I don’t think the current ME2 HUD is bad per se, in fact it has some good points. I particularly like the converging
semi-circles that signify when Shepard can cast a power again, they are subtle but informative. Also the level of detail given about enemy status is good and clear. However the HUD is lacking in some areas.
Firstly, the HUD provides no indication of how strong your shields are unlike in ME1 were more segments were added to the shield bar as Shepard levelled up etc. I know this seems like a minor point, but I think that giving a graphical representation of shield strength increase added to the RPG feel of the first game. Adding segments a al ME1 would instil a sense of progression that is often missing in ME2.
Secondly, I miss the radar. I know it’s sort of there, but you have to bring up the power wheel to see it. This adds
unneeded pauses to the combat. The fact you can still access it makes me wonder why it was excluded from the HUD. Please put it back in the bottom right corner, or at least give us the option to do so.
Thirdly, the squadmate shield/health and power use status is poorly presented and lacking in detail. This is no
consistency between the graphical representation used to show Shepard’s status and the status of the rest of the squad. Also those little portraits are a bit silly IMHO, I’d much prefer text. A bit of consistency and a little more detail
would be appreciated!
Finally, the Hammerhead as no HUD! There are many thing wrong with that vehicle, but the lack of information on health is glaring. If BioWare put a vehicle in ME3, they need to implement a HUD for it.
To end, here is my idea for a more informative HUD (bare in mind I'm not a designer!):

Edited formating.
Modifié par morrie23, 12 octobre 2010 - 07:58 .





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