:18
You would have to destroy the old item after making a copy of it with a new color.// Creates a new copy of an item, while making a single change to the appearance of the item.
// Helmet models and simple items ignore iIndex.
// iType iIndex iNewValue
// ITEM_APPR_TYPE_SIMPLE_MODEL [Ignored] Model #
// ITEM_APPR_TYPE_WEAPON_COLOR ITEM_APPR_WEAPON_COLOR_* 1-4
// ITEM_APPR_TYPE_WEAPON_MODEL ITEM_APPR_WEAPON_MODEL_* Model #
// ITEM_APPR_TYPE_ARMOR_MODEL ITEM_APPR_ARMOR_MODEL_* Model #
// ITEM_APPR_TYPE_ARMOR_COLOR ITEM_APPR_ARMOR_COLOR_* 0-63
object CopyItemAndModify(object oItem, int nType, int nIndex, int nNewValue, int bCopyVars=FALSE);
#5
Posté 14 octobre 2010 - 07:49
Modifié par Banshe, 14 octobre 2010 - 07:50 .
#6
Posté 14 octobre 2010 - 10:51
This is probably one of my biggest gripes for NWN2 in terms of what we have for assets. If all models were given the same respect and were tintable in all three palette ranges, we could do armor 'dyeing and tinting' as well as clothes, weapons, items, etc. Not only that, though, making custom clothing and armor combos would have been a damnsight easier, too, for creating our own stories and adventures with the toolset.
This is one of those things that I know was done the way it was due to time constraints. For that, though, instead of Atari, I lay this at the feet of Obsidian. I think it was a poor design decision that critically impaired the creative potential of the game, considering the situation and knowing that we were going to have a harder time creating animations, new models and such.
Sorry for the slight rant. It's one of the sore spots I have with NWN2, much as I love it, there are some warts and this is one of them that sits right on the nose.
dunniteowl
#8
Posté 14 octobre 2010 - 04:26
The bottle idea is interesting if you want to limit the available colors. I'll look into it when I have some time.
Modifié par Olblach, 14 octobre 2010 - 04:29 .
#9
Posté 15 octobre 2010 - 06:00
However it's still possible to do that with Charpenter (and NWNX probably). I just need to think a little about the best way to do it.
Edit: I see it already exists for NWNX4: http://nwvault.ign.c...r.Detail&id=127
Modifié par Olblach, 15 octobre 2010 - 06:09 .
#10
Posté 18 avril 2012 - 01:33





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