Thank you for your replies - because your opinion counts![smilie]../../../images/forum/emoticons/cool.png[/smilie]
Also, to everybody who's coming to talk about how ME2 is a "shooter game that must remain so",
you guys really need to go see what's out there; I'm POSITIVE it will blow your mind... [smilie]../../../../images/forum/emoticons/whistling.png[/smilie]
in mass effect 2 (and mass effect as a whole) there are more guns
then you'll ever know what to do with. guns for every occasion.
but the one field where there's always room for improvment remains
melee combat. and that's another fertile ground to expand to in ME3.
Like stun rods that cause opponents to stop dead in their tracks (husk prods),
or maybe mass-effect imbued weapons that will send rivals flying (mass-pull events).
squad members could have unique melee weapons (Turian ceremonial blade?)
or that, like armor pieces, they might affect shepard's stats and status,
allowing a character to evolve in new directions.
swords are tools, just like weapons. they could be used in many ways for many purposes.
and in ME3, shepard will need any advantage he can get.
Modifié par Sidewinder_617, 27 novembre 2010 - 02:36 .





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