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Weapons +1,2 etc.


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#1
Vector-Sigma

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Hey guys,
Let's say you need some need +3 weapon to kill a monster.  It's easy enough to know that a weapon is +3 if the name of the weapon is something like "Dagger +3", but how about if it is a named weapon?  How would I know then?

Some weapons have THAC0 +3.  Does that mean it's a +3 weapon?  How about weapons that do something like 1d6 + 3 damage?  That's not a +3 weapon is it?

Also, for bows like Longbow +3, does it matter which arrows you use with the bow in order for it to count as a +3 weapon?

One other thing.  If your weapons are ineffective against a monster, do you just keep trying higher level weapons until you land a hit?  There is no way in game to know that a monster needs at least  a +5 weapon or something like that is there?

Thanks :)

Modifié par Vector-Sigma, 12 octobre 2010 - 03:44 .


#2
wise grimwald

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Some of the better weapons do indeed say that they should be counted as a +4 or whatever as far as hitting is concerned.

I think those may have been introduced by mods though.

Weapons formed by spells such as the spell Moonblade, (Not Xan's weapon) have in their description what they should be counted as.

However, that is the limit of my knowledge. I only know what I have picked up from my limited experience in BG2.

You are not told what is needed to kill a monster, though there are monster lists about that give the info that you need.

If you are not hitting, it may be that you need spells that remove magical protections. This is certainly true of dragons. They regularly have the spell protection from magical weapons cast on themselves.

Modifié par wise grimwald, 12 octobre 2010 - 06:07 .


#3
Carinna

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Vector-Sigma wrote...

Hey guys,
Let's say you need some need +3 weapon to kill a monster.  It's easy enough to know that a weapon is +3 if the name of the weapon is something like "Dagger +3", but how about if it is a named weapon?  How would I know then?

Some weapons have THAC0 +3.  Does that mean it's a +3 weapon?  How about weapons that do something like 1d6 + 3 damage?  That's not a +3 weapon is it?


THAC0 +3 should be a +3 weapon UNLESS the description says otherwise.  Some weapons are better than the THAC0, as for instance one that says "always counts as +3 when determining what it can hit," even if its THAC0 is +1.  These are not all introduced by mods, either.

If it says 1d6+3 damage, that is NOT a +3 weapon.  It just means that after throwing a single six-sided die, you add 3 to the number that came up to get the total damage dealt.


Also, for bows like Longbow +3, does it matter which arrows you use with the bow in order for it to count as a +3 weapon?


Yes, it matters.  In this case, the magical properties of the bow do not count so far as hitting a monster that needs +3 or better goes, unless the bow makes its own arrows.  You need to find +3 arrows if you want to hit something that requires +3 or better to hit.  You'll need ToB installed to get +3 arrows, btw.


One other thing.  If your weapons are ineffective against a monster, do you just keep trying higher level weapons until you land a hit?  There is no way in game to know that a monster needs at least  a +5 weapon or something like that is there?


For some plain old monster that cannot cast spells there is no way to tell, and switching to a higher level weapon can sometimes help (although why wouldn't you be using the highest level weapon you have already?)  But it's more complicated than that.   Some monsters can't be hit by ranged weapons, and some can't be hit by sharp weapons.  Usually at least one of your characters should be able to hit; see what they are using and copy!  If no one can hit, RUN!!  There are also some monsters in the game that can only be hit by magic (but a weapon that deals some magical damage will work with them; see what it is saying in your text area.  ALL of what it is saying, not just "can't hit.") 

If the monster can cast spells, then see Wise Grimwald's post above.  And ALWAYS check your text area to see what the monster has already cast.  It goes by quickly, but you can pause and scroll up to see.

Modifié par Carinna, 12 octobre 2010 - 01:31 .


#4
Chebby

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I think PST did this a little better, actually noting in the statistics rather than in the description what enchantment/thac0 properties a weapon had.

#5
wise grimwald

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I actually like the fact that you don't know what you need to hit.

It makes it a bit more realistic.

Problem is that you can't delete your knowledge gained from previous games.

One of the advantages of mods. You have to learn all over again.

#6
HoonDing

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In Icewind Dale, a +2 bow and +1 arrow added to +3 in total.



But I guess they did this because somebody thought it would be a good idea to fight a marilith boss around level 9-10 when you hadn't found any +3 weapon yet.