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Bringin' a Knife to ME3


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#276
vx SmOkEy xv

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Kangasniemi wrote...

Captain_Obvious_au wrote...

Gleym wrote...

If, by anyone else, you mean the last ten pages where that was more or less the agreed upon choice by the majority of people; that an arm-mounted, retractable blade would be the best weapon to use, then yes. Seriously, does nobody read threads these days or does everyone just blurt out their opinion without knowing what they're talking about?

Well I was referring to a specific game example - it was done, and done well, in Republic Commando. I tried to find a video of it but there doesn't seem to be anything on youtube. Ah well.


The game mechanics in Republic Commando are so broken it's not even funny. That's the last game in the world ME should be copying game mechanics from.

The knife thingy is ok but the combat system is utter crap. The only weapon in the game that actually kills something is the knife thing. Want to kill something by shooting? Well I hope you have time because the enemies will die of old age before they die from you shooting them. And this goes for all the so called "firearms" in the game. But if you hit an enemy with the knife, BOOOOOM INSTAKILL! Mind you it doesn't matter where you hit, the toes are just as leathal for the knife as say the head. So the game degenerates into a mindless shank fest that gets boring after 30 sec.

So adding a wrist knife in the game could be OK, as long as it's not an idiotic I WIN button for combat. If a single knife stab will kill something then a single bullet must do the exact same thing.


agreed

#277
Vena_86

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vx SmOkEy xv wrote...

Kangasniemi wrote...

Captain_Obvious_au wrote...

Gleym wrote...

If, by anyone else, you mean the last ten pages where that was more or less the agreed upon choice by the majority of people; that an arm-mounted, retractable blade would be the best weapon to use, then yes. Seriously, does nobody read threads these days or does everyone just blurt out their opinion without knowing what they're talking about?

Well I was referring to a specific game example - it was done, and done well, in Republic Commando. I tried to find a video of it but there doesn't seem to be anything on youtube. Ah well.


The game mechanics in Republic Commando are so broken it's not even funny. That's the last game in the world ME should be copying game mechanics from.

The knife thingy is ok but the combat system is utter crap. The only weapon in the game that actually kills something is the knife thing. Want to kill something by shooting? Well I hope you have time because the enemies will die of old age before they die from you shooting them. And this goes for all the so called "firearms" in the game. But if you hit an enemy with the knife, BOOOOOM INSTAKILL! Mind you it doesn't matter where you hit, the toes are just as leathal for the knife as say the head. So the game degenerates into a mindless shank fest that gets boring after 30 sec.

So adding a wrist knife in the game could be OK, as long as it's not an idiotic I WIN button for combat. If a single knife stab will kill something then a single bullet must do the exact same thing.


agreed


How does the shooting in that game have anything to do with the topic at hand? And noone suggested to make melee insta kills. Just leave it as is but make it look better, for instance like in Republic Commando. Geez people, don`t make things so complicated.

#278
snfonseka

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lovgreno wrote...

kaff33nd wrote...

Captain_Obvious_au wrote...

What if melee could be handled ala Star Wars: Republic Commando? In that game for the uninitiated, the Commandos have a retractable knife in a sheath on their wrist, so when an enemy gets too close, the knife comes out and into the enemy, then retracts allowing a full range of motion.

Especially with things like collapsible rifles, it would fit pretty well with ME lore.


I'd be happy with that. Anyone else?

Works for me. It could also be a retractable knife built into the guns to give the pistol whipping a cutting edge. Or a bayonet thrust in case of rifles. It shouldn't be too hard to program and look very cool.


This sounds good.......

#279
Sidewinder_617

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Kangasniemi wrote...

Captain_Obvious_au wrote...

Gleym wrote...

If, by anyone else, you mean the last ten pages where that was more or less the agreed upon choice by the majority of people; that an arm-mounted, retractable blade would be the best weapon to use, then yes. Seriously, does nobody read threads these days or does everyone just blurt out their opinion without knowing what they're talking about?

Well I was referring to a specific game example - it was done, and done well, in Republic Commando. I tried to find a video of it but there doesn't seem to be anything on youtube. Ah well.


The game mechanics in Republic Commando are so broken it's not even funny. That's the last game in the world ME should be copying game mechanics from.

The knife thingy is ok but the combat system is utter crap. The only weapon in the game that actually kills something is the knife thing. Want to kill something by shooting? Well I hope you have time because the enemies will die of old age before they die from you shooting them. And this goes for all the so called "firearms" in the game. But if you hit an enemy with the knife, BOOOOOM INSTAKILL! Mind you it doesn't matter where you hit, the toes are just as leathal for the knife as say the head. So the game degenerates into a mindless shank fest that gets boring after 30 sec.

So adding a wrist knife in the game could be OK, as long as it's not an idiotic I WIN button for combat. If a single knife stab will kill something then a single bullet must do the exact same thing.


RC had a HOST of great features, even if some of them were broken eventually.
and BTW- pretty much every tactical shooter afterwards-RAINBOW SIX LOCKDOWN, for example,
used RC's features as a template (OK, maybe just the command system.) anyway,
if lucasarts did a workover and made a re-mastered RC with more missions,
it would have been AWESOME
(don't believe me, go check it's reviews or get it off steam- and see for yourselves)

#280
Kangasniemi

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Sidewinder_617 wrote...

Kangasniemi wrote...

Captain_Obvious_au wrote...

Gleym wrote...

If, by anyone else, you mean the last ten pages where that was more or less the agreed upon choice by the majority of people; that an arm-mounted, retractable blade would be the best weapon to use, then yes. Seriously, does nobody read threads these days or does everyone just blurt out their opinion without knowing what they're talking about?

Well I was referring to a specific game example - it was done, and done well, in Republic Commando. I tried to find a video of it but there doesn't seem to be anything on youtube. Ah well.


The game mechanics in Republic Commando are so broken it's not even funny. That's the last game in the world ME should be copying game mechanics from.

The knife thingy is ok but the combat system is utter crap. The only weapon in the game that actually kills something is the knife thing. Want to kill something by shooting? Well I hope you have time because the enemies will die of old age before they die from you shooting them. And this goes for all the so called "firearms" in the game. But if you hit an enemy with the knife, BOOOOOM INSTAKILL! Mind you it doesn't matter where you hit, the toes are just as leathal for the knife as say the head. So the game degenerates into a mindless shank fest that gets boring after 30 sec.

So adding a wrist knife in the game could be OK, as long as it's not an idiotic I WIN button for combat. If a single knife stab will kill something then a single bullet must do the exact same thing.


RC had a HOST of great features, even if some of them were broken eventually.
and BTW- pretty much every tactical shooter afterwards-RAINBOW SIX LOCKDOWN, for example,
used RC's features as a template (OK, maybe just the command system.) anyway,
if lucasarts did a workover and made a re-mastered RC with more missions,
it would have been AWESOME
(don't believe me, go check it's reviews or get it off steam- and see for yourselves)


The squad command system (which does word quite nicely) has nothing to do with the under powered firearms and ridiculously over powered knife. And because the game is so short you can complete it eventhough it degenerates into a shank fest in 30 sec. And I do know what i'm talking about, I have had the game for years. But because of the broken game mechanics I've only completed it once. And no ammount of squad commands can't hide the fact that unless you go nuts with the blade the game won't never end because the only way to kill stuff is the insta kill knife. Even consentrating the whole sqauds "fire power" is ridiculously  underpowered. The only way to improve RC would be to multiply all firearms damage by 50, then the game would be playable.

So as I said, no instakill melee attacks (with or with out a blade weapon) in ME. If a bullet from point blank range doesn't kill something then neither should a knife.

#281
MTN Dew Fanatic

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There's a reason nobody uses swords to wage war anymore.

#282
IrishGunman

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MTN Dew Fanatic wrote...

There's a reason nobody uses swords to wage war anymore.


I can take a guy out from 500 yards with a gun, but u got get close to me with a sword.:devil:

#283
Gleym

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MTN Dew Fanatic wrote...

There's a reason nobody uses swords to wage war anymore.


Aw, how cute. Yet another person who didn't read neither the thread, or the Codex.

#284
Taki17

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We don't need a knife. ME is a shooter game, and it must remain a shooter game.

#285
TheKillerAngel

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Instead of a knife, I think having multiple mounting points on all weapons for various objects, ranging from a grenade launcher to a scope or holo-sight or bayonet is a better option. We already have picatinny and weaver rails on guns, and I'd expect such features to exist in the future. This should satisfy people who want another melee weapon while adding to the depth of the shooter mechanics.

This video demonstrates what I'm talking about. www.youtube.com/watch

Modifié par TheKillerAngel, 27 novembre 2010 - 07:31 .


#286
Sidewinder_617

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TheKillerAngel wrote...

Instead of a knife, I think having multiple mounting points on all weapons for various objects, ranging from a grenade launcher to a scope or holo-sight or bayonet is a better option. We already have picatinny and weaver rails on guns, and I'd expect such features to exist in the future. This should satisfy people who want another melee weapon while adding to the depth of the shooter mechanics.

This video demonstrates what I'm talking about. www.youtube.com/watch


your'e talking about MODs. bayonets could be a solution but that still calls for a better melee system,
which were trying to come up with in this thread. MODs would make a great addition,
but this thread is still about putting more advanced HtH combat SOMEWHERE in ME3.

#287
Taki17

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Instead of the meelee weapons, they should bring back the grenades and reduce the number and strenght of the heavy weapons.

#288
Emyer

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Captain Proton wrote...

We don't need a knife. ME is a shooter game, and it must remain a shooter game.


How does one exclude the other ? 

Uncharted and Uncharted 2 are shooters and they have pretty good melee combat for when an enemy does get close to you, MGS4 can be played as a shooter and you have CQC special moves in that game, what most people don't seem to get is that we aren't asking for a "complete" melee system with swords and stuff(ala KOTOR for instance), we're just asking for an improvement on the melee attacks that are already in the game, something better than just hitting someone with a rifle butt  =]

#289
Gleym

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Captain Proton wrote...

We don't need a knife. ME is a shooter game, and it must remain a shooter game.


And there's another idiot who didn't read the thread. Someone should just lock this thread by now, seeing as nobody is capable of such a basic task and instead just show up and herp-derp their uninformed opinions all over the place.

#290
Captain_Obvious_au

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MTN Dew Fanatic wrote...

There's a reason nobody uses swords to wage war anymore.

There's also a reason that pretty much every (if not all) militaries STILL use bayonets and run bayonet drills.

TheKillerAngel wrote...

Instead of a knife, I think having
multiple mounting points on all weapons for various objects, ranging
from a grenade launcher to a scope or holo-sight or bayonet is a better
option.

Hey, good idea! I have a similar concept for my ME3 ideas blog, but never thought of adding a bayonet. Will change it soon.

#291
konijntje peter

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Off course a knife has a certain appeal to it. Its a no-nonsense weapon: sharp object-->soft spot on body=satisfaction when killing virtual characters. But theres one problem in the mass effect universe: krogans, if you try to knife a krogan I think he will first get very angry you poked his second heart out. Following up with breaking youre spine like a matchstick.

sollution: neuro toxins or some small explosive in the tip of the knife, that will detonate a few seconds after impact.

I think if you want to put a knife in the game you have to balance it with a cooldown.

Another neat idea would be finishers, like in gears of war. stomping on a vorcha's face would be awesome.

#292
Aurica

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Sidewinder_617 wrote...

Rivercurse wrote...

If enemies get that close to you (apart from husks on insanity), then you're playing the game wrong.


I play mostly as vangunrd. *I* am the one getting too close. as i should be.
and that's not my point


My renegade Shepard does the same too.  Infact he intentionally goes into melee because he enjoys punching husks, krogans, Ymir mechs & well.. stuff..

Ay anyrate ME is a space opera, it will be kind of weird with the knifes.  Hitting people very hard with the butt of your rifle seems painful enough.

Modifié par Aurica, 27 novembre 2010 - 01:03 .


#293
Sidewinder_617

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Gleym wrote...

Captain Proton wrote...

We don't need a knife. ME is a shooter game, and it must remain a shooter game.


And there's another idiot who didn't read the thread. Someone should just lock this thread by now, seeing as nobody is capable of such a basic task and instead just show up and herp-derp their uninformed opinions all over the place.


Actually, i got used to the n00bs (yeah thats right) coming here. I really don't mind,
so long as the ideas that are being presented here will show that ME is an RPG,
played by people who like RPGs, and want to see new features that will expand the game
and make more fun.

@captain proton, SERIOUSLY man-try playing something other then COD;
maybe GOW or FNV, the tell me "shooter games" must remain "shooter games"

#294
Sidewinder_617

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this used to be the edited topic, sorry

Modifié par Sidewinder_617, 27 novembre 2010 - 02:37 .


#295
IrishGunman

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konijntje peter wrote...

Off course a knife has a certain appeal to it. Its a no-nonsense weapon: sharp object-->soft spot on body=satisfaction when killing virtual characters. But theres one problem in the mass effect universe: krogans, if you try to knife a krogan I think he will first get very angry you poked his second heart out. Following up with breaking your spine like a matchstick.


LMAO
I could see that happing.:devil:

#296
MTN Dew Fanatic

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Gleym wrote...

MTN Dew Fanatic wrote...

There's a reason nobody uses swords to wage war anymore.


Aw, how cute. Yet another person who didn't read neither the thread, or the Codex.


OK, and...? Doesn't change anything here.

Captain_Obvious_au wrote...

There's also a reason that pretty much every (if not all) militaries STILL use bayonets and run bayonet drills.


Yes drills, but that doesn't mean a lot. Militaries also run drills for chemical warfare and there doesn't seem to be a lot of that.

Modifié par MTN Dew Fanatic, 27 novembre 2010 - 10:40 .


#297
Doctor_Jackstraw

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I never really liked the "slash slash" style of combat in fps and 3rdps games, you can't really judge range properly in this games, but a close range melee taketown ability would be pretty cool, something that you don't just use while trying to aim and get into range to hit a guy with, but more of a reactionary ability to someone being all up in your grill. MGS has judo takedowns and necksnaps which work pretty well in that shooter, basically it's a close range panic option, but it also works well for aggressive stealth. My favorite use of it has to be Peace Walker where if you time your hits in a group you can do linked cqc takedowns for an entire cadre of goons.


cool montage video of the close range options available to you in mgs, pretty different feel from other games. (mgs4 and pw are basically dual stick third person shooters but you just feel like such a badass when you get those melee kills off when someone gets up on you)


Busting loose on some dudes as a vangaurd after a dash would be pretty badass, or knifing dudes while cloaked as an infiltrator, or slowing down time and doing some badass kungfu/judo on guys as a soldier....but it takes alot of time and money to prototype a combat system and honestly I'm happy with whatever they do to get ME3 out to us sooner rather than later.  =]

Modifié par Doctor_Jackstraw, 27 novembre 2010 - 11:01 .


#298
Nashiktal

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I would love the ability to kill someone stealthily while being the infiltrator. A knife is much quieter than bashing someones face in.

#299
MaXiMuMMaXiMuS

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A throw attack should be assigned to the biotics' melee button when their in close quarters since it's a low damage attack but it knocks people down, and wouldn't incapacitate as much, it would just make them stumble like some biotic attacks do when their shields are up.

The engineer could have access to something similar in respect to the power fist from Fallout, but maybe it'd be like a blade generated by the omni-tool. I'd call it an omni-blade.

The soldier would have like a laser bayonet he can attach to the front of all of his guns.

All of the in betweens would have selections of those depending on what skills they fall under, for example, the sentinel being a mix of biotic and tech, would have access to either the throw punch or the omni-blade.

I think the infiltrator should be able to perform some cool sneak attack an opponent from behind or from above, but because of this, maybe his frontal melee should be left to the standard elbow, otherwise he'd be almost all melee.

Love em or hate em, just throwing out ideas.

Modifié par MaXiMuMMaXiMuS, 27 novembre 2010 - 11:37 .


#300
Gleym

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MTN Dew Fanatic wrote...

OK, and...? Doesn't change anything here.


Actually, the fact that you're uninformed means you don't know what the hell you're talking about. Which means whatever  you have to say has no bearing on the topic, making your post utterly pointless and meaningless outside of simply underlining your ignorance.

In short; you don't know what you're talking about = your opinion is worthless and doesn't count for anything.

So in fact, you ARE right. It doesn't change anything here because what you had to say has no bearing on the subject matter and should just be ignored. It doesn't change anything because you didn't say anything worth hearing.