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Bringin' a Knife to ME3


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#251
Swampthing500

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kaff33nd wrote...

"The outer layer consists of automatically-generated kinetic barriers. Objects traveling above a certain speed will trigger the barrier's reflex system and be deflected, provided there is enough energy left in the shield's power cell..... Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair."

That codex entry clearly indicates that a blade will succeed where a bullet won't. Just like in Dune: "The slow blade penetrates the shield" -Gurney Halleck to Paul Atreides


But then there is the situation of getting close enough to use that blade, since fire-arms are still incredibly effective, and shields only provide a partial and temporary defense against them, not a complete or constant one.

Likewise there are counter-measures to rapidly remove a shield.

And that does not means the knife will penetrate high-level combat armor.

Ranged weapons are still much more efficient in that context.

#252
Gleym

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I like how you seem singlemindedly focused on ignoring the point that's been stressed for ten freakin' pages now: We aren't asking for full-on, all-out melee combat, genius. Considering all of your ranting and raving about the superiority of firepower over a molecular blade, how the hell is HITTING IT WITH YOUR RIFLE BUTT more effective?

#253
kaff33nd

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Yeah... If only we'd had a small blade on Virmire, instead of having to give Saren a knuckle sandwich we could have ended the threat right there.

#254
Swampthing500

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Gleym wrote...

I like how you seem singlemindedly focused on ignoring the point that's been stressed for ten freakin' pages now: We aren't asking for full-on, all-out melee combat, genius. Considering all of your ranting and raving about the superiority of firepower over a molecular blade, how the hell is HITTING IT WITH YOUR RIFLE BUTT more effective?


Hitting with a rifle butt can be done with one simple motion if the enemy is close enough, but it is a last resort.

Using a knife requires you draw it, run up close, stab the guy and then put the weapon away. Shooting them at a distance is much simpler since you don't have to spend any effort in closing the distance.

And fire-power is superior. The game has pretty much established that since hitting people is not an optimum tactic in most circumstances, As has been said, ff an enemy is close enough for you to hit him, something isn't working.....

Modifié par Swampthing500, 25 novembre 2010 - 06:35 .


#255
kaff33nd

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Okay, this thread has reached it's viable conclusion I think. There are good and bad arguments supporting both arguments, and we're just quibbling over petty details. Hopefully a Moderator will lock this down and then we can get a poll going.

#256
snfonseka

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Swampthing500 wrote...

Gleym wrote...

I like how you seem singlemindedly focused on ignoring the point that's been stressed for ten freakin' pages now: We aren't asking for full-on, all-out melee combat, genius. Considering all of your ranting and raving about the superiority of firepower over a molecular blade, how the hell is HITTING IT WITH YOUR RIFLE BUTT more effective?


Hitting with a rifle butt can be done with one simple motion, and then you can get back to shooting people.

Using a knife requires you draw it, stab the guy and then put the weapon away.

And fire-power is superior. The game has pretty much established that since hitting people is not an optimum tactic in most circumstances, As has been said, ff an enemy is close enough for you to hit him, something isn't working.....


I don't know about yours playing style, but by Vanguard gets very close to the enemy. A melee weapon would be nice when Vanguards "charge" into heavy enemies.

Modifié par snfonseka, 25 novembre 2010 - 06:41 .


#257
kaff33nd

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snfonseka wrote...

I don't know about yours playing style, but by Vanguard gets very close to the enemy. A melee weapon would be nice when Vanguards "charge" into heavy enemies.


As has been said several times before now in this very thread.

#258
Swampthing500

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snfonseka wrote...

Swampthing500 wrote...

Gleym wrote...

I like how you seem singlemindedly focused on ignoring the point that's been stressed for ten freakin' pages now: We aren't asking for full-on, all-out melee combat, genius. Considering all of your ranting and raving about the superiority of firepower over a molecular blade, how the hell is HITTING IT WITH YOUR RIFLE BUTT more effective?


Hitting with a rifle butt can be done with one simple motion, and then you can get back to shooting people.

Using a knife requires you draw it, stab the guy and then put the weapon away.

And fire-power is superior. The game has pretty much established that since hitting people is not an optimum tactic in most circumstances, As has been said, ff an enemy is close enough for you to hit him, something isn't working.....


I don't know about yours playing style, but by Vanguard gets very close to the enemy. A melee weapon would be nice when Vanguards "charge" into heavy enemies.



You mean the biotic ability that....

A: Does not require the player to actually run in close as it can be done at a fair distance and the character effectively teleports to the target

B: It is a move that instantly stuns the enemy so you can finish him off, which is different from an opponent putting several bullets into a guy simply running towards him with a knife.

C: Requires timing so you do not get gunned down by other opponents around you.

#259
Gleym

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And yet you continue to ignore, what, every single post made in this thread that doesn't agree with you, considering that every point you've made is entirely moot because MELEE COMBAT ISN'T WHAT'S BEING REQUESTED. Were you dropped on your head as a child, or are you just naturally this adamant about being an ignorant naysayer?

#260
Sidewinder_617

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Gleym wrote...

And yet you continue to ignore, what, every single post made in this thread that doesn't agree with you, considering that every point you've made is entirely moot because MELEE COMBAT ISN'T WHAT'S BEING REQUESTED. Were you dropped on your head as a child, or are you just naturally this adamant about being an ignorant naysayer?


True, maybe melee combat won't fit into Mass Effect eventually.
And yet games are all about experimentation. And lots of people here, myself included,
think melee combat won't just fit into ME3, it will bring a fresh set of features and gameplay
that will distinguish the last setting for this incredible adventure from the first two.

So whoever's reading this, if you don't think Melee can fit into ME-
try to think of a way it might (apart from buttstocks) and write here about it.
you might be suprised these "moot" ideas have some merit to them after all...

#261
Sidewinder_617

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i just posted a new topic about unique gear; guns, armor and the like.
everybody here who likes their guns, knives, and threads (literal, not figurative :))
personified, which means probably everyone, should have a look;
social.bioware.com/forum/1/topic/103/index/5317851
let me know what you think.

Modifié par Sidewinder_617, 25 novembre 2010 - 11:30 .


#262
Vena_86

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Don't make things too complicated. The ALREADY EXISTING melee gameplay is fine, just make it look more epic and fit to the damage it actually does.

#263
Sidewinder_617

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Vena_86 wrote...

Don't make things too complicated. The ALREADY EXISTING melee gameplay is fine, just make it look more epic and fit to the damage it actually does.


Come to think of it, do you remember DA2's "rise to power" trailer?
They showed several animations which look like finish-moves....

Maybe there can be a skill tree where you can dvelop different "Finishers", Removing the part
where you just spam MELEE and half your swings miss and all your act looks sloppy,
And instead you see a fight that looks like it came out of BATMAN: ARKHAM ASYLUM. (or really close to it)
Now THAT sounds more like it!

Modifié par Sidewinder_617, 25 novembre 2010 - 11:58 .


#264
Captain_Obvious_au

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What if melee could be handled ala Star Wars: Republic Commando? In that game for the uninitiated, the Commandos have a retractable knife in a sheath on their wrist, so when an enemy gets too close, the knife comes out and into the enemy, then retracts allowing a full range of motion.



Especially with things like collapsible rifles, it would fit pretty well with ME lore.

#265
kaff33nd

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Captain_Obvious_au wrote...

What if melee could be handled ala Star Wars: Republic Commando? In that game for the uninitiated, the Commandos have a retractable knife in a sheath on their wrist, so when an enemy gets too close, the knife comes out and into the enemy, then retracts allowing a full range of motion.

Especially with things like collapsible rifles, it would fit pretty well with ME lore.


I'd be happy with that. Anyone else?

#266
Gleym

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If, by anyone else, you mean the last ten pages where that was more or less the agreed upon choice by the majority of people; that an arm-mounted, retractable blade would be the best weapon to use, then yes. Seriously, does nobody read threads these days or does everyone just blurt out their opinion without knowing what they're talking about?

Modifié par Gleym, 25 novembre 2010 - 06:01 .


#267
kaff33nd

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You are a very angry Krogan. Or maybe a mild mannered Krogan (by Krogan standards). I had read those, yes. By "anyone else" I meant the people who haven't/won't read back.

#268
Vena_86

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Captain_Obvious_au wrote...

What if melee could be handled ala Star Wars: Republic Commando? In that game for the uninitiated, the Commandos have a retractable knife in a sheath on their wrist, so when an enemy gets too close, the knife comes out and into the enemy, then retracts allowing a full range of motion.

Especially with things like collapsible rifles, it would fit pretty well with ME lore.


Yes please!
The same melee combat as in ME2, just make it look cooler like in the example above.

#269
InfiniteCuts

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kaff33nd wrote...

Captain_Obvious_au wrote...

What if melee could be handled ala Star Wars: Republic Commando? In that game for the uninitiated, the Commandos have a retractable knife in a sheath on their wrist, so when an enemy gets too close, the knife comes out and into the enemy, then retracts allowing a full range of motion.

Especially with things like collapsible rifles, it would fit pretty well with ME lore.


I'd be happy with that. Anyone else?

Not I... a retractable wrist blade doesn't offer the type of maneuverability a standard combat knife would... and it just looks corny.

#270
kaff33nd

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I don't know... Adam from Deus Ex: Human Revolution has two of these babies. One in each 'arm'.

#271
lovgreno

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kaff33nd wrote...

Captain_Obvious_au wrote...

What if melee could be handled ala Star Wars: Republic Commando? In that game for the uninitiated, the Commandos have a retractable knife in a sheath on their wrist, so when an enemy gets too close, the knife comes out and into the enemy, then retracts allowing a full range of motion.

Especially with things like collapsible rifles, it would fit pretty well with ME lore.


I'd be happy with that. Anyone else?

Works for me. It could also be a retractable knife built into the guns to give the pistol whipping a cutting edge. Or a bayonet thrust in case of rifles. It shouldn't be too hard to program and look very cool.

#272
Captain_Obvious_au

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Gleym wrote...

If, by anyone else, you mean the last ten pages where that was more or less the agreed upon choice by the majority of people; that an arm-mounted, retractable blade would be the best weapon to use, then yes. Seriously, does nobody read threads these days or does everyone just blurt out their opinion without knowing what they're talking about?

Well I was referring to a specific game example - it was done, and done well, in Republic Commando. I tried to find a video of it but there doesn't seem to be anything on youtube. Ah well.

#273
Sidewinder_617

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Captain_Obvious_au wrote...

What if melee could be handled ala Star Wars: Republic Commando? In that game for the uninitiated, the Commandos have a retractable knife in a sheath on their wrist, so when an enemy gets too close, the knife comes out and into the enemy, then retracts allowing a full range of motion.

Especially with things like collapsible rifles, it would fit pretty well with ME lore.


Nice idea but, as i already wrote just above, the whole point is to make the Melee
system more engaging, or at least have lock-on and not have you mash F and miss half the time.

#274
CPT Eightball

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Knife? Nope. Should never happen.

And GOD - I hope they don't try to make it first person. Saw someone mention that somewhere else...
The world doesn't need another call of duty....

Modifié par CPT Eightball, 26 novembre 2010 - 10:04 .


#275
Kangasniemi

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Captain_Obvious_au wrote...

Gleym wrote...

If, by anyone else, you mean the last ten pages where that was more or less the agreed upon choice by the majority of people; that an arm-mounted, retractable blade would be the best weapon to use, then yes. Seriously, does nobody read threads these days or does everyone just blurt out their opinion without knowing what they're talking about?

Well I was referring to a specific game example - it was done, and done well, in Republic Commando. I tried to find a video of it but there doesn't seem to be anything on youtube. Ah well.


The game mechanics in Republic Commando are so broken it's not even funny. That's the last game in the world ME should be copying game mechanics from.

The knife thingy is ok but the combat system is utter crap. The only weapon in the game that actually kills something is the knife thing. Want to kill something by shooting? Well I hope you have time because the enemies will die of old age before they die from you shooting them. And this goes for all the so called "firearms" in the game. But if you hit an enemy with the knife, BOOOOOM INSTAKILL! Mind you it doesn't matter where you hit, the toes are just as leathal for the knife as say the head. So the game degenerates into a mindless shank fest that gets boring after 30 sec.

So adding a wrist knife in the game could be OK, as long as it's not an idiotic I WIN button for combat. If a single knife stab will kill something then a single bullet must do the exact same thing.