Now, I actually loved the ending, storywise. My post I made a week ago or so about how I was disappointed by the moral ambiguity in this game -- I take it all back. I still wish that the Redcliffe question hadn't had such an easy out, and that the Circle Tower question had been a little more balanced. But the three major decisions that you make at the Landsmeet and after ...
Well, they blew me away. Plotwise, storywise, the ending was magnificent and I'm still thinking about it two days later.
That said, I found the actual PRESENTATION of the ending of the game somewhat lacking.
My character chose to convince Alistair to do Morrigan's ritual rather than giving up her life, for reference.
I found the coronation scene and the declaration of my character as the Hero of Ferelden really awesome and well done. Going around and listening to your companions, who say different things depending on your relationship score with them, that was also great. Everyone kept talking about the big glorious welcome I was going to get outside, and I was so excited for that big, dramatic finale where I could sit back and let the tears flow ...
But when I talked to the guards and was ready to go out and make my appearance, it just skipped right to a bunch of text telling me flatly what happened to the world after that, then credits rolled, the end.
Did anyone else find this dry, disconnected, and really anticlimatic?
Let me reiterate: I loved the ending, what HAPPENED at the end, how everything came together. I can't stop thinking about Morrigan, about the archdemon, about the baby, about my choices ...
But I found the short epilouge incredibly truncated and it reeked of AAAAH WE NEED TO GET THIS GAME OUT, SMACK SOME TEXT DOWN ON SOME MATTE PAINTINGS AND ROLL THE CREDITS. I'd have loved to have seen some dramatic finish, even just a simple grand aerial shot spiraling out of Denerim ...
I'm holding out hope that maybe there's supposed to be and my game is just ****ing up
Does anyone else feel the same way?





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