Captain_Obvious_au wrote...
I'll take your word for melee in ME2, I barely do melee (even though I'm predominantly a Vanguard) so I don't pay too much attention. My point still stands though - an elbow and a knife are going to be going at about the same speed, why would the shield - even if it is activated - make any difference?
As for the SG-1 reference I realise it's not directly relevant to the ME universe, that example just shows off the gameplay mechanics I had in mind really well as the situation is quite similar.
I don't think it makes a difference whether you use a elbow or knife they both would hit the shields and the shields absorb the damage before it goes to health. They actually do fairly well vs shields when shepard has all the melee upgrades a single blow takes out most shields. But despite dune, stargate or ME1 shields now block melee attacks and I'd assume thrown knives as well though that never comes up so who knows.
Anyways a bayonet or whatever works for me depending on development time that goes to it. But I could see a weapon mod maybe +30% melee damage bayonet. My only thing is I don't like the absurd melee bonuss some games give to reward people for getting close, where melee is a one shot kill or close to it. I don't care if the infiltrator or whatever has a big damage melee attack, but I don't want a gun based game to become melee based because they add falcon punch into the mix. Melee should be what you do when you are out of ammo or reloading, not what you do as a primary strategy.