I NEVER suggested knife kill animations, I agree that would be a bad idea. What I suggested was the possibility of adding a retractable bayonet to weapons to give a more powerful melee IF you want to.Kangasniemi wrote...
The small ammount of credibility this thread had just went out the window. Your super bad ass ultimate knife weapon is a freaking kitchen knife! If you are demanding a knife based on those examples, you could just as well demand to have scissors, baseball bats or any weapon of opportunity which can be used to kill a human. None of those are a real reason why a soldier should carry a knife.
Taking controll away from the player is always wrong (only exception is DA and only because the fight is over when the animations kick in, and the animations are not over used). So making one button pre-made kill animations is a bad idea. The idea of immortal Shepard while he takes 30 s (because every single game uses waaaaaaaaaaaaaaaaaaaaaaaaaaay too long kill animations) to slice an enemy while making "cool" poses is ridiculous. And almost all games that use this mechanics over use it so much the animations get really old after 15 min of gameplay.
So no pre-made animations that kill the game flow. The combat works really fine in ME2, don't **** it up by making game breaking melee system. But please bring back grenades.
All that does is give more options and some cool ways of killing people, but you don't have to if you don't want to.
Plus, the examples I gave were in response to someone asking for examples of where knives are used as weapons in ME. They quite clearly are.





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