Modifié par morrie23, 14 octobre 2010 - 09:14 .
Campaign for a more informative HUD in ME3
#76
Posté 14 octobre 2010 - 09:11
#77
Posté 14 octobre 2010 - 09:12
Pocketgb wrote...
Let's be a bit fair here, shall we?
IMO another problem is how ME2 presents health and shields. ME1 has simple bars anyone can understand instantly. ME2 has stylished arcing bars for Shepard and... and something else for allies.
ME1 has all the important info clearly presented in 1 corner (enemies change and die whether you look at radars or health bars) while ME2 seperates them at the center of the screen, upper and lower sides of it and atleast to 1 corner. The end result for me is like watching a movie too close having to move eyes all the time, although ME2 was supposed to prevent that. And everything is colored alarming orange which means most info doesn't jump into my sight (unlike the enemy health does in ME1 for example)
#78
Posté 14 octobre 2010 - 09:15
Terror_K wrote...
You forgot to mention the biggest offenders, i.e. what does that blue arch above the two squaddies heads mean?
Shepard's shields.
Terror_K wrote...
What's that odd white bar under Tali's head mean and why does Zaeed not have one?
The white bar existing signifies cooldowns. As you can see Tali's drone is still greyed out while Zaeed's skills are all set to go.
Nothing is shown if everyone's running at full capacity: full health, full shields, no cooldowns. In ME2's case a clean screen is a happy screen!
And you are aware that you can ask similar questions about ME1's hud, correct? Not everyone analyzes the same.
kalle90 wrote...
IMO another
problem is how ME2 presents health and shields. ME1 has simple bars
anyone can understand instantly. ME2 has stylished arcing bars for
Shepard and... and something else for allies.
Yeah, color. Red is bad, simply put.
Modifié par Pocketgb, 14 octobre 2010 - 09:16 .
#79
Posté 14 octobre 2010 - 09:15
#80
Posté 14 octobre 2010 - 09:30
It was not my intention to complain about ME2 in this thread, there are plenty that do that already. I merely wanted to point out were I think the ME2 HUD could (IMO) justifiably be improved.
#81
Posté 14 octobre 2010 - 09:36
Pocketgb wrote...
Terror_K wrote...
You forgot to mention the biggest offenders, i.e. what does that blue arch above the two squaddies heads mean?
Shepard's shields.Terror_K wrote...
What's that odd white bar under Tali's head mean and why does Zaeed not have one?
The white bar existing signifies cooldowns. As you can see Tali's drone is still greyed out while Zaeed's skills are all set to go.
Nothing is shown if everyone's running at full capacity: full health, full shields, no cooldowns. In ME2's case a clean screen is a happy screen!
And you are aware that you can ask similar questions about ME1's hud, correct? Not everyone analyzes the same.
Did you even read what I said? Like I said, once you know it's obvious. It's not obvious to just look at it though. Explaining it to me when we've both been playing the game for 10 months is a bit silly. It's not as immediately obvious as you make out. There's nothing to indicate what these things mean and the only way you really find out is by watching them carefully as you do things and things happen. You state it as if it's obvious, but you don't state why it is. I doubt you can, because it's not. Not straight away, and not without some time playing it. It took me over a month before I even realised what the cooldown bar was.
ME1's HUD is obvious. The health of you and your squaddies are presented in a manner that's been fairly common to games for over 20 years. Anybody who has played more than a few games will look at that and immediately know what it means, particularly with the names right there. Once you know your gun overheats in the game then the overheat bar is obvious too. The radar is the same as any radar from pretty much every flight sim or other game that's had a radar since... well, ever. The logos besides medi-gel and grenades are pretty obvious, and if they're not the picture of the button is the next immediate clue. Wouldn't be an issue with ME2 of course since they're not present, and the sprint indicator only appears when it's needed.
Simply put, the reason the ME1HUD is obvious (and better) is because it uses common and easily recognisable methods and styles to get the info across, while providing just the right amount of info in a clear and concise manner. ME2's HUD is a vague, inconsistent mess that doesn't present enough info and doesn't present what's there clearly at all. I honestly don't know how you (or BioWare, or anybody else) can defend it.
#82
Posté 14 octobre 2010 - 09:36
morrie23 wrote...
It was not my intention to complain about ME2 in this thread, there are plenty that do that already. I merely wanted to point out were I think the ME2 HUD could (IMO) justifiably be improved.
This thread would be a much, much, MUCH better place if we had more peeps like you
Terror_K wrote...
I honestly don't know how you (or BioWare, or anybody else) can defend it.
Because I'm not you, Terror, and you aren't everyone else. One of these days you'll have to realize that.
Modifié par Pocketgb, 14 octobre 2010 - 09:43 .
#83
Posté 14 octobre 2010 - 09:52
Pocketgb wrote...
Terror_K wrote...
I honestly don't know how you (or BioWare, or anybody else) can defend it.
Because I'm not you, Terror, and you aren't everyone else. One of these days you'll have to realize that.
I do. But generally when one tries to defend something they should at least raise some valid points in its favour.
I hope you remember this if they decide to suddenly, without warning change all the 'STOP' signs in your country from being large red hectagons with white letters saying "STOP" into a green tear-drop shape with an arrow pointing down on it.
#84
Posté 14 octobre 2010 - 09:57
And dont games have manuals and tutorials for just this reason?
#85
Posté 14 octobre 2010 - 10:39
#86
Posté 14 octobre 2010 - 11:04
sinosleep wrote...
When the hell have you guys EVER seen multiple huds, ammo systems, and inventories in one game?
..Fallout 3?
#87
Posté 14 octobre 2010 - 11:17
#88
Posté 14 octobre 2010 - 11:18
Modifié par Anglerfish, 14 octobre 2010 - 11:18 .
#89
Posté 14 octobre 2010 - 11:33
#90
Posté 14 octobre 2010 - 11:38
Secondly, the Hammerhead is atrocious enough as a vehicle, but having no quantitative indication as to how much of its pitiful "health" remained after three geth pulse rifle shots was a little annoying. However, this does not matter either, as it is safe to assume that the second your engines start smoking is the moment you stop attacking and hide. [HIDE. IN AN ATTACK VEHICLE. Seriously, just give me the ability to disembark so I can take out the opponents on foot, I'll stand a much better chance.]
Regarding representation of shielding, the increases to shields are too incremental to be worth reverting back to ME1's HUD - however, I would appreciate a third tier to the health and shield/barrier semicircles to indicate how much additional shielding I have after using geth shield boost, fortification or barrier à la Halo's representation of overshields. Well, it wouldn't be useful, since the power serves primarily to replenish shields rather than enhance them [when you play on insanity] but it would look pretty.
For the rest of you who have moved the discussion on, both ME1 and ME2 HUDs were incredibly obvious. If you could not figure them out, you have problems.
Modifié par Anglerfish, 14 octobre 2010 - 11:47 .
#91
Posté 14 octobre 2010 - 12:15
Felfenix wrote...
Funny that the people claiming ME2 is an oversimplified game seem to think reading ME2's HUD is rocket science.
Well, why have Theorem 54.43 when you can just have 1+1=2?
It's the same fault ME1's inventory had: it was needlessly complicated and clumsy for something that should have been rather simple, clear and easy to use.
Overall ME2 has a problem of being too much X when it needs to be more Y and too much Y where it should be more X. Such as freedom of gameplay for instance: it always restricts you when you should have more choice and freedom, but when you should have more choice and freedom it restricts and limits you.
#92
Posté 14 octobre 2010 - 03:02
#93
Posté 14 octobre 2010 - 03:25
#94
Posté 14 octobre 2010 - 03:27
#95
Posté 14 octobre 2010 - 06:12
sinosleep wrote...
I give up. I'm going back to largely ignoring the general forum like I did for months after the addition of the strategy forums. The complaints I read here are outright ridiculous and half the solutions are include both. When the hell have you guys EVER seen multiple huds, ammo systems, and inventories in one game? NEVER, it's not going to happen, not in a million years and half of you are here to complain for the damned hell of it from the justifications I'm reading. You'll have fun.
You are being realistic and/or pessimistic. That's fine but this forum section is mostly about wishes. Most of them won't be listened but bringing them up isn't bad at all. If you can't stand listening to them then you're doing the right thing. I'm not being so passionate about this either, but when people don't have a reason other than "I like this so I don't want changes" or "Realistically it most likely won't change" I can't but shake my head and give more attention to the idea I like
The only thing that matters behind this is that I prefer what ME1 had over what ME2 had. People can try to explain and state their own opinions, but it won't suddenly make me think "OMG it all makes sense now - ME2 has a great HUD". My preference was formed during the first few minutes and hours
I would settle to an improved HUD, but it's obvious no matter what it's like there will be people who prefer ME1/ME2/ME3 HUD ("There's too much clutter" and "WTF where's my HUD?". That's why having a couple of options is the easiest way. Having a couple of different HUDs is also so simple task Bioware really doesn't have any other reason to not do it but "No one else does it" and "Who cares?". I can only say "You're not supposed to be like the others" and "I do"
My realistic/pessimistic view: Bioware will only have 1 HUD (Hopefully more like ones listed by kregano instead of what ME2 has, though those still miss squad stance indicators)
My optimistic view: Bioware will give us options
EDIT: Also, I can play ME3 if it has the same HUD ME2 has. The HUD isn't awful, it's just useless (excluding cooldown timer, ally icons and the veins)
Modifié par kalle90, 14 octobre 2010 - 07:11 .
#96
Posté 14 octobre 2010 - 06:58
Why would you want crucial informations in places where you can barely see them?AntiChri5 wrote...
Keep the information relevant to Shepard as is, but give each of your squadmates a smaller version in an arc in the bottom corners (one side each) curved like the first pic kregano posted
#97
Posté 14 octobre 2010 - 08:00
HUD is smaller in size in ME2 and has less information, meaning it only have what you need, not filling the screen with stuff what you gameplay don't really need. Point is like allways if someone wants more information, they like something what provides it. How ever, if people like to keep some information hidden, like example radar as not help them to know how many enemies there is or where enemies are, it's they choise. Lets call it again taste.Terror_K wrote...
Pocketgb wrote...
Terror_K wrote...
I honestly don't know how you (or BioWare, or anybody else) can defend it.
Because I'm not you, Terror, and you aren't everyone else. One of these days you'll have to realize that.
I do. But generally when one tries to defend something they should at least raise some valid points in its favour
Now is ME2 HUD good, I would say it's good, but not perfect, but same goes to ME1, it's good, but not perfect. ME2 has too little info on some stuff, while ME1 has too much stuff. ME2 is missing the companions health bars, that's the only bigger problem in ME2 HUD for me. ME1 HUD was generally too big and too side edge for health bar.
This person here is in right track. Trying to find solution what please everyones taste. How ever, I don't think developers gonna make multible HUD's, but they could put some toggles to some stuff. Like Radar and Quick Slot bar. I have never understand why it's so hard developers make more options in settings. I mean when developers understand that customation is GOOD thing.kalle90 wrote...
Graphics options:
HUD: ME1/ME2/Minimal/Tactical
Radar: On/Off
Tooltips: On/Off (tutorials, "B to end mission"...)
Color: Blue/Orange/Green/Purple/Black/White
I just comment these HUD designs.kregano wrote...
Perhaps this thread would be better served by posting some more ideas for better HUDs in ME3 instead of yet
another ME1 vs ME2 argument.
Created by Lord_Tirian
Created by Blue Vertex
First HUD has radar intergrated with other stuff, but not every person wants radar at all in HUD, it should be toggle, so it need to be seperated from other stuff.
Secondly both HUD's has health and shield bar seperated, WHY?
Health does not drop, untill shield is gone, they are connected to eatch other. So, you only need one bar what has two colors. Blue when shield is up and red when shield is down, as health starts droping. That's how ME2 did this. Meaning think them as layer, you see full blue bar, it means shield is up. When shield starts droping, under it comes the red bar, but the red bar only starts droping after all shields are down. Under red bar is the background, what means when all red is also gone, it means you are dead. There is no need to have two seperated bars to tell same thing for player. It's waste of screen space.
Of cause you could also put them same bar by so that first half the bar is red and last bar is blue. This way it's one bigger "health" bar. This is basicly how ME1 did this. Health bar and continued smaller shield bar(s).
As for location of stuff. Characters own health bar needs to be more center of players visual look points, while some less important can be more in edge. When I played mmoprgs I often moved characters health bar to top middle, because it was there allways near in my vision center. Screen corners aren't good for important stuff.
Modifié par Lumikki, 15 octobre 2010 - 12:15 .
#98
Posté 14 octobre 2010 - 09:33
Terror_K wrote...
I do. But generally when one tries to defend something they should at least raise some valid points in its favour.
There's nothing I can bring up besides the fact that I didn't find the interface a massive hinderance as you saw it. It's not traditional, sure, but it's interesting and not terribly hard to follow.
But like I said, I'm not your average player, I can't speak for the average joe. Just because I found it easy to comprehend doesn't mean others will. I don't think anyone posting on a forum is.
Terror_K wrote...
I hope you remember this if they decide to suddenly, without warning change all the 'STOP' signs in your country from being large red hectagons with white letters saying "STOP" into a green tear-drop shape with an arrow pointing down on it.
Well, if I don't see any other stop-signs, it should be easy to conclude what it means!
kregano wrote...
Perhaps this thread would be better served by posting some more ideas for better HUDs in ME3 instead of yet another ME1 vs ME2 argument.
Created by Lord_Tirian
Created by Blue Vertex
Both are pretty nifty: I like the first one more, but I'd like to see it less oval.
Modifié par Pocketgb, 14 octobre 2010 - 09:34 .
#99
Posté 14 octobre 2010 - 10:14
#100
Posté 14 octobre 2010 - 11:10
kregano wrote...
Perhaps this thread would be better served by posting some more ideas for better HUDs in ME3 instead of yet another ME1 vs ME2 argument.
Created by Lord_Tirian
Created by Blue Vertex
can you come up with a HUDless screen design?
id be more interested in seeing ideas that lead to that, instead of different collors or positions for health bars.





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