Bringin' a Knife to ME3
#526
Posté 25 février 2011 - 10:34
#527
Posté 25 février 2011 - 10:41
It'd be like charge use hammer WATCH FOE FLY
#528
Posté 26 février 2011 - 12:46
its funny that knifes makes sense to you, while ripping off limbs, crushing skulls, or levitating for a few seconds sounds cool to me.
Modifié par The Spamming Troll, 26 février 2011 - 12:47 .
#529
Posté 26 février 2011 - 12:47
#530
Posté 26 février 2011 - 12:52
And really, the current melee is plenty.
#531
Posté 26 février 2011 - 03:13
I want to see Wrex use this. I really think the Krogan should have some sort of signature melee weapon.General Warfield wrote...
How about a really big hammer that a vanguard uses by making it really light so they can swing really fast then making heavy right before impact dealing massive damage.
It'd be like charge use hammer WATCH FOE FLY
#532
Posté 26 février 2011 - 03:36
#533
Posté 26 février 2011 - 12:22
#534
Posté 26 février 2011 - 12:24
Modifié par Greybox_Inception, 26 février 2011 - 12:24 .
#535
Posté 26 février 2011 - 09:32
Sidewinder_617 wrote...
Will someone ,please, pitch an idea of his own for a melee system?
we already went full circle several times on WHY melee will work,
i'm looking for ideas on HOW
Tbh, I like the way Melee works in Alpha Protocol. Except I would have loved to get more fine control in that game over wether I should pull out my knife or subdue opponents when making stealth attacks from melee. Without a stealth system in Me, though, that part of melee in AP can be overlooked and you can just look at the opportunity to string up to 5 attacks in a serie (specific moves seemed to be somewhat random between a set of moves), make a charging attack to knock down opponents and a 'get out of my face' attack that pushes an opponent back.
It seemed to provied plenty of things to do for any given situation and wasn't too complicated, nor did it make me feel I was lacking in any way in the melee area.
#536
Posté 31 mars 2011 - 11:51
SalsaDMA wrote...
Sidewinder_617 wrote...
Will someone ,please, pitch an idea of his own for a melee system?
we already went full circle several times on WHY melee will work,
i'm looking for ideas on HOW
Tbh, I like the way Melee works in Alpha Protocol. Except I would have loved to get more fine control in that game over wether I should pull out my knife or subdue opponents when making stealth attacks from melee. Without a stealth system in Me, though, that part of melee in AP can be overlooked and you can just look at the opportunity to string up to 5 attacks in a serie (specific moves seemed to be somewhat random between a set of moves), make a charging attack to knock down opponents and a 'get out of my face' attack that pushes an opponent back.
It seemed to provied plenty of things to do for any given situation and wasn't too complicated, nor did it make me feel I was lacking in any way in the melee area.
that's a nice approach, but we played DA2 and there's room for finishers or race specific attacks
(Thane might be helpful here, as a teammate specilising in HtH combat)
#537
Posté 31 mars 2011 - 12:09
#538
Posté 31 mars 2011 - 12:23
Skalman91 wrote...
Think of a knife with a monomolecular blade made out of a biotic barrier. it would go through any armor and biotic barriers wouldn't trigger and thus wouldn't protect from it. I'm not saying make an entire combat class around melee weapons but give us the option to perform a cool execution move but pressing B or something when standing next to an opponent.
not bad but for god's sake without quicktime events. maybe button combos like in bayonetta or tekken or DMC
#539
Posté 31 mars 2011 - 12:41
Why not just press [assigned melee button] to preform kill-move on targeted foe in close proximity? Sortof like the hidden blade in assassin's creed, but without the chance of enemy blocks (unless it's a boss fight)Sidewinder_617 wrote...
Skalman91 wrote...
Think of a knife with a monomolecular blade made out of a biotic barrier. it would go through any armor and biotic barriers wouldn't trigger and thus wouldn't protect from it. I'm not saying make an entire combat class around melee weapons but give us the option to perform a cool execution move but pressing B or something when standing next to an opponent.
not bad but for god's sake without quicktime events. maybe button combos like in bayonetta or tekken or DMC
#540
Posté 31 mars 2011 - 12:50
#541
Posté 31 mars 2011 - 12:52
#542
Posté 31 mars 2011 - 12:55
Redhot_1 wrote...
Who need a knife when yuo got a gun?
a vanguard whose eviscirator just ran out of ammo. or a soldier, definitely.
#543
Posté 31 mars 2011 - 02:43
Imagine it human, your playing as an Infiltrator, you spot a squad of batarians trying to kill your favorite squad made. You turn on your tactical cloak and advance slowly behind the batarians, you plunge your blade deep in their leader's skull and watch the brains leak.
#544
Posté 31 mars 2011 - 02:57
#545
Posté 31 mars 2011 - 02:59
#546
Guest_John Newton_*
Posté 31 mars 2011 - 03:05
Guest_John Newton_*
#547
Posté 31 mars 2011 - 03:24
#548
Guest_John Newton_*
Posté 31 mars 2011 - 03:32
Guest_John Newton_*
Mastermadskills wrote...
So true...
#549
Posté 31 mars 2011 - 03:47
Modifié par Therefore_I_Am, 31 mars 2011 - 03:47 .
#550
Posté 31 mars 2011 - 03:51
Wouldnt it be cool if you could just grab someone? Use him as a body shield and then "pew pew" kill other guys, then snap his neck.
YEEEES





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