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Getting past Origin story as an archer without resorting to melee


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21 réponses à ce sujet

#1
kcrhun

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I'm not asking about archer builds, cos there are plenty of those out there in the bioware and gamespot fora. I'd just like to know - how do you manage to survive the Origin story as an archer on Hard difficulty or higher?

I've tried my hand at an archer rogue in the Dwarf Commoner, Dalish Elf and Dwarf Noble Origins... in all cases there are fights where it's just you and one other companion, who goes down right quick while you plink away futilely with your shortbow. Or even just you alone.

Is the only solution to just go DW in the Origins portion and then go full archery once you have a full party? That would be the pragmatic solution, but that somehow makes it feel like an archer character is really weak and ultimately isn't viable, because it wasn't possible to get through the easiest part of the game without resorting to melee. It begs the question - even with a full party, wouldn't an archer be somehow not pulling his/her own weight?

Thanks.

#2
termokanden

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Honestly, archers are weak in Origins. You can probably make it work, but still.



I guess that's why they completely overbuffed them in Awakening.

#3
Jon Jern_

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I don't have Awakening (Will get it soon! I hope) so on Witch Hunt when Accuracy tree was open to me, I was baffled by the amount of damage I was dealing, 100 or so on non-critical hits. It was a shame I was only able to play around with it on the 2 hour DLC though.

#4
termokanden

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If you max out your dex at the expense of everything else, your damage will go through the roof. A spirit warrior archer can be critting for > 1000 on autoattacks without particularly good gear.

I *think* mine was critting for around 800 with really bad gear just when I started Awakening. If you add +crit damage gear and +spirit damage rings, it will be much, much higher. It's even more absurd that your crit rate can reach 100%.

Modifié par termokanden, 11 octobre 2010 - 10:43 .


#5
Elhanan

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For DAO, my archers generally have to resort to melee now and then during Origins, esp those that force the issue (eg; Provings). Even my Dalish Wardens use melee quite frequently. But having some melee talents like Dirty Fighting are readily available, so hit & run is quite possible.

As for durability, I try and get STR to 20 quickly to take advantage of the DLC items (eg; Battledress) as early as possible

#6
kcrhun

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Sure, but I mean specifically during the intro portion of the game. For e.g., if you are playing as a Dwarf Noble, there is a section of the game where you are all by yourself. If you are playing as a Dwarf Commoner, there is the part where you have to escape with only Leske accompanying you, and he is not great as a tank so if you try to shoot instead of melee he goes down really fast. In both cases I found that I had to resort to melee, which made me essentially give up on being an archer cos I thought, if archery isn't viable in the easiest part of the game, then even later on with a full party it would be subpar and more of a liability than an asset.

#7
Jon Jern_

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I've always found archery a liability until I decided to play one myself. They always start off slow because of mediocre equipment, but once you get, say for example, Falon Din's Reach, they're very helpful but still retain a support role in the party.

#8
kcrhun

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So how did you play in the origins story? Did you have to switch to melee at all?

#9
Mccoyn1990

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Also if you haven't done the 250 damage in 1 hit, The Arrow of Slaying is Epic, I have hit over 1k damage with it

#10
Elhanan

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kcrhun wrote...

So how did you play in the origins story? Did you have to switch to melee at all?


In the Human Noble, Elvish Origins (both), you can run archers; acting as support fire for the NPC's. You may need to alter NPC tactics, but appears viable at a glance.

#11
DWSmiley

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I've only done human noble and Dalish as archers, both on nightmare. Get melee archer, pinning shot and rapid shot in that order. Be sure to switch targets immediately after the pinning shot or you will lose the pin. And be cautious in your movement so you do not activate more monsters than necessary.

#12
Elhanan

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I like sniping with Aim and Stealth in early lvls, and teach those Darkspawn not to present full profiles on top of hills,

#13
Brijenieve

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I've had trouble with playing an archer in the origins story as well - just finished Lothering with a dalish elf archer, and even now am having trouble keeping her from pulling a dagger. I find that if I leave her for a second to tell Alistair or Morrigan what to do, when I come back, she's gone melee on me. Also, I'm not used to dealing such little damage with each hit. I've not gotten any super impressive equipment  or abilities yet; where can I find falon din's reach?

Modifié par Brijenieve, 12 octobre 2010 - 01:44 .


#14
Elhanan

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Brijenieve wrote...

I've had trouble with playing an archer in the origins story as well - just finished Lothering with a dalish elf archer, and even now am having trouble keeping her from pulling a dagger. I find that if I leave her for a second to tell Alistair or Morrigan what to do, when I come back, she's gone melee on me. Also, I'm not used to dealing such little damage with each hit. I've not gotten any super impressive equipment  or abilities yet; where can I find falon din's reach?


Try changing Default to Ranged in the Tactics settings for that character. That should help.

There are some decent magical longbows in Redcliffe, Dalish forests, and Haven. But some decent mundane ones can be found throughout the game.

Modifié par Elhanan, 12 octobre 2010 - 01:54 .


#15
kcrhun

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Ok. So I guess the Dwarf Noble and Commoner origins are just particularly bad for archers. Sigh, after having played through Awakenings, it will be hard doing without Accuracy.

#16
kcrhun

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Hmmm, the Dalish Elf origin would also be bad wouldn't it? That bit where you enter the ruin with just a mage for backup... a mage can't tank for you.

#17
Mccoyn1990

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One way That I keep my archer from pulling the dagger is to unequip them, Just have the bow equipped, I also do this with leliana and I set her tactics to defense.

#18
DWSmiley

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Dwarf Noble has the most challenging combat of any origin - several tough fights there. For the Commoner, an archer could fit well. Pin one foe and run away, splitting up the enemies. In the Dalish origin, you don't have to go back to the cave with just the mage. There's another archer who offers to join you.

#19
Mccoyn1990

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I like the Rogue human Archer the most, You can use your mom and your dog for melee and cover them with you bow attacks, Also knowing the distance between you and your enemies helps alot too

#20
Eliadur

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With dirty fighting and pinning shot, coupled with activating the smallest number of enemies at the time, an archer can hold its own even in nigthmare during the origins section. Knowing where the enemies are, how many, and knowing just where to stand so you can see them without them seeing you immediately helps, since you can take the first shot before they start running after you.

#21
Mccoyn1990

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When playing Human noble I set my dogs tactics to aggressive damager I have him set to attack archers and mages first, Same with Mother switch her to daggers and put her aggressive damager, Then you just sit back and snipe. they attack and all you do is back up a bit and shoot again

#22
BootOnFace

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For Dwarf Noble, during the provings just kite your opponents with pinning shot. shoot, run shoot, run etc.