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Bringin' a Knife to ME3


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#301
MTN Dew Fanatic

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Gleym wrote...

MTN Dew Fanatic wrote...

OK, and...? Doesn't change anything here.


Actually, the fact that you're uninformed means you don't know what the hell you're talking about. Which means whatever  you have to say has no bearing on the topic, making your post utterly pointless and meaningless outside of simply underlining your ignorance.

In short; you don't know what you're talking about = your opinion is worthless and doesn't count for anything.

So in fact, you ARE right. It doesn't change anything here because what you had to say has no bearing on the subject matter and should just be ignored. It doesn't change anything because you didn't say anything worth hearing.



I love how you assume I'm uninformed and then say that my comments are worthless.

Modifié par MTN Dew Fanatic, 28 novembre 2010 - 01:36 .


#302
TheKillerAngel

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A biotic punch or close range biotic blast, sort of like what you see Jack and Liara use in the cutscenes, would be cool.

#303
Pacifien

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This is a reminder to reacquaint yourselves with the Site Rules by which you agree to abide by posting to this site. Failure to do so will result in a ban. Keep it civil, folks.

#304
only1sgop

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please bring back the gernades!

#305
PseudoEthnic

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Halo Reach had knives, and you could pull badass assainations with it. It didn't take away from the shooter aspect of the game. It was only a option. Having the option to use a knife in Mass Effect 3 over simply shooting the enemy is not going to hurt anybody.

#306
Captain_Obvious_au

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Nashiktal wrote...

I would love the ability to kill someone stealthily while being the infiltrator. A knife is much quieter than bashing someones face in.

Very true. Having a knife say as an attachment for your weapon for an infiltrator + Tactical Cloak woulod be pretty awesome.

#307
1upD

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Actually, a stealth element in Mass Effect would be awesome.  I was hoping Kasumi's loyalty mission would be something like that, and it was...sort of.  An all out Deus Ex style stealth mission would be so much more fun though.  Maybe it could be a class specific side quest for the Infilitrator...

Modifié par 1upD, 28 novembre 2010 - 03:45 .


#308
Ballz Noble

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A melee is a last ditch effort usually before I'm about to die. So I rather not have any melee weapon. The Shep's elbow lays the smackdown!

#309
MadLaughter

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I think that Mass Effect 3 would benefit from knife assassinations on NPCs like you see in Halo Reach. Even if it was mainly geared towards the infiltrator.

#310
Rapamaha

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I prefer bioware makes few extra guns rather than wasting their time on few useless sticks

#311
Sidewinder_617

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Rapamaha wrote...

I prefer bioware makes few extra guns rather than wasting their time on few useless sticks


try looking at halo reach or more recently-COD Black Ops.
"USELESS STICKS" is hardly the way to describe some of the knife action on display
(so what if it's almost entirely the scripted animations? they're still great.)

also, remember the first Soldier Of Fortune back in 1999?
they had throwing knives, and they worked when you knew how to use them.
Cold Weapons CAN work in ME3- you just need to LOOK and SEE IT WORK, for once!

Modifié par Sidewinder_617, 28 novembre 2010 - 04:11 .


#312
silver_sparrow

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Tali has a knife...

#313
Gleym

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silver_sparrow wrote...

Tali has a knife...


It's been stated about a hundred times in this thread already. Don't worry though, whichever shooter-nut actually checks this page will at least briefly look at your post before dismissing it and declaring 'knives don't belong in ME!!!'

Seriously, this thread should just be locked by now. All it's doing is repeating the same thing over and over again: People make good arguments, and come up with good ideas for implementation of a new melee attack to replace the rifle butt (NOT TO CREATE A BRAND NEW MELEE SYSTEM), and then all of the *insert derogative here since apparently people get offended when they hear the truth about themselves* shooter-fanatics ignore everything that's been written and make an unfounded claim of 'knives don't belong in ME!!' and start the cycle all over again.

Modifié par Gleym, 28 novembre 2010 - 06:06 .


#314
Sidewinder_617

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Gleym wrote...

silver_sparrow wrote...

Tali has a knife...


It's been stated about a hundred times in this thread already. Don't worry though, whichever shooter-nut actually checks this page will at least briefly look at your post before dismissing it and declaring 'knives don't belong in ME!!!'

Seriously, this thread should just be locked by now. All it's doing is repeating the same thing over and over again: People make good arguments, and come up with good ideas for implementation of a new melee attack to replace the rifle butt (NOT TO CREATE A BRAND NEW MELEE SYSTEM), and then all of the *insert derogative here since apparently people get offended when they hear the truth about themselves* shooter-fanatics ignore everything that's been written and make an unfounded claim of 'knives don't belong in ME!!' and start the cycle all over again.


The longer this thread is open, the more ideas get accumulated,
and the more short-sighted arguments are shown for what they are, helping the Melee cause.

also, i wouldn't know how to lock it...:blush:

#315
Stormy-B

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I'm not overexcited about melee weapons in regular combat in ME, mostly because of the whole deal with hardsuits. Trying to punch a knife through layers of ceramic armor is insanely difficult nowadays. I don't think it's any easier in the 2180's (ok, there's a few people on the Normandy SR2 that knives would be effective against, but not the random Blue Suns merc's and their counterparts). However as a situational weapon triggered by a stealthy approach as a means to a silent takedown? That's a whole 'nother deal where the developers can play around with different kills in different environments and species (imagine cutting the oxygen lines on an enemy in vacuum for example, breaking a Vorcha's neck or stabbing the jugulars on a human or asari... Wow, I really sound morbid :devil: ) and yes, I'd love that. But only if stealth was a viable option in ME3, adding a feature like assassinations would be worthless if combat is kept as linear as in ME2.

Modifié par Stormy-B, 28 novembre 2010 - 07:18 .


#316
Stormy-B

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1upD wrote...

Actually, a stealth element in Mass Effect would be awesome.  I was hoping Kasumi's loyalty mission would be something like that, and it was...sort of.  An all out Deus Ex style stealth mission would be so much more fun though.  Maybe it could be a class specific side quest for the Infilitrator...

-
X2
More options in combat would be great, the recipe of Land Here + Fight With Minions + Another Fight With Minions + Big Fight = Mission Complete easily gets boring after a while.
class specific missions is easily swing and miss, an Infiltrator mission would most likely be built around Tactical Cloak, however, all Infiltrators doesn't make heavy use of TC and tailoring missions around a class specific power is to hamper those who choose to not play a class as it's "meant" to be played.

#317
Sidewinder_617

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Stormy-B wrote...

I'm not overexcited about melee weapons in regular combat in ME, mostly because of the whole deal with hardsuits. Trying to punch a knife through layers of ceramic armor is insanely difficult nowadays. I don't think it's any easier in the 2180's (ok, there's a few people on the Normandy SR2 that knives would be effective against, but not the random Blue Suns merc's and their counterparts). However as a situational weapon triggered by a stealthy approach as a means to a silent takedown? Yes, I'd love that. But only if stealth was a viable option in ME3, adding a feature like assassinations would be worthless if combat is kept as linear as in ME2.


If a buttstock to the brainbox gets the job done (or to any other armored parts, for that matter),
then why not blades?

and you're not the first to bring up the stealth part, but i wouldn't hold my breath for takedowns (DO'H!:pinched:)

Modifié par Sidewinder_617, 28 novembre 2010 - 07:21 .


#318
Stormy-B

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Sidewinder_617 wrote...

Stormy-B wrote...

I'm not overexcited about melee weapons in regular combat in ME, mostly because of the whole deal with hardsuits. Trying to punch a knife through layers of ceramic armor is insanely difficult nowadays. I don't think it's any easier in the 2180's (ok, there's a few people on the Normandy SR2 that knives would be effective against, but not the random Blue Suns merc's and their counterparts). However as a situational weapon triggered by a stealthy approach as a means to a silent takedown? Yes, I'd love that. But only if stealth was a viable option in ME3, adding a feature like assassinations would be worthless if combat is kept as linear as in ME2.


If a buttstock to the brainbox gets the job done (or to any other armored parts, for that matter),
then why not blades?

Because you can still cause concussive damage through armor, sticking a blade through it to cause damage to internal organs or opening arteries is a different story. Think of it like this: Even if you wear a helmet you can still get a concussion, but slicing a knife across a solid chestplate wont open the skin beneath the armor. To do that you'd need to use the blade at the softer points of the armor, and I think it would feel and look better if it was done with a move that shows Shepard shoving said knife into said soft points then seeing him/her slice the blade over the armor and having to imagine that it actually enters the softer parts. Besides, if you close with an enemy to enter hand to hand combat you choose the fastest and most effective way to beat them. A buttstock to the brainbox is, taking the gun aside to pull out a knife and cut them through their armor, most likely, is not.

I'm not totally against it though. I just think it would be best implemented in stealth assassinations then regular combat.

#319
Ahglock

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MadLaughter wrote...

I think that Mass Effect 3 would benefit from knife assassinations on NPCs like you see in Halo Reach. Even if it was mainly geared towards the infiltrator.


If there is a general stealth element or for a stelath class I would not mind knife assassinations.  But in combat not really.  I don't think it adds anything past what the rifle butt already does and I think melee combat if anything should do less damage than it curently does.  I don't really care if they change the animation to wolverine claws instead of a rifle butt strike, but hey if it would make people happy and not take development time away from more important things go for it. 

  And yes shields would probably work against a knife in most cases.  If you want to use a knife in a fight you actually do move it quickly, it kind of goes with the slashing and stabbing actually hitting the target part.  The codex is mainly pointing out that the shields don't get in the way of everyday life so you can sit down fine and eat or whatever.  If you sit down as fast as I'd swing a knife you either have way too much padding down stairs or you bruise your tail bone regularly.  

But I can see an assasination blow getting through since you are relying more on stealth instead of speed and could apply enough force even without speed once you have grappled the target. 

#320
Sidewinder_617

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Stormy-B wrote...

Sidewinder_617 wrote...

Stormy-B wrote...

I'm not overexcited about melee weapons in regular combat in ME, mostly because of the whole deal with hardsuits. Trying to punch a knife through layers of ceramic armor is insanely difficult nowadays. I don't think it's any easier in the 2180's (ok, there's a few people on the Normandy SR2 that knives would be effective against, but not the random Blue Suns merc's and their counterparts). However as a situational weapon triggered by a stealthy approach as a means to a silent takedown? Yes, I'd love that. But only if stealth was a viable option in ME3, adding a feature like assassinations would be worthless if combat is kept as linear as in ME2.


If a buttstock to the brainbox gets the job done (or to any other armored parts, for that matter),
then why not blades?

Because you can still cause concussive damage through armor, sticking a blade through it to cause damage to internal organs or opening arteries is a different story. Think of it like this: Even if you wear a helmet you can still get a concussion, but slicing a knife across a solid chestplate wont open the skin beneath the armor. To do that you'd need to use the blade at the softer points of the armor, and I think it would feel and look better if it was done with a move that shows Shepard shoving said knife into said soft points then seeing him/her slice the blade over the armor and having to imagine that it actually enters the softer parts. Besides, if you close with an enemy to enter hand to hand combat you choose the fastest and most effective way to beat them. A buttstock to the brainbox is, taking the gun aside to pull out a knife and cut them through their armor, most likely, is not.

I'm not totally against it though. I just think it would be best implemented in stealth assassinations then regular combat.


True, but i did mentioned earlier that blades might be imbued with Mass Effect fields,
letting them break through the high-density armor and barriers.

also, "kinetic barriers"(meaning shields) won't engage against sub-sonic projectile,
like a knife or a throwing knife, so you might be able to close from some distance at an alert enemy,
and bring him down in one strike. and if he's unaware... well...

:ph34r:

#321
MTN Dew Fanatic

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Gleym wrote...

Seriously, this thread should just be locked by now. All it's doing is repeating the same thing over and over again: People make good arguments, and come up with good ideas for implementation of a new melee attack to replace the rifle butt (NOT TO CREATE A BRAND NEW MELEE SYSTEM), and then all of the *insert derogative here since apparently people get offended when they hear the truth about themselves* shooter-fanatics ignore everything that's been written and make an unfounded claim of 'knives don't belong in ME!!' and start the cycle all over again.



Seriously, what is your problem with people who don't want a knife? You act like no matter what you're right and people who disagree with you are wrong and idiotic.
     I don't think it's necesary to replace the rifle melee, because how often are knives/swords/bayonets used in even today's battles, let alone in the future in Mass Effect. Simply doesn't seem necessary to have blades.


P.S. You should just leave if you're going to use derogative and condescending language when people disagree with you.

Modifié par MTN Dew Fanatic, 28 novembre 2010 - 10:47 .


#322
Stormy-B

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Sidewinder_617 wrote...

Stormy-B wrote...

Sidewinder_617 wrote...

Stormy-B wrote...

*snip*


*snip*

*snip*


True, but i did mentioned earlier that blades might be imbued with Mass Effect fields,
letting them break through the high-density armor and barriers.

also, "kinetic barriers"(meaning shields) won't engage against sub-sonic projectile,
like a knife or a throwing knife, so you might be able to close from some distance at an alert enemy,
and bring him down in one strike. and if he's unaware... well...

:ph34r:


I didn't read everything through to be honest. A Warp-blade of sorts huh? Well... Yeah, might be a little too lightsaberish for me but if it's done right it might be great. I still think that it's kinda illogical whipping out a blade when standing face to face with an enemy when you got a solid piece of metal in your hands to bash their brains in with.

I'm aware that shields and barriers wouldn't react to slow moving objects, which is something that speaks loudly for all kinds of melee system. However, BW decided to say "screw that" to the codex and decided that melee attacks (which also means slow moving objects) should suddenly affect barriers and shields in ME2. I wouldn't be surprised to see them pull that crap in ME3 too.

For regular combat I'd rather turn the existing system into a 3-strike combo system.
1st strike: A quick hit with the barrel. Fast hit, staggers enemies, low damage but regular firing and powers will be instantly available. Tapping or holding melee button triggers at the right time triggers next hit.
2nd strike: Elbow/riflebutt hit. Fast hit, further staggering, medium damage, takes time to recover into regular firing/using powers. Same deal with melee to trigger 3rd hit.
3rd strike: Back of riflebutt/backhanded strike from above. Slow hit, strikes humanoid targets to the ground, high damage, takes long to recover into firing mode from.
And for stealth combat, animated one hit kills with for example a knife.

But that's just my opinion. Whatever BW decides to do I think it'll be at the very least good.

#323
Pacifien

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Sidewinder_617 wrote...
also, i wouldn't know how to lock it...:blush:

People who create the thread have the option of asking a moderator to close it. However, other people who believe a thread has run its course have the option of moving on from the thread instead of posting to it about how they feel the thread should be locked.

#324
Captain_Obvious_au

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Keep in mind that a bayonet attachment wouldn't only be useful to the Infiltrator - Vanguards would love it in combination with a well timed Charge methinks.



As a weapon attachment (hopefully) it would then be a choice of do you want extra rounds; a grenade launcher (assault/battle rifle); bayonet etc on your weapon.

#325
MTN Dew Fanatic

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Captain_Obvious_au wrote...

Keep in mind that a bayonet attachment wouldn't only be useful to the Infiltrator - Vanguards would love it in combination with a well timed Charge methinks.

As a weapon attachment (hopefully) it would then be a choice of do you want extra rounds; a grenade launcher (assault/battle rifle); bayonet etc on your weapon.



This reminds me a lot of CoD...