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Bringin' a Knife to ME3


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#226
CottonBALL

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I'd like some spikes or tazer electrodes on the right elbow of Shep's armor, would be more fun to "tickle" the enemies... :lol:

Modifié par CottonBALL, 24 novembre 2010 - 09:25 .


#227
kaff33nd

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I didn't read every post, but I did read every page to some extent, so I apologise if this has already been mentioned. I was thinking, although I like the idea of an accessory melee weapon that gives stat bonuses, I think a dedicated melee system like an Eezo-stick or Krogan battle hammer just wouldn't work out. What I think WOULD work, however, is the ability to utilise objects in the world, like chairs etc... maybe in cutscenes? Remember the "You're working too hard" line?
While I think of it, why not let 'pull' act as a more telekenetic ability where you direct the chair or barrel to fly at the opponents?

EDIT: Jack - "I will smear the wall with you..."

Modifié par kaff33nd, 24 novembre 2010 - 09:38 .


#228
Vena_86

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The gameplay should not change but the feel of the already existing melee can be enhanced. Just look at Kasumis special ability. She doesn't punch the enemy and does massive damge with the back of her pistole. She uses her omni-tool for the strike. It looks good, sounds good and does make sense and there is no need for equipping her with a speer or anything.



Some device on the arm, a retracable blade or the omni-tool...

Something like that, which makes Shepards already existing standard melee attack simply look and feel better would be a sufficient improvement.

#229
kaff33nd

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It's be nice for biotic characters to load the normal melee attack with a biotic charge to add oomph to the attack, like Samara does in the apartment on Omega. "Find peace in the embrace of the Goddess". Even with all upgrades and armor-enhanced melee strength, I can't even get a husk to stagger back 2 feet. I'd like an emergency "gimme some breathing room" biotic melee-range attack just to get those damned husks away from me.

Modifié par kaff33nd, 24 novembre 2010 - 10:05 .


#230
Gleym

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To be honest, the general proposition here tends to be along the lines of adding a combat knife, or an arm-mounted blade in order to have a more comprehensive, and possibly improved form of melee attack for when something gets too close. Most posts here have even specified that we're not asking for full-on melee combat in a detailed form, just the inclusion of a weapon better suited for close-ranged dealings, as opposed to bashing your firearm against a krogan's armored body ineffectively, risking damage to your weapon as well as doing ludicrously low damage.

#231
Ahriman

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Rectable blades would be fine.

1 Look good.

2 Better suited for combat armor than knifes.

3 No need in deep close combat developing.

4 Badass cutscenes.


#232
Gleym

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Precisely. Simple, affordable, inexpensive and low on requirements, and makes way more sense as a damage-dealer than rifle-butting and pistol-whipping.

#233
VampireCommando

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Like many have already said, if implemented correctly, in a balanced, none lightsaber, un-game breaking way then yes, it would be a great edition.

#234
Chris Priestly

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snfonseka wrote...

Chris Priestly wrote...

I am not saying this to put a damper on this thread, which has some great replies, but to try to temper your expectations. Melee weapons do not work well in a ranged weapon game.


Then what about the games like Halo. It is not a RPG and it is a FPS, but I think the concept is same here. You use range weapons at range and melee weapons in close combat. Even DA has both melee and range weapons and I almost forgot Gears of War, even that has some kind of melee weapons.


Most FPS games I have played  (Halo, Medal of Honor, Call of Duty, etc) have some sort of melee weapon, but again, that is not the crux of the game. So much so that these games usually give an achievement or special recognition for when someone actually kills with a melee weapon. They are there more to be unique by their use than to actually be practical. Again, in my experience, more players pull out their pistol or close quarters shotgun than pull out a knife if someone runs to them.



:devil:

#235
Gleym

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Did you read the several posts made where we've all been saying we don't WANT an all-out, full-on melee system. We just want something instead of rifle-butting.

#236
Sidewinder_617

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Did anybody see DA2's "rise to power" trailer? good.
now try thinking about hawke's sword/staff, but with a gun and ME powers.
(Warhammer 40000 had something similar for the grey knights)
any reason we can't have that work with the existing classes?
maybe engineers can have a tech gizmo instead of biotics?

Modifié par Sidewinder_617, 24 novembre 2010 - 04:44 .


#237
Vena_86

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Chris Priestly wrote...

snfonseka wrote...

Chris Priestly wrote...

I am not saying this to put a damper on this thread, which has some great replies, but to try to temper your expectations. Melee weapons do not work well in a ranged weapon game.


Then what about the games like Halo. It is not a RPG and it is a FPS, but I think the concept is same here. You use range weapons at range and melee weapons in close combat. Even DA has both melee and range weapons and I almost forgot Gears of War, even that has some kind of melee weapons.


Most FPS games I have played  (Halo, Medal of Honor, Call of Duty, etc) have some sort of melee weapon, but again, that is not the crux of the game. So much so that these games usually give an achievement or special recognition for when someone actually kills with a melee weapon. They are there more to be unique by their use than to actually be practical. Again, in my experience, more players pull out their pistol or close quarters shotgun than pull out a knife if someone runs to them.



:devil:

Specially as a vanguard you often end up infront of an enemy with an overheated shotgun/termal clip, so that giving them one final hit is more effective than reloading and shooting again. However, killing a Krogan or Geth with the blunt end of your gun just doesn't look right.

What many want is not a change of the close combat gameplay but simply the way it looks.
If you could carry that on to Casey that would be ace ;)

Modifié par Vena_86, 24 novembre 2010 - 04:45 .


#238
Sidewinder_617

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Chris Priestly wrote...

Biotics are ranged weapons, so they go to my point.

So now you not only want a knife, but a knife that can deflect bullets?

And there is a reason they started letting Jedi/Sith throw their lightsabers.




:devil:


we're just trying to brainstorm, see what comes up. and i think i can make this argument stick;
try this-shepard holds a melee weapon upfront, sucking up bullets (hold MELEE).
Then, after shepard can get close enough (or CHARGE up-close),
release MELEE to unleash the BIGGEST blast upon your enemy.

Modifié par Sidewinder_617, 24 novembre 2010 - 05:00 .


#239
Veex

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I think the Infiltrator cloak + a knife ability from behind to the neck region would be a nice addition. I understand the setting a technology of the series doesn't really allow for it but, cloaking and headshotting something from point blank range doesn't exactly feel right either.

#240
Praetor Knight

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Chris Priestly wrote...

snfonseka wrote...

Chris Priestly wrote...

I am not saying this to put a damper on this thread, which has some great replies, but to try to temper your expectations. Melee weapons do not work well in a ranged weapon game.


Then what about the games like Halo. It is not a RPG and it is a FPS, but I think the concept is same here. You use range weapons at range and melee weapons in close combat. Even DA has both melee and range weapons and I almost forgot Gears of War, even that has some kind of melee weapons.


Most FPS games I have played  (Halo, Medal of Honor, Call of Duty, etc) have some sort of melee weapon, but again, that is not the crux of the game. So much so that these games usually give an achievement or special recognition for when someone actually kills with a melee weapon. They are there more to be unique by their use than to actually be practical. Again, in my experience, more players pull out their pistol or close quarters shotgun than pull out a knife if someone runs to them.



:devil:


You should watch my brother in CoD Black Ops, he's wicked with a knife, sometimes I can't believe what I've seen him do.

But for ME3 and beyond, I'll just say again, I really hope to see Krogans do more, just really showing off their martial prowess in at least cutscenes!

Cuz for me, there's got to be another reason why the Turians resorted to the Genophage other than Krogans simply being thick-headed and prideful. Too many Krogan have been comical push overs like in Grunt's LM.

#241
Urazz

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Chris Priestly wrote...

snfonseka wrote...

Chris Priestly wrote...

I am not saying this to put a damper on this thread, which has some great replies, but to try to temper your expectations. Melee weapons do not work well in a ranged weapon game.


Then what about the games like Halo. It is not a RPG and it is a FPS, but I think the concept is same here. You use range weapons at range and melee weapons in close combat. Even DA has both melee and range weapons and I almost forgot Gears of War, even that has some kind of melee weapons.


Most FPS games I have played  (Halo, Medal of Honor, Call of Duty, etc) have some sort of melee weapon, but again, that is not the crux of the game. So much so that these games usually give an achievement or special recognition for when someone actually kills with a melee weapon. They are there more to be unique by their use than to actually be practical. Again, in my experience, more players pull out their pistol or close quarters shotgun than pull out a knife if someone runs to them.



:devil:

Yes most people would pull out a shotgun or pistol in close range but there are situations where you unexpectedly end up in melee range with something and you are using a weapon not best suited for close combat.  In those situations, I have used melee on those enemies before I try to get some distance on them.  What I think people are asking for is instead of hitting them with the butt of your weapon, you use a knife or wrist blade or something.

No offense but hitting something with your gun is basically just asking for it get a bit screwed up on alignment or something.

#242
Praetor Knight

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Urazz wrote...

No offense but hitting something with your gun is basically just asking for it get a bit screwed up on alignment or something.


For sure with a sniper rifle that needs to be fine tuned, but in Krav Maga (I'm sure in other military training also) there are attacks with rifle butts used.  So I only see a problem with anything with a full scope, something like an ACOG should be fine, or another type of sighting.

Either way I don't want a rifle butt from an M-14 or M1 Garand, those rifles can be used like clubs.

#243
kaff33nd

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Personally, I'd love to see Krogans get within melee range and do something like pick the player (or a squaddie) up and throw him/her against the other team members.

#244
Sidewinder_617

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kaff33nd wrote...

Personally, I'd love to see Krogans get within melee range and do something like pick the player (or a squaddie) up and throw him/her against the other team members.


the SQUAD HURL skill. lolB)

Modifié par Sidewinder_617, 24 novembre 2010 - 06:58 .


#245
PiEman

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The only thing I'd like to see, as far as melee goes, are biotic attacks.



Admit it, you'd kill to see a Warp enhance SHEPARD PAWNCH!

#246
Ruud333

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Chris Priestly wrote...

Heh, could be.

Star Wars was designed from the ground up for melee combat (if you are not aware, it was based on an Akira Kurosawa samurai movie called the Dark Fortress and samurai use swords, so they kept the idea for Star Wars). Mass Effect was not designed for melee combat. Again, some is fine, but expecting a complete revision for ME3 may be a little unlikely.




:devil:


*cough* Hidden Fortress *cough*

Image IPB

#247
Swampthing500

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You know how muskets were gradually abandoned if favor of swords, and civilizations specializing in hand-to-hand weaponry over-came those armed with rifles?

Me neither, and since Mass Effect has communicated the sheer lethality of ranged weaponry (even with shields and armor), there is literally no reason in-universe to have swords or other such weapons.

Using an example of another Sci-fi universe, Dune had a mechanism to allow the use of hand-to-hand weaponry. The types of personal shielding they used made ranged weapons almost reduntant, and so hand-to-hand weapons were required to bypass this.

There is no canon justification for hand-to-hand weapons in Mass Effect.

Modifié par Swampthing500, 25 novembre 2010 - 12:11 .


#248
Gleym

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Swampthing500 wrote...

You know how muskets were gradually abandoned if favor of swords, and civilizations specializing in hand-to-hand weaponry over-came those armed with rifles?

Me neither, and since Mass Effect has communicated the sheer lethality of ranged weaponry (even with shields and armor) [...]

There is no canon justification for hand-to-hand weapons in Mass Effect.


Oh, you mean kinda like how Tali and Zaeed carry knives, Zaeed talks about getting a knife under a krogan's headplat, several mentions of Turian blades and the FREAKIN' CODEX STATING THAT MOLECULAR BLADES CAN PENETRATE KROGAN ARMOR? Yeah, sure is no canon explanation and communication of close-quarters weaponry being thrown aside. Good god, your ignorance makes me want to punch something.


#249
Swampthing500

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Gleym wrote...

Swampthing500 wrote...

You know how muskets were gradually abandoned if favor of swords, and civilizations specializing in hand-to-hand weaponry over-came those armed with rifles?

Me neither, and since Mass Effect has communicated the sheer lethality of ranged weaponry (even with shields and armor) [...]

There is no canon justification for hand-to-hand weapons in Mass Effect.


Oh, you mean kinda like how Tali and Zaeed carry knives, Zaeed talks about getting a knife under a krogan's headplat, several mentions of Turian blades and the FREAKIN' CODEX STATING THAT MOLECULAR BLADES CAN PENETRATE KROGAN ARMOR? Yeah, sure is no canon explanation and communication of close-quarters weaponry being thrown aside. Good god, your ignorance makes me want to punch something.


Knives are always useful as a general-purpose tool, which is why they are still used today. Molecular blades would be even more useful as a tool, but given how all the Krogan in the game use ranged weapons, I think that indicates what is the more efficient choice..

Likewise, Zaaed is speaking in terms of interrogating a Krogan that had already been subdued.

The idea of melee weapons as a primary weapon of choice, rather than being a weapon of last resort, is silly. Again, there seems to be in-universe reason to use it, since any opponent running towards you can either be sniped or rendered helpless with biotic or techological powers.

Modifié par Swampthing500, 25 novembre 2010 - 12:38 .


#250
kaff33nd

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"The outer layer consists of automatically-generated kinetic barriers. Objects traveling above a certain speed will trigger the barrier's reflex system and be deflected, provided there is enough energy left in the shield's power cell..... Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair."



That codex entry clearly indicates that a blade will succeed where a bullet won't. Just like in Dune: "The slow blade penetrates the shield" -Gurney Halleck to Paul Atreides