Sidewinder_617 wrote...
Stormy-B wrote...
Sidewinder_617 wrote...
Stormy-B wrote...
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True, but i did mentioned earlier that blades might be imbued with Mass Effect fields,
letting them break through the high-density armor and barriers.
also, "kinetic barriers"(meaning shields) won't engage against sub-sonic projectile,
like a knife or a throwing knife, so you might be able to close from some distance at an alert enemy,
and bring him down in one strike. and if he's unaware... well...

I didn't read everything through to be honest. A Warp-blade of sorts huh? Well... Yeah, might be a little too lightsaberish for me but if it's done right it might be great. I still think that it's kinda illogical whipping out a blade when standing face to face with an enemy when you got a solid piece of metal in your hands to bash their brains in with.
I'm aware that shields and barriers wouldn't react to slow moving objects, which is something that speaks loudly for all kinds of melee system. However, BW decided to say "screw that" to the codex and decided that melee attacks (which also means slow moving objects) should suddenly affect barriers and shields in ME2. I wouldn't be surprised to see them pull that crap in ME3 too.
For regular combat I'd rather turn the existing system into a 3-strike combo system.
1st strike: A quick hit with the barrel. Fast hit, staggers enemies, low damage but regular firing and powers will be instantly available. Tapping or holding melee button triggers at the right time triggers next hit.
2nd strike: Elbow/riflebutt hit. Fast hit, further staggering, medium damage, takes time to recover into regular firing/using powers. Same deal with melee to trigger 3rd hit.
3rd strike: Back of riflebutt/backhanded strike from above. Slow hit, strikes humanoid targets to the ground, high damage, takes long to recover into firing mode from.
And for stealth combat, animated one hit kills with for example a knife.
But that's just my opinion. Whatever BW decides to do I think it'll be at the very least good.