Bringin' a Knife to ME3
#451
Posté 20 décembre 2010 - 01:23
#452
Posté 20 décembre 2010 - 02:52
Bourne Endeavor wrote...
While I overall disagree with a knife due to the lore of Mass Effect and said knife having no purpose.
Somethings tells me you haven't read the books.
#453
Posté 20 décembre 2010 - 03:00
When someone came in close, melee combat was vicious. The best move was to drop to prone and use the knife at the ankles. It was easy, quick, and ridiculously cheap and I collected dog tags like nobody's business.
The knife, like the knife in Call of Duty, was an instakill. MW II added in throwing knives. Halo's knives only come out in one type of scenario, but since 2 there have been melee-only weapons which have fundamentally changed the combat style. But all of them work within the mechanics of those games.
In Mass Effect, I could only see it working if the game were designed differently and it was easier to sneak around without alerting the enemy or to easily take someone out from behind. Then using a melee weapon for a silent kill would make sense. But that's not how the combat has been designed thus far.
#454
Posté 20 décembre 2010 - 03:38
#455
Posté 20 décembre 2010 - 05:18
#456
Posté 20 décembre 2010 - 05:36
#457
Posté 20 décembre 2010 - 06:58
rwilli80 wrote...
Obviously most of the people who disagree with adding a knife don't realize how useful a knife is in any form of combat. As Sgt. Zim said in Starship Troopers about a knife fight. "The enemy can not push a button, if you have disabled its hands." The same can be said for a knife fight in ME, also we all know that kinetic barriers are nearly useless against melee or you wouldn't be able to melee these guys to death, which I do a lot.
I bow to your knowledge of actual combat that you gained from starship troopers.
#458
Posté 20 décembre 2010 - 07:11
Ahglock wrote...
rwilli80 wrote...
Obviously most of the people who disagree with adding a knife don't realize how useful a knife is in any form of combat. As Sgt. Zim said in Starship Troopers about a knife fight. "The enemy can not push a button, if you have disabled its hands." The same can be said for a knife fight in ME, also we all know that kinetic barriers are nearly useless against melee or you wouldn't be able to melee these guys to death, which I do a lot.
I bow to your knowledge of actual combat that you gained from starship troopers.
I am sure you're being sarcatic, but I learned about combat from combat. But what was said in a movie (I don't remember if the same line was used in the book its been forever since I read it) still holds true. A knife is invaluable, especially if its all you have left. Now I am not saying a knife is idal in the ME universe because of the varies forms of barriers and what not. But there are still weak spots in the armor that a knife would be able to puncutre, and a lot of those areas are vulnerable on the human body, like around the neck, knee, and arm pit.
#459
Posté 22 décembre 2010 - 06:35
MasterofMunchaster wrote...
Lightsabers FTW!!!
Lmao, We wont be needing that here.
#460
Posté 22 décembre 2010 - 07:05
#461
Posté 22 décembre 2010 - 07:27
#462
Posté 22 décembre 2010 - 07:31
rwilli80 wrote...
Ahglock wrote...
rwilli80 wrote...
Obviously most of the people who disagree with adding a knife don't realize how useful a knife is in any form of combat. As Sgt. Zim said in Starship Troopers about a knife fight. "The enemy can not push a button, if you have disabled its hands." The same can be said for a knife fight in ME, also we all know that kinetic barriers are nearly useless against melee or you wouldn't be able to melee these guys to death, which I do a lot.
I bow to your knowledge of actual combat that you gained from starship troopers.
I am sure you're being sarcatic, but I learned about combat from combat. But what was said in a movie (I don't remember if the same line was used in the book its been forever since I read it) still holds true. A knife is invaluable, especially if its all you have left. Now I am not saying a knife is idal in the ME universe because of the varies forms of barriers and what not. But there are still weak spots in the armor that a knife would be able to puncutre, and a lot of those areas are vulnerable on the human body, like around the neck, knee, and arm pit.
What kind of combat are you talking about? In modern warfare we don't use our knives for fighting anymore except as a last resort. We use them as tools and that is about it. Maybe super ninja special forces guys use them when trying to keep things quiet, you'd have to ask them. But normally soldiers just don't use them in a fight. Do we get training sure, but that is more boy scout be prepared training than actually expecting people to use the knife.
Anyways for ME I can see a weapon attachement/enhancement bayonet, hardened for melee or whateer. Knife I find less likely, though an armor mod on the arms for a weapon I can also see. If you are holding a gun it just takes too much damn time to draw a knife, stab someone with it and return it when you could have just hit them with the butt of your gun. I don't think I want to see that animation.
#463
Posté 22 décembre 2010 - 04:18
Ahglock wrote...
Maybe super ninja special forces guys use them when trying to keep things quiet, you'd have to ask them.
Shepard is a N7 spec op. That means he is not just special forces, but hand picked for elite training among the best of 'regular' spec ops.
To give you an idea of what shepard should be able to do with a knife, take a look at Kai Leng. Kai Leng is a former N7 that had a fall out with the alliance because of his anti-alien sentiments and now works for Cerberus. He is in one word 'lethal' with a knife, against fully armored and armed assault troopers (He takes out a full group of Turians during a turian raid on a cerberus base while wearing no armor and wielding only a knife).
So yeah, N7 operatives are 'ninja special forces guys' if you want to use that kind of words.
#464
Posté 22 décembre 2010 - 04:29
Infiltrator all the way!!!!Rivercurse wrote...
If enemies get that close to you (apart from husks on insanity), then you're playing the game wrong.
#465
Posté 22 décembre 2010 - 05:14
You don't need to add a whole new melee combat mechanism. I'm not asking for Mass Effect to become a splinter cell, but I don't see what would be so negative about doing something similar to what Bungie did in Halo Reach. For the most part, the Halo series has been ranged combat (the addition of the energy sword really didn't affect the game play of it much). They added a knife to Halo Reach, however, which gave a more stylized means of dispatching an enemy (assassinations) if you so happen to run into them when they're not paying attention, which I thought was great.
I mean, seriously, how content were the rest of you in killing enemies with a weak rifle butt and unmotivated "oomph" sound Shepard made when he/she did it? I was very uninterested, which partially caused me to never play as the Vanguard (since Vanguards are supposedly all about close range combat). Adding a knife kill would make the rare melee combat in Mass Effect much more interesting. And Bioware, I know you guys have been paying attention to the classes people most often pick (Soldier overwhelmingly), and small things like that could help make it more balanced if that's what you guys are aiming for.
#466
Posté 22 décembre 2010 - 05:40
I mean, seeing the melee cut-scenes in LotSB pretty much displayed shep as more brute force than honed melee skill. I could see a new squaddie using this (or even maybe an add-on to Kasumi's shadow strike? or Zaeed having throwing knives-have you seen the cargo bay?), but Shepard having this mad skill after two games without... I say 'nay.'
#467
Posté 22 décembre 2010 - 05:45
earthbornFemShep wrote...
Based on the Retribution book, I would say that I'm okay with knives being part of standard issue. However, Shepard is not really a kung-fu fighting type of gal/guy.
I mean, seeing the melee cut-scenes in LotSB pretty much displayed shep as more brute force than honed melee skill. I could see a new squaddie using this (or even maybe an add-on to Kasumi's shadow strike? or Zaeed having throwing knives-have you seen the cargo bay?), but Shepard having this mad skill after two games without... I say 'nay.'
So Shepard is special forces and doesn't know how to use a knife? Riiiiiight......
Again I don't think anyone is asking for some martial arts type stuff, but I'm sure any Alliance Marine, let alone special forces, knows the basics of handling a knife.
#468
Posté 22 décembre 2010 - 05:53
#469
Posté 22 décembre 2010 - 06:07
I didn't see ME2 turn into unreal tournemant just because they added rocket launchers and grenade launchers, so your comparisons are totally off the whack.
#470
Posté 22 décembre 2010 - 06:30
SomeKindaEnigma wrote...
earthbornFemShep wrote...
Based on the Retribution book, I would say that I'm okay with knives being part of standard issue. However, Shepard is not really a kung-fu fighting type of gal/guy.
I mean, seeing the melee cut-scenes in LotSB pretty much displayed shep as more brute force than honed melee skill. I could see a new squaddie using this (or even maybe an add-on to Kasumi's shadow strike? or Zaeed having throwing knives-have you seen the cargo bay?), but Shepard having this mad skill after two games without... I say 'nay.'
So Shepard is special forces and doesn't know how to use a knife? Riiiiiight......
Again I don't think anyone is asking for some martial arts type stuff, but I'm sure any Alliance Marine, let alone special forces, knows the basics of handling a knife.
sorry, I didn't mean to hint that Shepard would be incompetent at using it. When I picture melee kills, I think of finishing moves in fable (a bunch of fancy, slow-mo kills). I just don't see Shepard doing something like that--not that I'm saying that is how Bioware would implement it.
I'm not a huge Halo fan, so I have no idea how they implemented it in Reach (haven't played that one). So, a stab and slash wouldn't be a huge difference from the current melee combat we have now. But when I think of close quarters knive fighting, I think of disarming them and a lot of dodging, holds, and takedowns. I guess that's just my martial arts training at work. Of course, when I disarm someone, I am unarmed and trying to incapacitate them--not kill them. Shepard would have other ideas...
EDIT: the above is not a statement of support for knives in ME3, just a clarification of my position.
Modifié par earthbornFemShep, 22 décembre 2010 - 06:33 .
#471
Posté 22 décembre 2010 - 06:37
#472
Posté 22 décembre 2010 - 06:41
#473
Posté 22 décembre 2010 - 06:48
#474
Posté 22 décembre 2010 - 08:14
SalsaDMA wrote...
Ahglock wrote...
Maybe super ninja special forces guys use them when trying to keep things quiet, you'd have to ask them.
Shepard is a N7 spec op. That means he is not just special forces, but hand picked for elite training among the best of 'regular' spec ops.
To give you an idea of what shepard should be able to do with a knife, take a look at Kai Leng. Kai Leng is a former N7 that had a fall out with the alliance because of his anti-alien sentiments and now works for Cerberus. He is in one word 'lethal' with a knife, against fully armored and armed assault troopers (He takes out a full group of Turians during a turian raid on a cerberus base while wearing no armor and wielding only a knife).
So yeah, N7 operatives are 'ninja special forces guys' if you want to use that kind of words.
Outside of the infiltrator have you seen and sneaky, sneaky special forces crap form shepard? So no, he isn't really the ninja type. Infiltrator maybe, and if they want to give them a melee move go for it.
#475
Posté 22 décembre 2010 - 08:19
SomeKindaEnigma wrote...
I don't see why it is such a big deal to include a knife in ME3...
For me like I said, I think it is an impractical animation in a fight. Rifle butt stirkes make sense and are satisfying because that is what you have in your hand. Going to your knife to draw it an stab someone is just too many motions unless it teleports to his hand or other crap I don't want. I'd accept armro mod for wrist blades, or weapon mods for bayonet etc. And honestly I want melee to do less damage than it currently does. I do not want to promote stabbing people in a shooting game.





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