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Bringin' a Knife to ME3


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#426
Element_Zero

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I'm with ya SomeKindaEnigma, if I hit the 'melee' key. I would have thought something simple like Shepard draws a  combat knife outta a sheath and stabs the annoying enemy then returns the blade back to the sheath afterward should have happened . . . Then ya can resume gunning down whatever your next target of destruction . . .

I suppose one could take the mechanic a bit further if they wanted and if you 'double tapped' the key Shepard could have followed up with some other combat maneuver (or simply attacked a different way I suppose) before returning the knife to the sheath.

But anyway this way it isn't a selectable item like the pistol, SG, AR. . well whatever but just something a player could employ for those enemies who get too close.

Modifié par Element_Zero, 18 décembre 2010 - 10:07 .


#427
ran22147

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I want a bayonet at least on shotguns cause its not like many games have bayonets just Cod:waw and gears have it every other game has a knife which is disappointing

#428
1upD

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ran22147 wrote...

I want a bayonet at least on shotguns cause its not like many games have bayonets just Cod:waw and gears have it every other game has a knife which is disappointing

You can't really compare simple shooters like Call of Duty to the deep story of Mass Effect, and doing so will probably make a lot of people angry.

That being said, bayonets would be cool if they were collapsable. Collapsable weapons ftw.

#429
Stigandr Ogaefa

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DA:O Murder Knife for ME3!

#430
BTL1

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They should add ninja swords and let Shepard dual wield them. He's going to be chopping people up and doing crazy flips.

#431
blocks

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1upD wrote...

ran22147 wrote...

I want a bayonet at least on shotguns cause its not like many games have bayonets just Cod:waw and gears have it every other game has a knife which is disappointing

You can't really compare simple shooters like Call of Duty to the deep story of Mass Effect, and doing so will probably make a lot of people angry.

That being said, bayonets would be cool if they were collapsable. Collapsable weapons ftw.

The game is also a shooter, it's stupid to think that combat isn't as important as the story. They are equal and seperate, so yes you can compare COD or GOW to mass effect.

#432
1upD

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blocks wrote...

1upD wrote...

ran22147 wrote...

I want a bayonet at least on shotguns cause its not like many games have bayonets just Cod:waw and gears have it every other game has a knife which is disappointing

You can't really compare simple shooters like Call of Duty to the deep story of Mass Effect, and doing so will probably make a lot of people angry.

That being said, bayonets would be cool if they were collapsable. Collapsable weapons ftw.

The game is also a shooter, it's stupid to think that combat isn't as important as the story. They are equal and seperate, so yes you can compare COD or GOW to mass effect.

Err, yes, I suppose you can call Mass Effect 2 a shooter. But it isn't a simple one, it's an RPG hybrid. Don't get me wrong, I actually love shooters, but I'm just much more into the deep Valve type of shooters or hybrids like ME and Fallout 3/NV instead of just the mainstream what-everyone's-playing. Coincidentally, I was just playing Halo. I enjoy those games, but they're not quite art the way some games are.  

Anyway, I just had a thought in regards to bayonets. Since there are armor pieces that boost melee strength, couldn't there also be a weapon that does the same? Instead of a weapon attachment, the bayonet could be a unique feature to a single weapon and stay within ME2's weapon system. Maybe an Assault Rifle that holds less ammo than most but includes a bayonet that doubles melee strength. It would be very useful for Husk missions.

Modifié par 1upD, 19 décembre 2010 - 01:48 .


#433
Adhin

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I think the way Reach handled it was best, and really the way melee is handled in Halo games always seemed the most balanced to me outa all the shooter-games with melee. It has set dmg but if you hit them from behind, its an auto-kill.

We take that in an ME light - you keep melee how it is (maybe tone down its base dmg a bit) and add in a auto-kill animation if you (somehow) come up behind them and melee. Doesn't have to be a knife but a knife would make the most sense for that. Tactical cloak could take advantage, vanguards off-times could. Personally I love it when games have a few played out animations for an insta-kill with melee if you can pull it off.

Good example of thats the Assassinations in Reach, or all the ways you can murder people with out your pistol in other stealth based games - its just fun for me. Granted they would have to make the AI not COD like where it always focuses on the player and ignores EVERYTHING ELSE unless your extremely out of there range compared to your companions. But being able to use your companions as a distraction while you slip up behind for a flashy stab-to-gut or face from behind, or a neck slice would be fun. Granted a lot of the stuff in ME universe would end up having to be immune to that, anything on 4 legs, Krogen. Robots im sure they could do a special chest-stab and push.

Either way a knife only really works if its a played out finishing move, using it as a 'quick swipe' doesn't really function well. COD uses a knife for that and its faky as hell. You just can't pull out a knife, swipe, and re-sheath that fast. It is faster to (in general cases) pull out a pistol to do some quick-firing. Though with how weapon swapping works in ME (much less efficiently then in RL) its gonna take awhile either way. Still for normal quick-melee, how it works now is best. But heres a thumbs up for some flashy-knife oriented assassination kills.

-edit-
You know on a side note, if Bioware wanted to make it more efficient in relation to how weapon holstering works in ME universe (specifically in relation to a pistol swap), moving the primary weapon (Assault Rifle) to the LEFT should would allow for faster swapping, also flipping the handle-grab on the shotgun would function in the same manner.  Though less so then the AR side-swap. Either case putting the gun away with the left hand and in the same animation grabbing the pistol making the weapon swap to 'pistol' twice as fast with AR or Shotgun would be nice.

Modifié par Adhin, 19 décembre 2010 - 01:58 .


#434
Guest_jollyorigins_*

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Stigandr Ogaefa wrote...

DA:O Murder Knife for ME3!


Renegade choice- throw murder knife into Harbinger's head, killing him horribly.

#435
1upD

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jollyorigins wrote...

Stigandr Ogaefa wrote...

DA:O Murder Knife for ME3!


Renegade choice- throw murder knife into Harbinger's head, killing him horribly.

Uh... Wouldn't he just assume direct control of something else? Unless you're referring to Harbinger himself, who is sort of...too big to have knife thrown into his 'head'.

#436
lazuli

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1upD wrote...

jollyorigins wrote...

Stigandr Ogaefa wrote...

DA:O Murder Knife for ME3!


Renegade choice- throw murder knife into Harbinger's head, killing him horribly.

Uh... Wouldn't he just assume direct control of something else? Unless you're referring to Harbinger himself, who is sort of...too big to have knife thrown into his 'head'.


You must have mistaken the DA:O Murder Knife for some other knife.

#437
ran22147

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1upD wrote...

ran22147 wrote...

I want a bayonet at least on shotguns cause its not like many games have bayonets just Cod:waw and gears have it every other game has a knife which is disappointing

You can't really compare simple shooters like Call of Duty to the deep story of Mass Effect, and doing so will probably make a lot of people angry.

That being said, bayonets would be cool if they were collapsable. Collapsable weapons ftw.


And I'm not. Call of duty and Mass effect are 2 diffrent beasts but as games with bayonets go It's pretty much Cod:Waw and gears.

#438
Pwner1323

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Knife? This is the first time I have seen this thread. But collapsable bayonets? You people think too small.



I go with electric plasma attachments to my guns. MELTING FACES FTW!

#439
Metro El

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Wow I made this same thread not knowing this one already existed. And I'm with you Sidewinder_617 I say expand on the melee system.



A soldier like Shepard or any trained person is gonna be fluent in melee combat and weapons, and that should be explored.

#440
Guest_jollyorigins_*

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lazuli wrote...

1upD wrote...

jollyorigins wrote...

Stigandr Ogaefa wrote...

DA:O Murder Knife for ME3!


Renegade choice- throw murder knife into Harbinger's head, killing him horribly.

Uh... Wouldn't he just assume direct control of something else? Unless you're referring to Harbinger himself, who is sort of...too big to have knife thrown into his 'head'.


You must have mistaken the DA:O Murder Knife for some other knife.


I meant Harbinger the reaper, and I was definitley thinking of the DA:O Murder Knife cos it's just that awesome. 

#441
Samwell

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To the people are against melee combat because everyone else uses guns..



I'd like you to meet someone.



*Thane appears behind you and breaks your neck, regardless of how much power armor you are wearing.*

#442
Annihilator27

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Samwell wrote...

To the people are against melee combat because everyone else uses guns..

I'd like you to meet someone.

*Thane appears behind you and breaks your neck, regardless of how much power armor you are wearing.*


The Shadowbroker files on him were boss.

#443
Ahglock

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Samwell wrote...

To the people are against melee combat because everyone else uses guns..

I'd like you to meet someone.

*Thane appears behind you and breaks your neck, regardless of how much power armor you are wearing.*


Yeah and Jack can punch out 3-4 ymir mechs with her biotics, oh wait she actually sucks.  Cut scense exagerate effectiveness by a large margin.  Heck you take out 2 armored krogans with single shots from your pistol in a cut scene, aparently armor means nothing period. 

#444
Captain_Obvious_au

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1upD wrote...

ran22147 wrote...

I want a bayonet at least on shotguns cause its not like many games have bayonets just Cod:waw and gears have it every other game has a knife which is disappointing

You can't really compare simple shooters like Call of Duty to the deep story of Mass Effect, and doing so will probably make a lot of people angry.

That being said, bayonets would be cool if they were collapsable. Collapsable weapons ftw.

I added that exact idea to my ME3 ideas blog (in sig). Nice to see you on the boards by the way 1upD rather than just over at the EaW forums :bandit:

#445
Yakko77

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The pistol whip is already a last ditch attack but I suppose a knife to add more damage wouldn't be asking too much. Maybe something retractable just under Sheps wrist or something.

#446
Guest_pzvie43_*

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I always thought a kind of cross between a knife and a stun baton would be an awesome anti-Geth / synthetic weapon, but be one-use.



You could have a bandoleer on your arm guard or something, and have like six. Then when a synthetic gets in too-close, you hold B or O or whatever and you break one out and plant it in said synthetic. It would then incapacitate it by overloading its circuits with a massive burst of electricity / EM. Would look awesome too.

#447
Ahriman

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Yakko77 wrote...

The pistol whip is already a last ditch attack but I suppose a knife to add more damage wouldn't be asking too much. Maybe something retractable just under Sheps wrist or something.


That's what I want. You can drop your weapon, wrist - never.
I don't like this idea with bayonets. Bayonets fit only to rifles and shotguns and they need different bayonet model for each weapon. In same time for wrist blade enough one model and it'll suit for any weapon.

#448
Captain_Obvious_au

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Wizz, you're thinking of the real world, not the ME world. Since all weapons are collapsible, why would bayonets be restricted to only rifles, and why would there need to be different models for each type of weapon?

#449
Ahriman

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Captain_Obvious_au wrote...

Wizz, you're thinking of the real world, not the ME world. Since all weapons are collapsible, why would bayonets be restricted to only rifles, and why would there need to be different models for each type of weapon?


Because pistol with bayonet looks pathetic and out of world, don't you think so?
Because if bayonet suits for generic rifle it doesn't mean that it'll suit for geth rifle.

#450
Captain_Obvious_au

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No, I don't. It might look odd but I'm sure the devs could do it so it looks good. But the premise remains that the weapons in ME can do many things that current weapons cannot.