I think the way Reach handled it was best, and really the way melee is handled in Halo games always seemed the most balanced to me outa all the shooter-games with melee. It has set dmg but if you hit them from behind, its an auto-kill.
We take that in an ME light - you keep melee how it is (maybe tone down its base dmg a bit) and add in a auto-kill animation if you (somehow) come up behind them and melee. Doesn't have to be a knife but a knife would make the most sense for that. Tactical cloak could take advantage, vanguards off-times could. Personally I love it when games have a few played out animations for an insta-kill with melee if you can pull it off.
Good example of thats the Assassinations in Reach, or all the ways you can murder people with out your pistol in other stealth based games - its just fun for me. Granted they would have to make the AI not COD like where it always focuses on the player and ignores EVERYTHING ELSE unless your extremely out of there range compared to your companions. But being able to use your companions as a distraction while you slip up behind for a flashy stab-to-gut or face from behind, or a neck slice would be fun. Granted a lot of the stuff in ME universe would end up having to be immune to that, anything on 4 legs, Krogen. Robots im sure they could do a special chest-stab and push.
Either way a knife only really works if its a played out finishing move, using it as a 'quick swipe' doesn't really function well. COD uses a knife for that and its faky as hell. You just can't pull out a knife, swipe, and re-sheath that fast. It is faster to (in general cases) pull out a pistol to do some quick-firing. Though with how weapon swapping works in ME (much less efficiently then in RL) its gonna take awhile either way. Still for normal quick-melee, how it works now is best. But heres a thumbs up for some flashy-knife oriented assassination kills.
-edit-
You know on a side note, if Bioware wanted to make it more efficient in relation to how weapon holstering works in ME universe (specifically in relation to a pistol swap), moving the primary weapon (Assault Rifle) to the LEFT should would allow for faster swapping, also flipping the handle-grab on the shotgun would function in the same manner. Though less so then the AR side-swap. Either case putting the gun away with the left hand and in the same animation grabbing the pistol making the weapon swap to 'pistol' twice as fast with AR or Shotgun would be nice.
Modifié par Adhin, 19 décembre 2010 - 01:58 .