Though now that I think about it more, a biotic blade would be very believable. I mean they can make shapes with their biotic powers, why not be able to make a blade? On a side note, if they did add a blade, I would totally pull a Resident Evil and do a blade only playthrough.Soahfreako wrote...
I like this idea, but haven't you been threatened to be banned if you continue posting SC2 related stuff all the time? :/Brotoss wrote...
How about a psi blade?
Bringin' a Knife to ME3
#376
Posté 09 décembre 2010 - 01:26
#377
Posté 09 décembre 2010 - 01:34
Modifié par Computer_God91, 09 décembre 2010 - 01:38 .
#378
Posté 09 décembre 2010 - 01:35
#379
Posté 09 décembre 2010 - 01:45
Gleym wrote...
And yet, as we've repeatedly stated, bladed weaponry continues to exist and act as an actual, viable piece of weaponry within the Mass Effect universe, both according to the in-game Codex and the novels. Yay for ignorant people who blabber on without doing their research.
Or how about you back up you claims by giving me some evidence that blades have been mentioned in the codex. I don't recall ever a mention about blades in the codex. I've read the books and know Kai Leng used a blade. I know plenty about the game and its novels and comics. In fact, I've read and played everything ME related save for Galaxy.
However, from a gameplay point of view it would be idiotic to use a knife. Why? look at RE5 and other gun games with a knife, the gameplay for blades suck and it is rarely effective in the heat of battle during gameplay, sure they look nice in cutscenes but so does everything else. So don't you call me ignorant when I have a different opinion then you. Sure, I was an ass when I presented my opinion but that is for Soah, because he likes to be an ass about my posts in other threads.
Modifié par Computer_God91, 09 décembre 2010 - 01:47 .
#380
Posté 09 décembre 2010 - 01:47
Gleym wrote...
And yet, as we've repeatedly stated, bladed weaponry continues to exist and act as an actual, viable piece of weaponry within the Mass Effect universe, both according to the in-game Codex and the novels.
There's a difference between viability and practicality.
#381
Posté 09 décembre 2010 - 01:49
MTN Dew Fanatic wrote...
Gleym wrote...
And yet, as we've repeatedly stated, bladed weaponry continues to exist and act as an actual, viable piece of weaponry within the Mass Effect universe, both according to the in-game Codex and the novels.
There's a difference between viability and practicality.
Thank you.
#382
Posté 09 décembre 2010 - 01:55
#383
Posté 09 décembre 2010 - 01:57
Computer_God91 wrote...
However, from a gameplay point of view it would be idiotic to use a knife. Why? look at RE5 and other gun games with a knife, the gameplay for blades suck and it is rarely effective in the heat of battle during gameplay, sure they look nice in cutscenes but so does everything else. So don't you call me ignorant when I have a different opinion then you. Sure, I was an ass when I presented my opinion but that is for Soah, because he likes to be an ass about my posts in other threads.
I will admit that the knife attacks that you control in RE5 are difficult to employ and in almost every case you would be better off using a gun. However, I'm not in favor of implementing that kind of melee weapon in Mass Effect. I'm talking about the melee attacks that trigger through a button prompt after you've shot a Majini in the knee*, for instance.
So I agree that implementing a specific knife button would be lame. You've got a shotgun + the elbow for that as it is. But I would not be opposed to reasonably stylish scripted attacks vs. staggering or otherwise vulnerable foes.
*For those that have not played RE5, you can't just walk up to an enemy and kick it. You need to set it up first by shooting it in a specific area. I think including something similar in Mass Effect would make close combat more interesting. We already have staggers (loss of defenses, biotics and some other powers vs. foes with defenses, fire effects) that would work well for melee openings.
#384
Posté 09 décembre 2010 - 02:03
The more I read this, the more I like it.lazuli wrote...
So I agree that implementing a specific knife button would be lame. You've got a shotgun + the elbow for that as it is. But I would not be opposed to reasonably stylish scripted attacks vs. staggering or otherwise vulnerable foes.
#385
Posté 09 décembre 2010 - 02:04
Yeah, because Pistols and Assault Rifles are going to be SO much more effective!Computer_God91 wrote...
No, this is a dumb idea. There is a reason we use guns over swords now-a-days and what the heck is a little knife going to do to a reaper.
Of course knives/bladed weapons aren't going to be used against Reapers, but then nothing short of starship weapons would be used against them. Plus we we use guns over swords, but we still use knives as well in conjunction with swords.
#386
Posté 09 décembre 2010 - 02:26
Captain_Obvious_au wrote...
Yeah, because Pistols and Assault Rifles are going to be SO much more effective!Computer_God91 wrote...
No, this is a dumb idea. There is a reason we use guns over swords now-a-days and what the heck is a little knife going to do to a reaper.
Hey, just a side note here. I said that fully knowing someone would say what you just said, and you are completely right they wouldn't do crap. I just thought I'd throw that in the wind and see who'd catch it.
#387
Posté 09 décembre 2010 - 02:31
lazuli wrote...
Computer_God91 wrote...
However, from a gameplay point of view it would be idiotic to use a knife. Why? look at RE5 and other gun games with a knife, the gameplay for blades suck and it is rarely effective in the heat of battle during gameplay, sure they look nice in cutscenes but so does everything else. So don't you call me ignorant when I have a different opinion then you. Sure, I was an ass when I presented my opinion but that is for Soah, because he likes to be an ass about my posts in other threads.
I will admit that the knife attacks that you control in RE5 are difficult to employ and in almost every case you would be better off using a gun. However, I'm not in favor of implementing that kind of melee weapon in Mass Effect. I'm talking about the melee attacks that trigger through a button prompt after you've shot a Majini in the knee*, for instance.
So I agree that implementing a specific knife button would be lame. You've got a shotgun + the elbow for that as it is. But I would not be opposed to reasonably stylish scripted attacks vs. staggering or otherwise vulnerable foes.
*For those that have not played RE5, you can't just walk up to an enemy and kick it. You need to set it up first by shooting it in a specific area. I think including something similar in Mass Effect would make close combat more interesting. We already have staggers (loss of defenses, biotics and some other powers vs. foes with defenses, fire effects) that would work well for melee openings.
I still think it would be unnecessary to use a blade when you have that kind of opening on your foe with biotics at your disposal. I'd much rather use a point-blank Push on my enemy to send them flying toward the nearest wall or cliff.
#388
Posté 09 décembre 2010 - 02:37
#389
Posté 09 décembre 2010 - 02:41
Computer_God91 wrote...
I still think it would be unnecessary to use a blade when you have that kind of opening on your foe with biotics at your disposal. I'd much rather use a point-blank Push on my enemy to send them flying toward the nearest wall or cliff.
That would be excellent as well. People before have suggested specific moves based on your character class. Perhaps the Soldier would have a knife while the Infiltrator would smack someone with a Kasumi style tech punch. In RE5, the moves performed are diverse. Sheva will often bring her knife out for a special move while Chris or Josh will just slam enemies with their bodies.
Close combat in Mass Effect doesn't need this kind of overhaul by any means. I already get plenty of thrills out of the current shotgun + melee setup (often enhanced by Charge, Tech Armor, or Tactical Cloak). But it would make the point-blank game more interesting and enjoyable.
If such a system were integrated, would Shepard be invulnerable while performing these attacks? That's the way it works in RE5. Another thing to consider is how easy this would make close combat. It would have to be carefully balanced or what little threat krogan still pose would be diminished.
#390
Posté 09 décembre 2010 - 04:14
Computer_God91 wrote...
Or how about you back up you claims by giving me some evidence that blades have been mentioned in the codex.
No. How about YOU go ahead and read this thread and the several dozens of times this issue has been addressed and the Codex has been mentioned and quoted over and over again because people like you step into the thread without reading a word and start acting like you know everything. You're welcome to your beliefs, but don't go thinking that your beliefs are validated when you have no evidence to back them.
#391
Posté 09 décembre 2010 - 04:55
Skarr:
Commander Vyrnnus:Skarr tracked Kahlee to Jon Grissom's home on Elysium, injured Grissom with his boot knife and almost killed David Anderson
Liselle:Finally, Vyrnnus drew a knife--a military-issue 'talon'--and Kaidan responded by delivering a powerful biotic charge to his face.
Keo:Soon thereafter, Kai Leng killed Liselle by slitting her throat with a kitchen knife, leaving her to bleed out on Grayson's bed where she was later found by Aria
While en route to Shanxi for a rally, Grayson killed Keo with a kitchen knife he had hidden in the fridge
Modifié par Captain_Obvious_au, 09 décembre 2010 - 04:56 .
#392
Posté 09 décembre 2010 - 05:09
Captain_Obvious_au wrote...
From the Mass Effect wiki-
Skarr:Commander Vyrnnus:Skarr tracked Kahlee to Jon Grissom's home on Elysium, injured Grissom with his boot knife and almost killed David Anderson
Finally, Vyrnnus drew a knife--a military-issue 'talon'--and Kaidan responded by delivering a powerful biotic charge to his face.
Liselle:
Soon thereafter, Kai Leng killed Liselle by slitting her throat with a kitchen knife, leaving her to bleed out on Grayson's bed where she was later found by Aria
Keo:
While en route to Shanxi for a rally, Grayson killed Keo with a kitchen knife he had hidden in the fridge
Half of those are kitchen knives. Vyrnnus didn't use it to attack an enemy combatant, he just got really mad at Kaiden. Skarr's makes the most sense out of the four, but I think it's out of context.
#393
Posté 09 décembre 2010 - 05:11
#394
Posté 09 décembre 2010 - 05:21
Captain_Obvious_au wrote...
So? They're examples of people using knives to kill in the ME universe. Plus, Vyrnnus' knife is specifically referred to as 'military issue'. Why would the Turian military issue knives if they were obselete?
What do you mean "So?" Kitchen Knives! Who says they still Turians still have standard-issue knives at the time of Mass Effect 1 and 2? And even then, the Turians are primitive compared to a lot of other species.
Modifié par MTN Dew Fanatic, 09 décembre 2010 - 05:22 .
#395
Posté 09 décembre 2010 - 06:12
You made me sad with Liselle. Poor daughter of Aria. :CCaptain_Obvious_au wrote...
From the Mass Effect wiki-
Skarr:Commander Vyrnnus:Skarr tracked Kahlee to Jon Grissom's home on Elysium, injured Grissom with his boot knife and almost killed David Anderson
Liselle:Finally, Vyrnnus drew a knife--a military-issue 'talon'--and Kaidan responded by delivering a powerful biotic charge to his face.
Keo:Soon thereafter, Kai Leng killed Liselle by slitting her throat with a kitchen knife, leaving her to bleed out on Grayson's bed where she was later found by Aria
While en route to Shanxi for a rally, Grayson killed Keo with a kitchen knife he had hidden in the fridge
#396
Posté 09 décembre 2010 - 06:13
He has you there CG91. :/Gleym wrote...
Computer_God91 wrote...
Or how about you back up you claims by giving me some evidence that blades have been mentioned in the codex.
No. How about YOU go ahead and read this thread and the several dozens of times this issue has been addressed and the Codex has been mentioned and quoted over and over again because people like you step into the thread without reading a word and start acting like you know everything. You're welcome to your beliefs, but don't go thinking that your beliefs are validated when you have no evidence to back them.
#397
Posté 09 décembre 2010 - 06:43
Gleym wrote...
Computer_God91 wrote...
Or how about you back up you claims by giving me some evidence that blades have been mentioned in the codex.
No. How about YOU go ahead and read this thread and the several dozens of times this issue has been addressed and the Codex has been mentioned and quoted over and over again because people like you step into the thread without reading a word and start acting like you know everything. You're welcome to your beliefs, but don't go thinking that your beliefs are validated when you have no evidence to back them.
I want the short version. Not have to sift through the 15 page long garbage bin to find one diamond in the rough. You want me to care and or consider knives having a purpose in this game then why not just quote it, you can obviously find these things faster then I can because your so passionate about this thread and most likely been in at the start.
I'm not acting like I know it all either, I'm simpling saying that I've read all the novels/comics and played the games. See the above poster who only was able to reference one legit use while the others were just random kitchen knives. Again mister pissy, I'm saying from a gameplay standpoint knives would only take away from the ME experience, not add to it. There are already too many other ways to approach the combat scenarios in this game.
Hell, why don't we just throw a chainsaw on the assault rifle and call in Gears of War in space next.
#398
Posté 09 décembre 2010 - 06:48
However, I agree that melee weaponry is unnecessary. We already have guns, spiffy powers, and elbows of doom.
#399
Posté 09 décembre 2010 - 06:55
Including *some* CQC weapons would be nice though, I'd love to see a super durable Krogan coming in with some scary weapon.
Modifié par Creid-X, 09 décembre 2010 - 06:56 .
#400
Posté 09 décembre 2010 - 11:23
Captain_Obvious_au wrote...
From the Mass Effect wiki-
Skarr:Commander Vyrnnus:Skarr tracked Kahlee to Jon Grissom's home on Elysium, injured Grissom with his boot knife and almost killed David Anderson
Liselle:Finally, Vyrnnus drew a knife--a military-issue 'talon'--and Kaidan responded by delivering a powerful biotic charge to his face.
Keo:Soon thereafter, Kai Leng killed Liselle by slitting her throat with a kitchen knife, leaving her to bleed out on Grayson's bed where she was later found by Aria
While en route to Shanxi for a rally, Grayson killed Keo with a kitchen knife he had hidden in the fridge
The small ammount of credibility this thread had just went out the window. Your super bad ass ultimate knife weapon is a freaking kitchen knife! If you are demanding a knife based on those examples, you could just as well demand to have scissors, baseball bats or any weapon of opportunity which can be used to kill a human. None of those are a real reason why a soldier should carry a knife.
Taking controll away from the player is always wrong (only exception is DA and only because the fight is over when the animations kick in, and the animations are not over used). So making one button pre-made kill animations is a bad idea. The idea of immortal Shepard while he takes 30 s (because every single game uses waaaaaaaaaaaaaaaaaaaaaaaaaaay too long kill animations) to slice an enemy while making "cool" poses is ridiculous. And almost all games that use this mechanics over use it so much the animations get really old after 15 min of gameplay.
So no pre-made animations that kill the game flow. The combat works really fine in ME2, don't **** it up by making game breaking melee system. But please bring back grenades.





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