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A bit of disappointment with the ending ...


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#1
RosaAquafire

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I've given myself a bit of time to think about this.

Now, I actually loved the ending, storywise. My post I made a week ago or so about how I was disappointed by the moral ambiguity in this game -- I take it all back. I still wish that the Redcliffe question hadn't had such an easy out, and that the Circle Tower question had been a little more balanced. But the three major decisions that you make at the Landsmeet and after ...

Well, they blew me away. Plotwise, storywise, the ending was magnificent and I'm still thinking about it two days later.

That said, I found the actual PRESENTATION of the ending of the game somewhat lacking.

My character chose to convince Alistair to do Morrigan's ritual rather than giving up her life, for reference.

I found the coronation scene and the declaration of my character as the Hero of Ferelden really awesome and well done. Going around and listening to your companions, who say different things depending on your relationship score with them, that was also great. Everyone kept talking about the big glorious welcome I was going to get outside, and I was so excited for that big, dramatic finale where I could sit back and let the tears flow ...

But when I talked to the guards and was ready to go out and make my appearance, it just skipped right to a bunch of text telling me flatly what happened to the world after that, then credits rolled, the end.

Did anyone else find this dry, disconnected, and really anticlimatic?

Let me reiterate: I loved the ending, what HAPPENED at the end, how everything came together. I can't stop thinking about Morrigan, about the archdemon, about the baby, about my choices ...

But I found the short epilouge incredibly truncated and it reeked of AAAAH WE NEED TO GET THIS GAME OUT, SMACK SOME TEXT DOWN ON SOME MATTE PAINTINGS AND ROLL THE CREDITS. I'd have loved to have seen some dramatic finish, even just a simple grand aerial shot spiraling out of Denerim ...

I'm holding out hope that maybe there's supposed to be and my game is just ****ing up :P

Does anyone else feel the same way?

#2
KnightofPhoenix

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I think the way the epilogue is presented actually makes you want to have a sequel more. I don't know, but it was effective for me. I didn't expct cutscenes about what happened to the dwarves, Morrigan...etc.

I think it was designed to be a big tease. And by God it worked!

#3
RosaAquafire

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I didn't not not getting cutscenes for every ending -- there is a LOT of variation in the endings from what I could tell. I didn't even mind the text on matte paintings.



But I would have liked to have seen SOME sort of dramatic ending before the text rolled, if you know what I mean? Actually seen the parade, maybe, or like I said, just a nice shot of Denerim before jumping right to the explanations.

#4
Mordern

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Agreed.



The text is nice, but a cutscene would have really driven the point home. Definitely wanted to know what happened with all my companions more than "And then everyone spread out except for Lelianna, the end".

#5
Mystranna Kelteel

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The text is kind of necessary for some of these things.



How could they express years of dwarven politics, alienage struggles, dalish interactions with their neighbors, etc.



Some of the things would have been nice to see, but the text was necessary for at least some of it unless they left it out.

#6
KnightofPhoenix

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RosaAquafire wrote...

I didn't not not getting cutscenes for every ending -- there is a LOT of variation in the endings from what I could tell. I didn't even mind the text on matte paintings.

But I would have liked to have seen SOME sort of dramatic ending before the text rolled, if you know what I mean? Actually seen the parade, maybe, or like I said, just a nice shot of Denerim before jumping right to the explanations.


Yea, I get your point. You are right, I was actually somewhat surprised that we didn't get to see the parade. I want to see the people bowing down before me, their King Posted Image

#7
Mordern

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Not a cutscene for every place, I mean. Just a quick bit for each of the companions.



Hell, even a quick slide for each of the companions. There was a real sense of friendship with them, I want to know how they turned out and all.

#8
Onyx Jaguar

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I think a minor cutscene with a voiceover would have sufficed better. Just like showing the circle tower rebuilt (if you chose that earlier anyway) would have been nice. The slideshow in the end was very Fallout 3-ish, although quite a bit better than Fallout 3.

#9
Maria Caliban

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I assume they don't tell you what happened to your companions, because they might want to use them for the sequal.



It's interesting you assumed they'd show a parade. I assumed that when you walked out the door, the game ended. I'm not sure how they could have alerted the player except with a pop-up that said 'You want to finish? Y/N'